-
Posts
11,189 -
Joined
-
Last visited
Posts posted by ChrisND
-
-
What about movement though? Wouldn't units be able to do twice as much as before?
-
I suppose, but you would have to change movement, and who knows what else. I'm afraid to touch it
-
DiFool,
Problem is that changing to simultaneous completely changes the balanca of the game. Try it out, you'll see what I mean.
-
No they never showed. I should note that I have been hampered by incredibly bad luck tech, diplo, and weather wise.
Damned russkies are building units faster than I can kill them.
-
I just had the most infuriating game I have ever had. Victory practically hinged on my forces being able to close in on a certain city. But I couldnt even move, because:
For four monthes straight, the weather would be clear and dry on my opponents turn, and then alternate to muddy on my turn and so on. The result was that my forces were stuck and impotent while his could jet around at will. We ended up quitting and ending the game as a tie it got so ridiculous.
Weather should last a FULL turn, Allies AND Axis, before it changes. It defies common sense that you can't take advantage, or be hindered by, the same weather your opponent is experiencing right next next to you.
-
Now in March 44 in my game.
STILL trying to take Moscow. The russian AI is BRUTAL. I think I may have outfoxed them though. During bad weather I operated the entire Italian military and some paratroopers to Rostov, and launched a surprise attack on the Caucasus (all action had been up north). Have now cut off the oil fields and can hopefully take them.
The American and British air power in France is BRUTAL. I have six 2/2 German AFs there, and they are getting whipped! I shudder to think of the coming D-Day.
-
Playing a game vs AI right now, Expert +1. It's winter 1942 and I have yet to close in on Moscow. The German Barbarossa almost immediately halted when the Soviets counter-attacked en masse with lvl 3 infantry! :eek: Took me a year to crush it. Now I have picked up steam again. Have taken all of North Africa and the Middle East, have the Italian army on stand0by to repel Allied attacks. Overall situation looks good for the Axis, but we will see when the weather clears next year.
One thing I have noticed: As usual, the AI screws up anything related to Norway. The Brit AI had some amphibs sitting around in the Channel. I did the ~ check on them, mission was Trondheim and Oslo. Eventually the Oslo one landed on the remote tip and died a slow death. I've been having a problem with that in my scripts as well.
-
basically improving the generic tactical AI in general
-
Specifying types of units in scripts
-
Nevermind , I miss-read your post, my apologies.
-
Hey, just because Rambo is a jack-ass doesnt mean you have to insult us. Why the hell are you taking him seriously anyways?
-
Personally, I am holding off on any more scripting until some major changes are made to the AI, scripts, and editor. I don't have the time in my day to create work-arounds for things that should already be in place.
-
No one respond to him.
I agree that AF and naval damage values need to be turned down.
-
The script says two units and works 90% of the time, but that is the AI for you. This is an issue I have brought up to HC.
Personally I haven't played the AI at normal setting since SC first came out. No amount of scripting will ever make the normal AI a challenge.
-
So I take that means they dont have soap dispensers on the floor of the shower room either? Sorry that was an Army joke we had going around for the Marines .
Speaking of wierd sleeping places, my favorite was the C-17 ramp. Acted like a good head prop and plenty of space to stretch your legs.
-
At least I have a reserve parachute and I dont have to share bunks.
-
I wish I could control that, it's one of my big pet peeves with Africa. I am trying to devise a work-around.
-
No, just pretty stupid.
-
Thus far have set the framework for the global variables and have streamlined the Axis Early Conquests Scripts (1939 - Fall of France).
Here's the global variables are working:
1. Greenland and part of Canada (The snowy islands) are now German. Placed on them are 5+ German corps (Build limits increased to accommodate). Each corps represents a certain global variable:
- The 3,3 corps represents the Date-Based Global Variables. At position 3,3 it is the 1939 To Fall of France Variable. Thus scripts meant to be done within this time frame will have ACTIVATE_POSTIONs set for 3,3. And of course scripts that should NOT activate in this timeframe have a 3,3 CANCEL_POSITION. And vice versa for other time frames, each has its own tile.
The diplomacy global variable also has its own corps. This corps will move to the tile of the diplo target nation, and thus activate a diplo script for that nation.
Since only one corps is avaiable for most global variables, only one option will be picked (usually)
; Diplomacy Trigger Tiles: Spain: 4,7 Sweden: 3,6 Iraq: 2,7 Turkey: 1,7
;
; Date-Based Trigger Tiles: 1939 to Fall of France 3,3 Fall of France to Barbarossa Build-Up 2,3
; Barbarossa Build-Up 1,3 Barbarossa 2,4 1942-1943 3,4 1943+ 5,4
;
; Research Trigger Tiles: Standard Axis Balance 8,10 Land Combat Emphasis 9,9 Land/Air Emphasis 10,10
; Land/Sea Emphasis 9,10 Land/Development Emphasis
This here shows how the scripts work in action. Note that now the AI on Turn 1 will decide to build-up for France or do a Turn 2 Belgium Rush. Another corps is designated for strategic positions such as these. This means that one strategic position may "lock in" that corps, which converesely takes the AI down an entire road of appropriate scripts. SO if the AIK decides to play a rush game, ahving the apporpriate trigger tile locked in will ensure the proper scripts are activated.
So far testing shows that the AI can take France by April with the "Fast France" option. Current % I have set up is 25% fast attack, 75% wait and build-up
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; AXIS SCRIPTS - 1939 TO FALL OF FRANCE
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;
{
#NAME= Date Based Global Variable - 1939 to Fall of France
#POPUP=
#FLAG= 1
#TYPE= 1
#COUNTRY_ID= 5
#TRIGGER= 100
#LEVEL= 0
#PLAN_ID= 0
#SIZE= 0
#LENGTH= 1
#GOAL_POSITION= 3,3
#DATE= 1939/09/03
#STEAL= 3
#FRIENDLY_POSITION= 84,16
#VARIABLE_CONDITION= 5 [1] [100] [0]
#VARIABLE_CONDITION= 2 [2] [100] [0]
#TACTICAL_CONDITION= 84,16 [3]
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
#CANCEL_POSITION= 3,3 [0,0] [1,1] [1]
}
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
{
#NAME= Initial Check - Random Diplomacy - Spain
#POPUP=
#FLAG= 1
#TYPE= 1
#COUNTRY_ID= 5
#TRIGGER= 60
#LEVEL= 0
#PLAN_ID= 0
#SIZE= 0
#LENGTH= 1
#GOAL_POSITION= 4,7
#DATE= 1939/09/03
#STEAL= 3
#FRIENDLY_POSITION= 84,16
#VARIABLE_CONDITION= 5 [1] [100] [0]
#VARIABLE_CONDITION= 2 [2] [100] [0]
#TACTICAL_CONDITION= 84,16 [3]
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
#CANCEL_POSITION= 4,7 [0,0] [1,1] [1]
#CANCEL_POSITION= 3,6 [0,0] [1,1] [1]
#CANCEL_POSITION= 1,7 [0,0] [1,1] [1]
}
{
#NAME= Initial Check - Random Diplomacy - Sweden
#POPUP=
#FLAG= 1
#TYPE= 1
#COUNTRY_ID= 5
#TRIGGER= 30
#LEVEL= 0
#PLAN_ID= 0
#SIZE= 0
#LENGTH= 1
#GOAL_POSITION= 3,6
#DATE= 1939/09/03
#STEAL= 3
#FRIENDLY_POSITION= 84,16
#VARIABLE_CONDITION= 5 [1] [100] [0]
#VARIABLE_CONDITION= 2 [2] [100] [0]
#TACTICAL_CONDITION= 84,16 [3]
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
#CANCEL_POSITION= 3,6 [0,0] [1,1] [1]
#CANCEL_POSITION= 4,7 [0,0] [1,1] [1]
#CANCEL_POSITION= 1,7 [0,0] [1,1] [1]
}
{
#NAME= Initial Check - Random Diplomacy - Turkey
#POPUP=
#FLAG= 1
#TYPE= 1
#COUNTRY_ID= 5
#TRIGGER= 10
#LEVEL= 0
#PLAN_ID= 0
#SIZE= 0
#LENGTH= 1
#GOAL_POSITION= 1,7
#DATE= 1939/09/03
#STEAL= 3
#FRIENDLY_POSITION= 84,16
#VARIABLE_CONDITION= 5 [1] [100] [0]
#VARIABLE_CONDITION= 2 [2] [100] [0]
#TACTICAL_CONDITION= 84,16 [3]
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
#CANCEL_POSITION= 1,7 [0,0] [1,1] [1]
#CANCEL_POSITION= 4,7 [0,0] [1,1] [1]
#CANCEL_POSITION= 3,6 [0,0] [1,1] [1]
}
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
{
#NAME= Time Line Global Variable - France: Fast or Slow? - Fast
#POPUP=
#FLAG= 1
#TYPE= 1
#COUNTRY_ID= 5
#TRIGGER= 25
#LEVEL= 0
#PLAN_ID= 0
#SIZE= 0
#LENGTH= 1
#GOAL_POSITION= 16,1
#DATE= 1939/09/03
#STEAL= 3
#FRIENDLY_POSITION= 84,16
#VARIABLE_CONDITION= 5 [1] [100] [0]
#VARIABLE_CONDITION= 2 [2] [100] [0]
#TACTICAL_CONDITION= 84,16 [3]
#ACTIVATE_POSITION= 3,3 [0,0] [1,1] [1]
#CANCEL_POSITION= 16,1 [0,0] [1,1] [1]
#CANCEL_POSITION= 16,2 [0,0] [1,1] [1]
}
{
#NAME= Time Line Global Variable - France: Fast or Slow? - Slow
#POPUP=
#FLAG= 1
#TYPE= 1
#COUNTRY_ID= 5
#TRIGGER= 75
#LEVEL= 0
#PLAN_ID= 0
#SIZE= 0
#LENGTH= 1
#GOAL_POSITION= 16,2
#DATE= 1939/09/03
#STEAL= 3
#FRIENDLY_POSITION= 84,16
#VARIABLE_CONDITION= 5 [1] [100] [0]
#VARIABLE_CONDITION= 2 [2] [100] [0]
#TACTICAL_CONDITION= 84,16 [3]
#ACTIVATE_POSITION= 3,3 [0,0] [1,1] [1]
#CANCEL_POSITION= 16,1 [0,0] [1,1] [1]
#CANCEL_POSITION= 16,2 [0,0] [1,1] [1]
}
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
{
#NAME= Germany Build Up Offensive - Warsaw - Fast France Offensive
#POPUP=
#FLAG= 1
#TYPE= 1
#COUNTRY_ID= 5
#TRIGGER= 100
#LEVEL= 0
#PLAN_ID= 1
#SIZE= 4
#LENGTH= 0
#GOAL_POSITION= 95,15
#DATE= 1939/09/03
#STEAL= 3
#FRIENDLY_POSITION= 84,16
#VARIABLE_CONDITION= 5 [1] [100] [0]
#TACTICAL_CONDITION= 84,16 [3]
#ACTIVATE_POSITION= 16,1 [0,0] [1,1] [1]
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}
{
#NAME= Germany Build Up Offensive - Brussels - Fast France Offensive
#POPUP=
#FLAG= 1
#TYPE= 1
#COUNTRY_ID= 5
#TRIGGER= 100
#LEVEL= 0
#PLAN_ID= 1
#SIZE= 5
#LENGTH= 1
#GOAL_POSITION= 72,16
#DATE= 1939/09/03
#STEAL= 3
#FRIENDLY_POSITION= 84,16
#VARIABLE_CONDITION= 5 [1] [100] [0]
#TACTICAL_CONDITION= 84,16 [3]
#ACTIVATE_POSITION= 16,1 [0,0] [1,1] [1]
; Axis unit already in Brussels (due to possible Allied DoW)
#CANCEL_POSITION= 72,16 [0,0] [1,1] [1]
}
{
#NAME= Germany Build Up Amphibious - Copenhagen - Fast France Offensive
#POPUP=
#FLAG= 1
#TYPE= 1
#COUNTRY_ID= 5
#TRIGGER= 100
#LEVEL= 0
#PLAN_ID= 2
#SIZE= 1
#LENGTH= 1
#GOAL_POSITION= 81,12
#DATE= 1940/03/03
#STEAL= 3
#FRIENDLY_POSITION= 84,16
#VARIABLE_CONDITION= 5 [1] [100] [0]
#TACTICAL_CONDITION= 84,16 [3]
#ACTIVATE_POSITION= 16,1 [0,0] [1,1] [1]
; Axis unit already in Copenhagen (due to possible Allied DoW)
#CANCEL_POSITION= 81,12 [0,0] [1,1] [1]
}
{
#NAME= Germany Build Up Offensive - Paris - Fast France Offensive
#POPUP=
#FLAG= 1
#TYPE= 1
#COUNTRY_ID= 5
#TRIGGER= 100
#LEVEL= 0
#PLAN_ID= 1
#SIZE= 5
#LENGTH= 0
#GOAL_POSITION= 69,18
#DATE= 1939/09/03
#STEAL= 2
; Brussels
#FRIENDLY_POSITION= 72,16
; France politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 2 [2] [100] [0]
#TACTICAL_CONDITION= 84,16 [3]
#ACTIVATE_POSITION= 16,1 [0,0] [1,1] [1]
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
{
#NAME= Germany Build Up Offensive - Brussels - Slow France Offensive
#POPUP=
#FLAG= 1
#TYPE= 1
#COUNTRY_ID= 5
#TRIGGER= 100
#LEVEL= 0
#PLAN_ID= 1
#SIZE= 8
#LENGTH= 1
#GOAL_POSITION= 72,16
#DATE= 1940/01/03
#STEAL= 3
#FRIENDLY_POSITION= 84,16
; Poland politically aligned with Allies and surrendered
#VARIABLE_CONDITION= 33 [2] [100] [1]
#TACTICAL_CONDITION= 84,16 [3]
#ACTIVATE_POSITION= 16,2 [0,0] [1,1] [1]
; Axis unit already in Brussels (due to possible Allied DoW)
#CANCEL_POSITION= 72,16 [0,0] [1,1] [1]
}
{
#NAME= Germany Build Up Amphibious - Copenhagen - Slow France Offensive
#POPUP=
#FLAG= 1
#TYPE= 1
#COUNTRY_ID= 5
#TRIGGER= 100
#LEVEL= 0
#PLAN_ID= 2
#SIZE= 1
#LENGTH= 1
#GOAL_POSITION= 81,12
#DATE= 1940/01/03
#STEAL= 3
; Konigsberg
#FRIENDLY_POSITION= 94,12
#VARIABLE_CONDITION= 5 [1] [100] [0]
#TACTICAL_CONDITION= 84,16 [3]
#ACTIVATE_POSITION= 16,2 [0,0] [1,1] [1]
; Axis unit already in Copenhagen (due to possible Allied DoW)
#CANCEL_POSITION= 81,12 [0,0] [1,1] [1]
}
{
#NAME= Germany Build Up Offensive - Paris - Slow France Offensive
#POPUP=
#FLAG= 1
#TYPE= 1
#COUNTRY_ID= 5
#TRIGGER= 100
#LEVEL= 0
#PLAN_ID= 1
#SIZE= 9
#LENGTH= 0
#GOAL_POSITION= 69,18
#DATE= 1939/09/03
#STEAL= 2
; Brussels
#FRIENDLY_POSITION= 72,16
; France politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 2 [2] [100] [0]
#TACTICAL_CONDITION= 84,16 [3]
#ACTIVATE_POSITION= 16,2 [0,0] [1,1] [1]
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}
-
Thanks Vic I will look into it.
-
rclawson,
interesting ideas, but they don't work so well.
-
I thought the word was French, correct me if I'm wrong...
-
Its spelled corps, not corpse. A corpse is a dead body.
-
John, I AM an 82nd paratrooper, and they are represented fine enough in this game.
Spain from 40 to 77 in one turn????
in Strategic Command 2 Blitzkrieg and Weapons and Warfare
Posted
IF a diplo hit triggers, there is a 10% chance that the rise will get a bonus. The exact values are in the editor.
Consider it like a breakthough in negotiations. :cool: