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ChrisND

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Posts posted by ChrisND

  1. The German navy parked outside Kiel would not move aside to let amphibs load up. they do it for transports, but not amphibs. plus, setting a SIZE 2 would mean that only one amphib would unload on first turn, thus not garaunteeing a one-turn take-down of Oslo, yet a SIZE 3 meant that troops would load up in Brussels.

    Basically, just took a lot of changing small values and seeing what happened, then sticking with what went right.

  2. Updates:

    New version will be out today / tomorrow

    Changes:

    - Scandinavia invasion now WORKS.

    - The Russian VERY EARLY entry problem has been FIXED. One digit off in the VARIABLE condition was causing the problem.

    - Germany should now DoW on Russia, instead of vice-versa.

    - Purchases and Research altered. More emphasis on purchasing, since the AI is too slow to upgrade to take advantage of fast tech advances.

    - Diplomacy re-worked. Germany now does not bother with Iraq diplomacy and if the Syria invasion does not prompt Iraq entry then they will be invaded. Germany may press Sweden even if they have not invaded Norway. Germany may now also try to delay USA and USSR entry with diplomacy (Sometimes with great results).

    - Scripts for all Axis Minors written in. Most are for Barbarossa; however, Spain is now capable of taking down Minor countries on its own.

    - Balkens invasion for pre-Barbarossa has been removed, as it just caused problems.

    - Exploitation scripts added in for AI to nab undefended important locations.

    - Italy defensive posture scripts added. Italy now assumes defensive positions in case of Allied invasions or high naval activity.

    - Germany now only starts new invasions if they have made significant advances in the Eastern Front, and if the Eastern Front is currently stable (Still holds all captured cities, all those cities are tactically not threatened by land forces).

    - Made three small changes to scenario, this will probably be unpopular but oh well: French tank's defense stats has been reduced. A str 1 Italian HQ added to Tobruk. A few german subs added to the production list, to compensate for the suicidal 1939 subs (they appear over the period of the war). Why did I make these changes? Because they fix what right now the scripting CANT fix: The Germans don't attack Paris properly, the Italian AI will not send an HQ to North Africa, and currently naval units cannot be scripted.

  3. AAR of a battle versus AI w/ version 1.05 script set (Has not been released to anyone yet)

    Played on Expert / +2

    Oct 39: Poland falls in three turns

    April 40: Benelux attack begins. Allies get very lucky on die rolls and Benelux holds for an extra turn.

    May 40: Denmark falls in amphib attack.

    August 40: AI has problems with the tank in Paris, as usual. France finally falls in early August.

    Sea and air battle ensues, loss of one RN battleship, one cruiser, air force badly damaged, three german subs and one german cruiser sunk.

    Sep 40: In a huge leap Spain joins the Axis! Gibraltor's garrison is evacuated and the location is Axis the next turn; it immediately begins draining Allied supply in Egypt. A large German and Italian task force w/ HQ support can be seen advancing on Egypt. Things look grim for the Mid-East.

    Oct 40: Battle for Alexandria starts. Romania and Hungary join the Axis. German air force attacks London and the port, knocks a corps hard. In a lucky stroke for me I get hits on Iraq and USA diplomacy and get the lend-lease and Iraq convoy.

    Dec 40: Holding so far in Alexandria. Malta got a string of supply hits, so Axis attack is temporarily halted. Bulgaria joins.

    Feb 41: Malta watches at least one Italian army move to Tobruk from Sicily each turn. Luckily they are slowed from supply hits and the fact that yet again the Italian HQ did not get to Africa.

    Apr 41: Germans DoW on Yugoslavia and Greece in same turn. Yugoslavia falls on same turn, Greece will fall in a few turns. This is a problem that must be fixed, AI should not DoW on Balkans this late. Meanwhile the fight for Alexandria is still on, both of us taking losses without gaining ground. The germans must have been busy re-building u-boats, cause they start htting the convoys. The Italian Navy as usual is just sitting in their ports instead of helping out in Egpyt. I also observe that Sweden's activation is rising, Germany must have started diplomacy with them.

    June 41: Greece is taken down by LVL 3 infantry. Ouch! Massive Italian army near Alexandria, with a German HQ. We have fought to a standstill, AI might have taken it if an Italian HQ had shown up. German airforces pound the living crap out of RAF. Sweden now at 47%.

    At this point I turn off the FOW and see what the AI is up to. And it is not pretty. Firstly, the AI has used all of its tanks to garrison the Balkans. Next, it has lvl 3 airplanes and infantry, and has upgraded almost NONE of them. The Italian HQ as usual is in Italy, doing nothing. And half of Italy's very large army is lost in the desert when it decided to transport troops to Tripoli and then WALK them to Alexandria! BTW the script CLEARLY has Tobruk as the goal.

    Ugghhhh......

  4. It only took me two weeks but I FINALLY got the 1940 Norway / possibly Sweden invasion scripts working smoothly.

    If Germany doesnt invade Sweden then they will attempt diplomacy

    {

    #NAME= Germany Garrison - Build-up

    #POPUP=

    #FLAG= 1

    #TYPE= 0

    #COUNTRY_ID= 5

    #TRIGGER= 100

    #LEVEL= 0

    #PLAN_ID= 0

    #SIZE= 0

    #LENGTH= 1

    #GOAL_POSITION= 94,13

    #DATE= 1940/07/01

    #STEAL= 3

    #FRIENDLY_POSITION= 94,12

    #VARIABLE_CONDITION= 5 [1] [100] [0]

    #TACTICAL_CONDITION= 84,16 [3]

    ; Activates when garrison in decision position

    #ACTIVATE_POSITION= 95,12 [0,0] [1,1] [1]

    ; Cancels after arrival

    #CANCEL_POSITION= 94,13 [0,0] [1,1] [1]

    }

    {

    #NAME= Germany Build Up Amphibious - Oslo

    #POPUP=

    #FLAG= 1

    #TYPE= 0

    #COUNTRY_ID= 5

    #TRIGGER= 100

    #LEVEL= 0

    #PLAN_ID= 2

    #SIZE= 2

    #LENGTH= 2

    ; Oslo

    #GOAL_POSITION= 80,8

    #DATE= 1940/07/15

    #STEAL= 2

    ; Konigsberg

    #FRIENDLY_POSITION= 94,12

    #VARIABLE_CONDITION= 5 [1] [100] [0]

    ; Copenhagen not tactically threatened

    #TACTICAL_CONDITION= 81,12 [3]

    ; Axis garrison in decision position

    #ACTIVATE_POSITION= 95,12 [0,0] [1,1] [1]

    ; Axis unit already in Norway (Due to possible Allied DoW)

    #CANCEL_POSITION= 80,8 [0,0] [1,1] [1]

    #CANCEL_POSITION= 74,7 [0,0] [1,1] [1]

    #CANCEL_POSITION= 80,4 [0,0] [1,1] [1]

    }

    {

    #NAME= Germany Build Up Amphibious - Oslo - Second Wave

    #POPUP=

    #FLAG= 1

    #TYPE= 0

    #COUNTRY_ID= 5

    #TRIGGER= 100

    #LEVEL= 0

    #PLAN_ID= 2

    #SIZE= 2

    #LENGTH= 1

    ; Oslo

    #GOAL_POSITION= 80,8

    #DATE= 1940/09/01

    #STEAL= 2

    ; Konigsberg

    #FRIENDLY_POSITION= 94,12

    #VARIABLE_CONDITION= 5 [1] [100] [0]

    #VARIABLE_CONDITION= 32 [2] [100] [0]

    ; Copenhagen not tactically threatened

    #TACTICAL_CONDITION= 81,12 [3]

    #ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]

    ; Axis unit already in Norway (Due to possible Allied DoW)

    ; Cancels if no Allied units in Oslo

    #CANCEL_POSITION= 80,8 [0,0] [1,1] [1]

    #CANCEL_POSITION= 74,7 [0,0] [1,1] [1]

    #CANCEL_POSITION= 80,4 [0,0] [1,1] [1]

    #CANCEL_POSITION= 80,8 [0,0] [0,0] [2]

    }

    {

    #NAME= Germany Transports Oslo Garrison To Norway

    #POPUP=

    #FLAG= 1

    #TYPE= 1

    #COUNTRY_ID= 5

    #TRIGGER= 100

    #LEVEL= 0

    #PLAN_ID= 3

    #SIZE= 1

    #LENGTH= 1

    #GOAL_POSITION= 80,9

    #DATE= 1942/01/01

    #STEAL= 0

    #FRIENDLY_POSITION= 94,12

    #FRIENDLY_POSITION= 80,8

    #VARIABLE_CONDITION= 5 [1] [100] [0]

    #VARIABLE_CONDITION= 32 [2] [100] [1]

    #TACTICAL_CONDITION= 84,16 [3]

    #ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]

    ; Axis unit already in Sweden

    #CANCEL_POSITION= 87,8 [0,0] [1,1] [1]

    }

    {

    #NAME= Germany Transports Swedish Invasion Troops To Norway

    #POPUP=

    #FLAG= 1

    #TYPE= 0

    #COUNTRY_ID= 5

    #TRIGGER= 25

    #LEVEL= 0

    #PLAN_ID= 3

    #SIZE= 3

    #LENGTH= 2

    #GOAL_POSITION= 80,9

    #DATE= 1940/08/15

    #STEAL= 0

    #FRIENDLY_POSITION= 94,12

    #FRIENDLY_POSITION= 80,8

    #VARIABLE_CONDITION= 5 [1] [100] [0]

    #TACTICAL_CONDITION= 84,16 [3]

    #ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]

    ; Axis unit already in Sweden

    #CANCEL_POSITION= 87,8 [0,0] [1,1] [1]

    }

    {

    #NAME= Germany Build Up Offensive - Stockholm

    #POPUP=

    #FLAG= 1

    #TYPE= 1

    #COUNTRY_ID= 5

    #TRIGGER= 100

    #LEVEL= 0

    #PLAN_ID= 1

    #SIZE= 3

    #LENGTH= 1

    ; Stockholm

    #GOAL_POSITION= 87,8

    #DATE= 1940/09/01

    #STEAL= 3

    ; Oslo

    #FRIENDLY_POSITION= 80,8

    #VARIABLE_CONDITION= 5 [1] [100] [0]

    ; Copenhagen not tactically threatened

    #TACTICAL_CONDITION= 81,12 [3]

    ; Axis Swedish invasion force at Oslo

    #ACTIVATE_POSITION= 80,8 [2,2] [3,3] [1]

    ; Axis unit already in Sweden

    #CANCEL_POSITION= 87,8 [0,0] [1,1] [1]

    }

    {

    #NAME= Germany Transports Excess Troops to Mainland

    #POPUP=

    #FLAG= 1

    #TYPE= 2

    #COUNTRY_ID= 5

    #TRIGGER= 100

    #LEVEL= 0

    #PLAN_ID= 3

    #SIZE= 1

    #LENGTH= 1

    #GOAL_POSITION= 79,13

    #DATE= 1941/05/01

    #STEAL= 0

    #FRIENDLY_POSITION= 80,8

    #VARIABLE_CONDITION= 5 [1] [100] [0]

    #TACTICAL_CONDITION= 84,16 [3]

    ; No Allied Units in Norway or Sweden

    #ACTIVATE_POSITION= 83,5 [7,7] [0,0] [2]

    #CANCEL_POSITION= 0,0 [0,0] [1,1] [0]

    }

    {

    #NAME= Sweden Transports Excess Troops to Mainland

    #POPUP=

    #FLAG= 1

    #TYPE= 1

    #COUNTRY_ID= 39

    #TRIGGER= 100

    #LEVEL= 0

    #PLAN_ID= 3

    #SIZE= 2

    #LENGTH= 1

    #GOAL_POSITION= 79,13

    #DATE= 1939/09/03

    #STEAL= 0

    ; Stockholm

    #FRIENDLY_POSITION= 88,9

    ; Set variable conditions:

    ; 2nd Line - Sweden politically aligned with Axis and not surrendered

    #VARIABLE_CONDITION= 39 [1] [100] [0]

    #TACTICAL_CONDITION= 84,16 [3]

    ; No Allied Units in Norway

    #ACTIVATE_POSITION= 78,6 [6,6] [0,0] [2]

    #CANCEL_POSITION= 0,0 [0,0] [1,1] [0]

    }

  5. Ok folks, the Italians script AI is in trouble right now because after the Eastern Front opens up, the AI sends all it's new units to Russia instead of North Africa. The end result is a few armies and corps wallowing by Tobruk with three HQs wandering about the Russian countryside.

    Is there ANY way to stop this? There are NO Italian scripts in Russia (I deleted the ones that were there), and the transport to Africa script is at STEAL 3. But it doesnt make any difference.

  6. Honch,

    Once I have the scripts working well enough for general release, I'd be happy to convert them to your scenario. Tell me this, have you moved the map's starting position at the North-West corner, or have you merely expanded south and east? If so, the X,Y coordinates will not even have to be changed.

    The scripts will not be ready until some editor, naval, and scripting patches are made.

  7. I have had several reports from my Axis AI script set that Russia was joining very, very quickly, like Jan 1941, without any diplomatic influence. Last night while testing I found the same occurance myself. In late 1940 the Russian activation began increasing by over 10% a turn! I went over the map and my scripts in detail, absolutely nothing could explain the increase.

    Has anyone else seen this happen?

  8. And for the defensive side, here is an Italian reaction to D-Day:

    {

    #NAME= Italy Assumes a Rome Defense Posture

    #POPUP=

    #FLAG= 1

    #TYPE= 2

    #COUNTRY_ID= 6

    #TRIGGER= 100

    #LEVEL= 0

    #PLAN_ID= 0

    #SIZE= 0

    #LENGTH= 1

    #GOAL_POSITION= 82,24

    #GOAL_POSITION= 84,25

    #GOAL_POSITION= 84,24

    #GOAL_POSITION= 85,24

    #DATE= 1939/09/03

    #STEAL= 3

    #FRIENDLY_POSITION= 83,24

    #VARIABLE_CONDITION= 6 [1] [100] [0]

    #TACTICAL_CONDITION= 84,16 [3]

    ; Activated when Allied units in Italy, or in sea near Italy

    #ACTIVATE_POSITION= 83,24 [7,7] [1,1] [2]

    #ACTIVATE_POSITION= 84,28 [2,2] [1,1] [2]

    #ACTIVATE_POSITION= 81,25 [2,2] [1,1] [2]

    ; Cancels when no Allied unit left

    #CANCEL_POSITION= 84,28 [2,2] [0,0] [2]

    }

    {

    #NAME= Italy Assumes a Southern Defense Posture

    #POPUP=

    #FLAG= 1

    #TYPE= 2

    #COUNTRY_ID= 6

    #TRIGGER= 100

    #LEVEL= 0

    #PLAN_ID= 0

    #SIZE= 0

    #LENGTH= 1

    #GOAL_POSITION= 88,27

    #GOAL_POSITION= 86,25

    #GOAL_POSITION= 88,25

    #GOAL_POSITION= 87,25

    #GOAL_POSITION= 85,28

    #DATE= 1939/09/03

    #STEAL= 3

    #FRIENDLY_POSITION= 83,24

    #VARIABLE_CONDITION= 6 [1] [100] [0]

    #TACTICAL_CONDITION= 84,16 [3]

    ; Activated when Allied units in Southern Italy, or in sea near Italy

    #ACTIVATE_POSITION= 89,25 [2,2] [1,1] [2]

    #ACTIVATE_POSITION= 84,28 [2,2] [1,1] [2]

    #ACTIVATE_POSITION= 91,27 [3,3] [3,3] [2]

    #ACTIVATE_POSITION= 80,28 [4,4] [4,4] [2]

    ; Cancels when no Allied unit left

    #CANCEL_POSITION= 84,28 [2,2] [0,0] [2]

    }

    {

    #NAME= Italy Assumes a Secondary Northern Defense Posture (Vichy France activated and Axis Occupied)

    #POPUP=

    #FLAG= 1

    #TYPE= 2

    #COUNTRY_ID= 6

    #TRIGGER= 100

    #LEVEL= 0

    #PLAN_ID= 0

    #SIZE= 0

    #LENGTH= 1

    #GOAL_POSITION= 73,22

    #GOAL_POSITION= 71,22

    #GOAL_POSITION= 72,22

    #GOAL_POSITION= 73,21

    #GOAL_POSITION= 74,21

    #DATE= 1942/01/03

    #STEAL= 3

    #FRIENDLY_POSITION= 83,24

    #FRIENDLY_POSITION= 77,21

    #FRIENDLY_POSITION= 70,23

    #VARIABLE_CONDITION= 6 [1] [100] [0]

    #VARIABLE_CONDITION= 44 [2] [100] [1]

    #TACTICAL_CONDITION= 77,21 [1]

    ; Activated when Allied units in France

    #ACTIVATE_POSITION= 70,21 [6,6] [2,2] [2]

    ; Cancels when no Allied unit left

    ; Cancels if Allied units inside defensive line

    #CANCEL_POSITION= 70,21 [6,6] [0,0] [2]

    #CANCEL_POSITION= 73,22 [1,1] [1,1] [2]

    #CANCEL_POSITION= 75,21 [1,1] [1,1] [2]

    }

    {

    #NAME= Italy Assumes a Primary Northern Defense Posture (Vichy France activated)

    #POPUP=

    #FLAG= 1

    #TYPE= 2

    #COUNTRY_ID= 6

    #TRIGGER= 100

    #LEVEL= 0

    #PLAN_ID= 0

    #SIZE= 0

    #LENGTH= 1

    #GOAL_POSITION= 76,21

    #GOAL_POSITION= 77,21

    #GOAL_POSITION= 78,21

    #GOAL_POSITION= 78,22

    #GOAL_POSITION= 79,21

    #DATE= 1942/01/03

    #STEAL= 3

    #FRIENDLY_POSITION= 83,24

    #FRIENDLY_POSITION= 77,21

    #VARIABLE_CONDITION= 6 [1] [100] [0]

    #TACTICAL_CONDITION= 84,16 [3]

    ; Activated when Allied units in Vichy France

    #ACTIVATE_POSITION= 72,22 [2,2] [1,1] [2]

    ; Cancels when no Allied unit left

    ; Cancels if Allied units inside defensive line

    #CANCEL_POSITION= 72,22 [3,3] [0,0] [2]

    #CANCEL_POSITION= 81,22 [3,3] [0,0] [2]

    }

    {

    #NAME= Italy Assumes a Northern Defense Posture (Vichy France neutral)

    #POPUP=

    #FLAG= 1

    #TYPE= 2

    #COUNTRY_ID= 6

    #TRIGGER= 100

    #LEVEL= 0

    #PLAN_ID= 0

    #SIZE= 0

    #LENGTH= 1

    #GOAL_POSITION= 77,21

    #GOAL_POSITION= 76,21

    #DATE= 1942/01/03

    #STEAL= 3

    #FRIENDLY_POSITION= 83,24

    #VARIABLE_CONDITION= 6 [1] [100] [0]

    #TACTICAL_CONDITION= 84,16 [3]

    ; Activated when Allied units in France

    #ACTIVATE_POSITION= 70,21 [6,6] [2,2] [2]

    ; Cancels when no Allied unit left

    #CANCEL_POSITION= 70,21 [6,6] [0,0] [2]

    }

    {

    #NAME= Italy Assumes an Internal Northern Defense Posture

    #POPUP=

    #FLAG= 1

    #TYPE= 2

    #COUNTRY_ID= 6

    #TRIGGER= 100

    #LEVEL= 0

    #PLAN_ID= 0

    #SIZE= 0

    #LENGTH= 1

    #GOAL_POSITION= 79,22

    #GOAL_POSITION= 80,23

    #GOAL_POSITION= 81,22

    #GOAL_POSITION= 82,23

    #GOAL_POSITION= 83,23

    #DATE= 1942/01/03

    #STEAL= 3

    #FRIENDLY_POSITION= 83,24

    #VARIABLE_CONDITION= 6 [1] [100] [0]

    #TACTICAL_CONDITION= 84,16 [3]

    ; Activated when Allied units in Northern Italy

    #ACTIVATE_POSITION= 81,22 [3,3] [1,1] [2]

    ; Cancels when no Allied unit left

    #CANCEL_POSITION= 81,22 [4,4] [0,0] [2]

    }

  9. Heres an exploitation script of Italy re-taking a conquered Tunis:

    {

    #NAME= Italy Launches Surprise Amphib Attack on Tunis

    #POPUP=

    #FLAG= 1

    #TYPE= 2

    #COUNTRY_ID= 6

    #TRIGGER= 10

    #LEVEL= 0

    #PLAN_ID= 2

    #SIZE= 1

    #LENGTH= 1

    ; Tunis

    #GOAL_POSITION= 77,31

    #DATE= 1941/01/01

    #STEAL= 0

    ; Rome

    ; Palermo

    ; Bari

    ; Torino

    ; Venice

    #FRIENDLY_POSITION= 83,24

    #FRIENDLY_POSITION= 84,28

    #FRIENDLY_POSITION= 89,25

    #FRIENDLY_POSITION= 77,21

    #FRIENDLY_POSITION= 82,21

    ; Italy politically aligned with Axis and not surrendered

    ; England politically aligned with Allies and not surrendered

    ; Tunisia politically aligned with Axis and surrendered

    #VARIABLE_CONDITION= 6 [1] [100] [0]

    #VARIABLE_CONDITION= 1 [2] [100] [0]

    #VARIABLE_CONDITION= 42 [1] [100] [1]

    ; Palermo not tactically threatened

    ; Taranto not tactically threatened

    ; Venice not tactically threatened

    ; Bari not tactically threatened

    #TACTICAL_CONDITION= 85,27 [0]

    #TACTICAL_CONDITION= 90,26 [0]

    #TACTICAL_CONDITION= 83,21 [0]

    #TACTICAL_CONDITION= 77,22 [0]

    #TACTICAL_CONDITION= 84,28 [0]

    #TACTICAL_CONDITION= 89,25 [0]

    #TACTICAL_CONDITION= 82,21 [0]

    #TACTICAL_CONDITION= 77,21 [0]

    ; Activated if no Allied unit in Tunis

    #ACTIVATE_POSITION= 77,31 [0,0] [0,0] [2]

    ; Canceled if Allied unit in Tunis

    ; Canceled if more than 1 Allied unit is near Tunis

    ; Canceled if more than 3 Allied units in region

    ; Canceled if Allied naval units nearby

    #CANCEL_POSITION= 77,31 [0,0] [1,1] [2]

    #CANCEL_POSITION= 77,31 [3,3] [2,2] [2]

    #CANCEL_POSITION= 77,31 [10,10] [4,4] [2]

    #CANCEL_POSITION= 79,29 [5,5] [1,1] [2]

    }

  10. OK folks, now that the basic AI script framework has been set down, it's time to fine tune it so that the AI only goes on the offensive or the defensive at the proper time.

    This script I wrote up for Germany sealions. Many of the other scripts are similar in appearence. The gist of the long crap at the end is that it indicates that the Eastern front is stable; basically that all captured cities thus far are still held by Axis, and that they are not tactically threatened by land forces, AND that there are no allied troops in France, Germany, Spain, or Italy.

    If anyone else has some scripting tricks that simulate front stability, please let me know! smile.gif

    ; Germany prepares to attack England:

    {

    #NAME= Germany Sealion - Random, Post Barbarossa - Gorky Reached

    #POPUP=

    #FLAG= 1

    #TYPE= 1

    #COUNTRY_ID= 5

    #TRIGGER= 3

    #LEVEL= 0

    #PLAN_ID= 2

    #SIZE= 8

    #LENGTH= 1

    ; London

    #GOAL_POSITION= 64,15

    #DATE= 1942/01/01

    #STEAL= 0

    ; 1st Line - Copenhagen

    ; 2nd Line - Gorky

    #FRIENDLY_POSITION= 81,12

    #FRIENDLY_POSITION= 119,8

    #FRIENDLY_POSITION= 81,12

    #FRIENDLY_POSITION= 112,10

    #FRIENDLY_POSITION= 84,16

    #FRIENDLY_POSITION= 95,15

    #FRIENDLY_POSITION= 94,12

    #FRIENDLY_POSITION= 96,10

    #FRIENDLY_POSITION= 102,14

    #FRIENDLY_POSITION= 105,15

    #FRIENDLY_POSITION= 107,19

    #FRIENDLY_POSITION= 107,12

    #FRIENDLY_POSITION= 114,15

    #FRIENDLY_POSITION= 101,21

    #FRIENDLY_POSITION= 93,20

    #VARIABLE_CONDITION= 5 [1] [100] [0]

    #VARIABLE_CONDITION= 6 [1] [100] [0]

    #TACTICAL_CONDITION= 84,16 [1]

    #TACTICAL_CONDITION= 95,15 [1]

    #TACTICAL_CONDITION= 94,12 [1]

    #TACTICAL_CONDITION= 96,10 [1]

    #TACTICAL_CONDITION= 102,14 [1]

    #TACTICAL_CONDITION= 105,15 [1]

    #TACTICAL_CONDITION= 107,19 [1]

    #TACTICAL_CONDITION= 114,15 [1]

    #TACTICAL_CONDITION= 112,10 [1]

    #TACTICAL_CONDITION= 119,8 [1]

    ; Copenhagen not tactically threatened

    #TACTICAL_CONDITION= 81,12 [3]

    #ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]

    ; Canceled if Axis units already in England

    ; Cancels if Allied units in France, Spain, Germany, or Italy

    #CANCEL_POSITION= 62,14 [3,3] [1,1] [1]

    #CANCEL_POSITION= 66,20 [7,7] [1,1] [2]

    #CANCEL_POSITION= 57,25 [5,5] [1,1] [2]

    #CANCEL_POSITION= 84,16 [6,6] [1,1] [2]

    #CANCEL_POSITION= 82,24 [9,9] [1,1] [2]

    }

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