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Posts posted by ChrisND
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Got another one for ya folks. A constant thorn in my side is the French tank in Paris. Even after I lowered it's stats, I can still easily hold out until Aug-Sep because the AI refuses to focus on it... instead it sends 2-5 units after Marseilles, more for Brest/Bordeux, whittles at the maginot line, and then surrounds it with lvl 0 corps and they sit there and repair themselves while the tank smacks them.
Anyone have a solution for this short of ditching the tank? I'm out of ideas.
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Well, CANCEL_POSITIONS are somewhat like a NOT function (These are only available as OR too)
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Your take is correct, the problem with that approach is that much of the time, the AI will decide to research great subs, and then buy lvl 0 rockets.
As for the impassable units at the end of the world, they work like this:
1. A set of random event triggers are made. Each one tells the AI to garrison a specific x,y tile. Cancels are set up so that either only the first even triggered actually happens, or combinations are allowed or what not.
2. Now that one event has triggered and one certain x,y tile is occupied (permanently), there is another set of scripts (Say, a full line of scripts directing Germany to attack Scandinavia) that trigger IF AND ONLY IF that specific x,y tile is occupied. Plan scripts, research scripts, purchase scripts, and diplomacy scripts can be triggered this way; only if a certain x,y tile is occupied.
3. If that event does not trigger and that tile is never occupied, then those scripts never happen.
4. Another set of random triggers for x,y tiles can be set up after the first one, so using the scandinavia example: the first x,y tile triggers the scandinavia scripts. A second set of events could trigger more x,y tiles, which trigger a sub-set of scripts telling the AI to attack Norway then Sweden, and another possible set could tell the AI to attack Sweden then Norway.
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Plus, activation scripts are only read with OR logic, so if any of them are satisified plan launches
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I can't specifiy unit types. To the AI a corps = a bomber = a HQ = a tank = a cruiser
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OK folks I need a solution.
I really, really want to include to exploit scripts where the AI will grab undefended goodies like Gibraltor, Alexandria, England etc, but I run into this problem.
Using the ACTIVATE_POSITION flag, I set the activation to 0 enemy units on the target tile or within a certain distance.
Sounds fine and good.
The problem arises when the weather goes bad or such and the AI cannot see the target. It automatically assumes that because it cannot see any units there, that there ARE no units there. The end result is lots of messy ill faited attacks or amphib transports stuck in limbo in the middle of the ocean when they realize that units ARE there.
Anyone have a work-around or solution?
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Major:
I wish I could do those things. I have zero control over navies, targets or airforces, and only a small degree of control over which ports are used (and half the time the AI ignores me anyways).
Just the other game I watched the Italian AI try to load up troops for Tobruk... IN BRUSSELS!!!! What the heck does the AI have with the Brussels port for crying out loud??!!
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Good idea - experimenting with it now
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Back to Sealion...
The reason I left a small chance of the sealion in was to keep players from doing some horribly gamey moves. I originally had a script where the Sealion triggered if only a few Brit troops were left on the island. Naturally the AI screwed that one up, because whenever bad weather struck and the visibility went down, it would assume that because it couldnt SEE anyone on the island that there was no one there! :eek:
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Sealion is too complicated for it as of now, and the AI seems to have a hard-on for the Brussels port. The chance of the AI doing a pre-Barbarossa Sealion is very-very low, it almost never does.
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This is basically the perfect stand-in global variable!
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OK, so everyone saw my scripts on AI decision garrisons, where if a certain tile was occupied by a garrison, a certain set of scripts would trigger.
Well, the limitations with this are that there are only so many remote map locations where this can work, interference from the enemy and plans grabbing units, having to use a corps, etc.
I think I have the solution, at least until global variables get here.
Here's what you do:
1. Take the vanilla map and add a new map portion, either extending south or east. Make it so that the original borders remain and the border is impassible, like a depression. Make it deep enough that nothing can penetrate the border.
2. Create islands, or land, or whatever you want, past that border with AI corps (The build limit will have to be increased to accomodate them). These corps are STRICTLY for decision trees, they will never see action. make them minors so the AI doesnt try to upgrade them. An alternative is to create unit scripts that pop the corps into existance.
3. Viola! You have as many decision garrisons and tiles as you need to make a flexible and large decision tree!
You can all expect version 1.01 of my Axis AI Mod to be fielding this, will the resulting MUCH enhanced variability.
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Franky,Originally posted by Franky-Boy:When reading this thread about the so-called underpowered USA in SC2 and other topics in this forum concerning the role of the USA in the world, it seems to me that some of you have a quite bad attitude:
The typical American nationalist (white, religious, intolerant) thinks that the USA is always superior to other nations, just because that they are Americans and "god's own country".
This ignorant and protofascist national-pride attitude of some Americans is the reason why a lot of Europeans/Africans/Asiatics/South Americans dislike the current regime in the USA, which supports these Chauvinists.
To get back to the topic: if you dislike the role of the US in SC2, take the editor and give them 5.000 armies. This should reflect your world view.
Ciao Frank
Read my post in this thread. If you want to jerk yourself off, do it in the politics forum. I'd tell Rambo the same, but we all know he won't listen.
I can't believe a bunch of so-called intelligent people are seriously responding to this guy (and why he hasnt been booted off yet too).
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Blashy,
Sorry I missed your last request, I just now read it. :/ Anyways it is uploaded to cmmods.
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Rsearch scripts
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; AXIS SCRIPTS - Germany
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;
{
#NAME= Germany Research (Past Barbarossa)
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 5
#TRIGGER= 100
#LEVEL= 0
#HEAVY_TANKS= 25 [1]
#PRODUCTION= 20 [1]
#INFANTRY= 15 [1]
#MOTORIZATION= 10 [1]
#ANTI_TANK= 5 [1]
#LONG_RANGE_AIRCRAFT= 10 [1]
#JETS= 15 [1]
#ADVANCED_SUBS= 5 [1]
#HEAVY_BOMBERS= 5 [1]
#AMPHIBIOUS_WARFARE= 5 [1]
#INTELLIGENCE= 5 [1]
#GUN_LAYING_RADAR= 0 [0]
#ROCKETS= 0 [0]
#ANTI_SUBMARINE= 0 [0]
#ANTI_AIRCRAFT_RADAR= 0 [0]
#INFRASTRUCTURE= 0 [0]
#INDUSTRIAL= 0 [0]
#DATE= 1941/06/01
#FRIENDLY_POSITION= 84,16
; France politically aligned with Allies and surrendered
; USSR politically aligned with Allies, fully active, not surrendered
#VARIABLE_CONDITION= 2 [2] [100] [1]
#VARIABLE_CONDITION= 4 [2] [100] [0]
#TACTICAL_CONDITION= 84,16 [3]
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}
{
#NAME= Germany Research (Past Fall of France)
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 5
#TRIGGER= 100
#LEVEL= 0
#HEAVY_TANKS= 20 [1]
#PRODUCTION= 10 [1]
#INFANTRY= 10 [1]
#ANTI_TANK= 5 [1]
#MOTORIZATION= 10 [1]
#INTELLIGENCE= 10 [1]
#LONG_RANGE_AIRCRAFT= 10 [1]
#JETS= 10 [1]
#ADVANCED_SUBS= 10 [1]
#HEAVY_BOMBERS= 0 [0]
#GUN_LAYING_RADAR= 0 [0]
#ROCKETS= 0 [0]
#ANTI_SUBMARINE= 0 [0]
#ANTI_AIRCRAFT_RADAR= 0 [0]
#AMPHIBIOUS_WARFARE= 0 [0]
#INFRASTRUCTURE= 0 [0]
#INDUSTRIAL= 0 [0]
#DATE= 1940/07/01
#FRIENDLY_POSITION= 84,16
; France politically aligned with Allies and surrendered
; USSR politically aligned with Allies, not fully active, not surrendered
#VARIABLE_CONDITION= 2 [2] [100] [1]
#VARIABLE_CONDITION= 4 [2] [0] [0]
#TACTICAL_CONDITION= 84,16 [3]
; Paris
#ACTIVATE_POSITION= 69,18 [0,0] [1,1] [1]
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}
{
#NAME= Germany Research (1939 - Fall of France)
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 5
#TRIGGER= 100
#LEVEL= 0
#HEAVY_TANKS= 40 [1]
#INFANTRY= 25 [1]
#PRODUCTION= 20 [1]
#LONG_RANGE_AIRCRAFT= 15 [1]
#JETS= 15 [1]
#ADVANCED_SUBS= 15 [1]
#INTELLIGENCE= 15 [2]
#HEAVY_BOMBERS= 0 [0]
#GUN_LAYING_RADAR= 0 [0]
#ROCKETS= 0 [0]
#ANTI_TANK= 0 [0]
#MOTORIZATION= 0 [0]
#ANTI_SUBMARINE= 0 [0]
#ANTI_AIRCRAFT_RADAR= 0 [0]
#AMPHIBIOUS_WARFARE= 0 [0]
#INFRASTRUCTURE= 0 [0]
#INDUSTRIAL= 0 [0]
#DATE= 1939/09/03
#FRIENDLY_POSITION= 84,16
; 2nd Line - France politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 2 [2] [100] [0]
#TACTICAL_CONDITION= 84,16 [3]
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Paris
#CANCEL_POSITION= 69,18 [0,0] [1,1] [1]
}
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; AXIS SCRIPTS - Italy
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;
{
#NAME= Italy Research (June 1940 - )
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 6
#TRIGGER= 100
#LEVEL= 0
#INFANTRY= 25 [1]
#MOTORIZATION= 10 [1]
#GUN_LAYING_RADAR= 25 [1]
#ANTI_TANK= 20 [1]
#PRODUCTION= 15 [1]
#HEAVY_TANKS= 10 [1]
#JETS= 5 [1]
#LONG_RANGE_AIRCRAFT= 5 [1]
#HEAVY_BOMBERS= 0 [0]
#ADVANCED_SUBS= 0 [0]
#ROCKETS= 0 [0]
#ANTI_SUBMARINE= 0 [0]
#ANTI_AIRCRAFT_RADAR= 0 [0]
#AMPHIBIOUS_WARFARE= 0 [0]
#INTELLIGENCE= 0 [0]
#INFRASTRUCTURE= 0 [0]
#INDUSTRIAL= 0 [0]
#DATE= 1940/06/01
#FRIENDLY_POSITION= 84,16
#VARIABLE_CONDITION= 5 [1] [100] [0]
#TACTICAL_CONDITION= 84,16 [3]
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}
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Purchase scripts
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; AXIS SCRIPTS - Germany
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;
{
#NAME= Germany (July 1942 - )
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 5
#TRIGGER= 100
#LEVEL= 0
#HQ= 5 [1]
#TANK_GROUP= 20 [1]
#CORPS= 25 [2]
#ARMY= 25 [1]
#ENGINEERS= 0 [0]
#PARATROOPS= 0 [0]
#ROCKETS= 0 [0]
#AIR_FLEET= 20 [1]
#BOMBERS= 10 [1]
#BATTLESHIP= 2 [1]
#CRUISER= 2 [1]
#CARRIER= 0 [0]
#SUB= 20 [1]
#DATE= 1942/07/01
#FRIENDLY_POSITION= 84,16
#VARIABLE_CONDITION= 5 [1] [100] [0]
#TACTICAL_CONDITION= 84,16 [1]
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}
{
#NAME= Germany (July 1941 - July 1942)
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 5
#TRIGGER= 100
#LEVEL= 0
#HQ= 10 [1]
#TANK_GROUP= 25 [1]
#CORPS= 25 [2]
#ARMY= 50 [1]
#ENGINEERS= 0 [0]
#PARATROOPS= 0 [0]
#ROCKETS= 0 [0]
#AIR_FLEET= 25 [1]
#BOMBERS= 5 [1]
#BATTLESHIP= 0 [0]
#CRUISER= 0 [0]
#CARRIER= 0 [0]
#SUB= 5 [1]
#DATE= 1941/07/01
#FRIENDLY_POSITION= 84,16
#VARIABLE_CONDITION= 5 [1] [100] [0]
#TACTICAL_CONDITION= 84,16 [1]
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}
{
#NAME= Germany (1941 - July 1941)
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 5
#TRIGGER= 100
#LEVEL= 0
#HQ= 25 [1]
#TANK_GROUP= 50 [1]
#CORPS= 25 [2]
#ARMY= 50 [1]
#ENGINEERS= 0 [0]
#PARATROOPS= 0 [0]
#ROCKETS= 0 [0]
#TANK_GROUP= 50 [1]
#AIR_FLEET= 10 [1]
#BOMBERS= 0 [0]
#BATTLESHIP= 0 [0]
#CRUISER= 0 [0]
#CARRIER= 0 [0]
#SUB= 0 [0]
#DATE= 1941/01/01
#FRIENDLY_POSITION= 84,16
#VARIABLE_CONDITION= 5 [1] [100] [0]
#TACTICAL_CONDITION= 84,16 [1]
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}
{
#NAME= Germany (1940 - 1941)
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 5
#TRIGGER= 100
#LEVEL= 0
#HQ= 15 [1]
#TANK_GROUP= 50 [1]
#CORPS= 50 [2]
#ARMY= 50 [2]
#ENGINEERS= 0 [0]
#PARATROOPS= 0 [0]
#ROCKETS= 0 [0]
#AIR_FLEET= 50 [1]
#BOMBERS= 0 [0]
#BATTLESHIP= 0 [0]
#CRUISER= 0 [0]
#CARRIER= 0 [0]
#SUB= 25 [1]
#DATE= 1940/06/01
#FRIENDLY_POSITION= 84,16
#VARIABLE_CONDITION= 5 [1] [100] [0]
#TACTICAL_CONDITION= 84,16 [1]
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}
{
#NAME= Germany (1939 - 1940)
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 5
#TRIGGER= 100
#LEVEL= 0
#TANK_GROUP= 10 [1]
#AIR_FLEET= 10 [1]
#BOMBERS= 5 [1]
#SUB= 10 [1]
#CORPS= 10 [1]
#ARMY= 10 [1]
#HQ= 0 [0]
#ENGINEERS= 0 [0]
#PARATROOPS= 0 [0]
#ROCKETS= 0 [0]
#BATTLESHIP= 0 [0]
#CRUISER= 0 [0]
#CARRIER= 0 [0]
#DATE= 1939/09/03
#FRIENDLY_POSITION= 84,16
#VARIABLE_CONDITION= 5 [1] [100] [0]
#TACTICAL_CONDITION= 84,16 [1]
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; AXIS SCRIPTS - Italy
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;
{
#NAME= Italy (Post Activation)
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 6
#TRIGGER= 100
#LEVEL= 0
#HQ= 15 [1]
#CORPS= 25 [2]
#ARMY= 25 [1]
#TANK_GROUP= 10 [1]
#AIR_FLEET= 10 [1]
#ENGINEERS= 0 [0]
#PARATROOPS= 0 [0]
#ROCKETS= 0 [0]
#BOMBERS= 0 [0]
#BATTLESHIP= 0 [0]
#CRUISER= 0 [0]
#CARRIER= 0 [0]
#SUB= 0 [0]
#DATE= 1939/09/03
#FRIENDLY_POSITION= 83,24
#VARIABLE_CONDITION= 6 [1] [100] [0]
#TACTICAL_CONDITION= 84,16 [3]
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}
{
#NAME= Italy (Pre- Activation)
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 6
#TRIGGER= 100
#LEVEL= 0
#HQ= 0 [0]
#CORPS= 50 [2]
#ARMY= 50 [1]
#TANK_GROUP= 10 [1]
#AIR_FLEET= 10 [1]
#ENGINEERS= 0 [0]
#PARATROOPS= 0 [0]
#ROCKETS= 0 [0]
#BOMBERS= 0 [0]
#BATTLESHIP= 0 [0]
#CRUISER= 0 [0]
#CARRIER= 0 [0]
#SUB= 0 [0]
#DATE= 1939/09/03
#FRIENDLY_POSITION= 83,24
#VARIABLE_CONDITION= 6 [1] [0] [0]
#TACTICAL_CONDITION= 84,16 [3]
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}
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Diplomacy scripts
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; AXIS SCRIPTS - Germany
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;
{
#NAME= Germany Presses Spain (1939 - )
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 5
#TRIGGER= 75
#LEVEL= 0
#DIPLOMATIC_ID= 38
#DATE= 1939/09/03
#FRIENDLY_POSITION= 84,16
#VARIABLE_CONDITION= 5 [1] [100] [0]
#TACTICAL_CONDITION= 84,16 [3]
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}
{
#NAME= Germany Presses Sweden After Spain Joins the Axis (1939 - )
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 5
#TRIGGER= 75
#LEVEL= 0
#DIPLOMATIC_ID= 39
#DATE= 1939/09/03
#FRIENDLY_POSITION= 84,16
; 2nd Line - Spain politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 38 [1] [100] [0]
#TACTICAL_CONDITION= 84,16 [3]
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}
{
#NAME= Germany Presses Sweden After Taking Norway (1939 - )
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 5
#TRIGGER= 75
#LEVEL= 0
#DIPLOMATIC_ID= 39
#DATE= 1939/09/03
#FRIENDLY_POSITION= 84,16
; 2nd Line - Norway politically aligned with Allies and surrendered
#VARIABLE_CONDITION= 32 [2] [100] [1]
#TACTICAL_CONDITION= 84,16 [3]
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}
{
#NAME= Germany Presses Turkey After Securing the Middle East (1940 - )
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 5
#TRIGGER= 75
#LEVEL= 0
#DIPLOMATIC_ID= 43
#DATE= 1940/01/01
#FRIENDLY_POSITION= 118,29
#FRIENDLY_POSITION= 130,29
#VARIABLE_CONDITION= 5 [1] [100] [0]
#TACTICAL_CONDITION= 84,16 [3]
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}
{
#NAME= Germany Presses Turkey (1940 - )
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 5
#TRIGGER= 75
#LEVEL= 0
#DIPLOMATIC_ID= 43
#DATE= 1940/01/01
#FRIENDLY_POSITION= 84,16
; 1st Line - Turkey politically aligned with Axis at least 20% and not surrendered
#VARIABLE_CONDITION= 43 [1] [20] [0]
#TACTICAL_CONDITION= 84,16 [3]
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}
{
#NAME= Germany Presses USA (1940 - )
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 5
#TRIGGER= 5
#LEVEL= 0
#DIPLOMATIC_ID= 3
#DATE= 1940/01/01
#FRIENDLY_POSITION= 84,16
#VARIABLE_CONDITION= 5 [1] [100] [0]
#TACTICAL_CONDITION= 84,16 [3]
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}
{
#NAME= Germany Presses USSR (1940 - )
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 5
#TRIGGER= 5
#LEVEL= 0
#DIPLOMATIC_ID= 4
#DATE= 1940/01/01
#FRIENDLY_POSITION= 84,16
#VARIABLE_CONDITION= 5 [1] [100] [0]
#TACTICAL_CONDITION= 84,16 [3]
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}
{
#NAME= Italy Presses Spain (1940 - )
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 6
#TRIGGER= 50
#LEVEL= 0
#DIPLOMATIC_ID= 38
#DATE= 1940/06/01
#FRIENDLY_POSITION= 84,16
#VARIABLE_CONDITION= 6 [1] [100] [0]
#TACTICAL_CONDITION= 84,16 [3]
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}
{
#NAME= Italy Presses Sweden After Spain Joins the Axis (1939 - )
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 6
#TRIGGER= 75
#LEVEL= 0
#DIPLOMATIC_ID= 39
#DATE= 1939/09/03
#FRIENDLY_POSITION= 84,16
; 2nd Line - Spain politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 38 [1] [100] [0]
#TACTICAL_CONDITION= 84,16 [3]
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}
{
#NAME= Italy Presses Sweden After Germany Takes Norway (1939 - )
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 6
#TRIGGER= 50
#LEVEL= 0
#DIPLOMATIC_ID= 39
#DATE= 1939/09/03
#FRIENDLY_POSITION= 84,16
; 2nd Line - Norway politically aligned with Allies and surrendered
#VARIABLE_CONDITION= 32 [2] [100] [1]
#TACTICAL_CONDITION= 84,16 [3]
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}
{
#NAME= Italy Presses Turkey After Securing the Middle East (1940 - )
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 6
#TRIGGER= 50
#LEVEL= 0
#DIPLOMATIC_ID= 43
#DATE= 1940/01/01
#FRIENDLY_POSITION= 118,29
#FRIENDLY_POSITION= 130,29
#VARIABLE_CONDITION= 6 [1] [100] [0]
#TACTICAL_CONDITION= 84,16 [3]
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}
{
#NAME= Italy Presses Turkey (1940 - )
#POPUP=
#FLAG= 1
#TYPE= 2
#COUNTRY_ID= 6
#TRIGGER= 50
#LEVEL= 0
#DIPLOMATIC_ID= 43
#DATE= 1940/01/01
#FRIENDLY_POSITION= 84,16
; 1st Line - Turkey politically aligned with Axis at least 20% and not surrendered
#VARIABLE_CONDITION= 43 [1] [20] [0]
#TACTICAL_CONDITION= 84,16 [3]
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}
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Try it out.
I'm tired.
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My Grandfather was in North Africa with the British. He had some hilarious stories about the Italian troops.
After his bomber got shot down he spent some time as a gaurd for an Italian POW camp. He described the prisoner/gaurd ratio as about 5000/1. The POWs would voluntarily polish his shoes, rifle, and BULLETS because they were so happy to be out of the war!
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Well, I just had a game where AI the BEAT ME.
Dead serious. Gave me surprises throughout and I designed it! :eek:
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No how did you get the Ai to upgrade existing units at a faster rate?
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BTW that last post goes for ANYONE with their political statements, regardless of the country they hail from.
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Blashy,
Even though Rambo is loud and obnoxious and I wish he would shut up, I would appreciate it if you hold your American-directed sentiments to yourself. Go to the political forum if you feel the need to feel superior.
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He actually brings up a good point: Variable MMP output for cities.
Possible Bug - Operating Air Units from USA to Europe
in Strategic Command Tech Support Forum
Posted
Canadian aircraft must stay within their own country.
The USA aircraft can operate in I believe once the USA joins the Allies.