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ChrisND

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  1. I just had the most infuriating game I have ever had. Victory practically hinged on my forces being able to close in on a certain city. But I couldnt even move, because:

    For four monthes straight, the weather would be clear and dry on my opponents turn, and then alternate to muddy on my turn and so on. The result was that my forces were stuck and impotent while his could jet around at will. We ended up quitting and ending the game as a tie it got so ridiculous.

    Weather should last a FULL turn, Allies AND Axis, before it changes. It defies common sense that you can't take advantage, or be hindered by, the same weather your opponent is experiencing right next next to you.

  2. Now in March 44 in my game.

    STILL trying to take Moscow. The russian AI is BRUTAL. I think I may have outfoxed them though. During bad weather I operated the entire Italian military and some paratroopers to Rostov, and launched a surprise attack on the Caucasus (all action had been up north). Have now cut off the oil fields and can hopefully take them.

    The American and British air power in France is BRUTAL. I have six 2/2 German AFs there, and they are getting whipped! I shudder to think of the coming D-Day.

  3. Playing a game vs AI right now, Expert +1. It's winter 1942 and I have yet to close in on Moscow. The German Barbarossa almost immediately halted when the Soviets counter-attacked en masse with lvl 3 infantry! :eek: Took me a year to crush it. Now I have picked up steam again. Have taken all of North Africa and the Middle East, have the Italian army on stand0by to repel Allied attacks. Overall situation looks good for the Axis, but we will see when the weather clears next year.

    One thing I have noticed: As usual, the AI screws up anything related to Norway. The Brit AI had some amphibs sitting around in the Channel. I did the ~ check on them, mission was Trondheim and Oslo. Eventually the Oslo one landed on the remote tip and died a slow death. I've been having a problem with that in my scripts as well.

  4. Thus far have set the framework for the global variables and have streamlined the Axis Early Conquests Scripts (1939 - Fall of France).

    Here's the global variables are working:

    1. Greenland and part of Canada (The snowy islands) are now German. Placed on them are 5+ German corps (Build limits increased to accommodate). Each corps represents a certain global variable:

    - The 3,3 corps represents the Date-Based Global Variables. At position 3,3 it is the 1939 To Fall of France Variable. Thus scripts meant to be done within this time frame will have ACTIVATE_POSTIONs set for 3,3. And of course scripts that should NOT activate in this timeframe have a 3,3 CANCEL_POSITION. And vice versa for other time frames, each has its own tile.

    The diplomacy global variable also has its own corps. This corps will move to the tile of the diplo target nation, and thus activate a diplo script for that nation.

    Since only one corps is avaiable for most global variables, only one option will be picked (usually)

    ; Diplomacy Trigger Tiles: Spain: 4,7 Sweden: 3,6 Iraq: 2,7 Turkey: 1,7

    ;

    ; Date-Based Trigger Tiles: 1939 to Fall of France 3,3 Fall of France to Barbarossa Build-Up 2,3

    ; Barbarossa Build-Up 1,3 Barbarossa 2,4 1942-1943 3,4 1943+ 5,4

    ;

    ; Research Trigger Tiles: Standard Axis Balance 8,10 Land Combat Emphasis 9,9 Land/Air Emphasis 10,10

    ; Land/Sea Emphasis 9,10 Land/Development Emphasis

    This here shows how the scripts work in action. Note that now the AI on Turn 1 will decide to build-up for France or do a Turn 2 Belgium Rush. Another corps is designated for strategic positions such as these. This means that one strategic position may "lock in" that corps, which converesely takes the AI down an entire road of appropriate scripts. SO if the AIK decides to play a rush game, ahving the apporpriate trigger tile locked in will ensure the proper scripts are activated.

    So far testing shows that the AI can take France by April with the "Fast France" option. Current % I have set up is 25% fast attack, 75% wait and build-up

    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

    ; AXIS SCRIPTS - 1939 TO FALL OF FRANCE

    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

    ;

    {

    #NAME= Date Based Global Variable - 1939 to Fall of France

    #POPUP=

    #FLAG= 1

    #TYPE= 1

    #COUNTRY_ID= 5

    #TRIGGER= 100

    #LEVEL= 0

    #PLAN_ID= 0

    #SIZE= 0

    #LENGTH= 1

    #GOAL_POSITION= 3,3

    #DATE= 1939/09/03

    #STEAL= 3

    #FRIENDLY_POSITION= 84,16

    #VARIABLE_CONDITION= 5 [1] [100] [0]

    #VARIABLE_CONDITION= 2 [2] [100] [0]

    #TACTICAL_CONDITION= 84,16 [3]

    #ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]

    #CANCEL_POSITION= 3,3 [0,0] [1,1] [1]

    }

    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

    {

    #NAME= Initial Check - Random Diplomacy - Spain

    #POPUP=

    #FLAG= 1

    #TYPE= 1

    #COUNTRY_ID= 5

    #TRIGGER= 60

    #LEVEL= 0

    #PLAN_ID= 0

    #SIZE= 0

    #LENGTH= 1

    #GOAL_POSITION= 4,7

    #DATE= 1939/09/03

    #STEAL= 3

    #FRIENDLY_POSITION= 84,16

    #VARIABLE_CONDITION= 5 [1] [100] [0]

    #VARIABLE_CONDITION= 2 [2] [100] [0]

    #TACTICAL_CONDITION= 84,16 [3]

    #ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]

    #CANCEL_POSITION= 4,7 [0,0] [1,1] [1]

    #CANCEL_POSITION= 3,6 [0,0] [1,1] [1]

    #CANCEL_POSITION= 1,7 [0,0] [1,1] [1]

    }

    {

    #NAME= Initial Check - Random Diplomacy - Sweden

    #POPUP=

    #FLAG= 1

    #TYPE= 1

    #COUNTRY_ID= 5

    #TRIGGER= 30

    #LEVEL= 0

    #PLAN_ID= 0

    #SIZE= 0

    #LENGTH= 1

    #GOAL_POSITION= 3,6

    #DATE= 1939/09/03

    #STEAL= 3

    #FRIENDLY_POSITION= 84,16

    #VARIABLE_CONDITION= 5 [1] [100] [0]

    #VARIABLE_CONDITION= 2 [2] [100] [0]

    #TACTICAL_CONDITION= 84,16 [3]

    #ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]

    #CANCEL_POSITION= 3,6 [0,0] [1,1] [1]

    #CANCEL_POSITION= 4,7 [0,0] [1,1] [1]

    #CANCEL_POSITION= 1,7 [0,0] [1,1] [1]

    }

    {

    #NAME= Initial Check - Random Diplomacy - Turkey

    #POPUP=

    #FLAG= 1

    #TYPE= 1

    #COUNTRY_ID= 5

    #TRIGGER= 10

    #LEVEL= 0

    #PLAN_ID= 0

    #SIZE= 0

    #LENGTH= 1

    #GOAL_POSITION= 1,7

    #DATE= 1939/09/03

    #STEAL= 3

    #FRIENDLY_POSITION= 84,16

    #VARIABLE_CONDITION= 5 [1] [100] [0]

    #VARIABLE_CONDITION= 2 [2] [100] [0]

    #TACTICAL_CONDITION= 84,16 [3]

    #ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]

    #CANCEL_POSITION= 1,7 [0,0] [1,1] [1]

    #CANCEL_POSITION= 4,7 [0,0] [1,1] [1]

    #CANCEL_POSITION= 3,6 [0,0] [1,1] [1]

    }

    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

    {

    #NAME= Time Line Global Variable - France: Fast or Slow? - Fast

    #POPUP=

    #FLAG= 1

    #TYPE= 1

    #COUNTRY_ID= 5

    #TRIGGER= 25

    #LEVEL= 0

    #PLAN_ID= 0

    #SIZE= 0

    #LENGTH= 1

    #GOAL_POSITION= 16,1

    #DATE= 1939/09/03

    #STEAL= 3

    #FRIENDLY_POSITION= 84,16

    #VARIABLE_CONDITION= 5 [1] [100] [0]

    #VARIABLE_CONDITION= 2 [2] [100] [0]

    #TACTICAL_CONDITION= 84,16 [3]

    #ACTIVATE_POSITION= 3,3 [0,0] [1,1] [1]

    #CANCEL_POSITION= 16,1 [0,0] [1,1] [1]

    #CANCEL_POSITION= 16,2 [0,0] [1,1] [1]

    }

    {

    #NAME= Time Line Global Variable - France: Fast or Slow? - Slow

    #POPUP=

    #FLAG= 1

    #TYPE= 1

    #COUNTRY_ID= 5

    #TRIGGER= 75

    #LEVEL= 0

    #PLAN_ID= 0

    #SIZE= 0

    #LENGTH= 1

    #GOAL_POSITION= 16,2

    #DATE= 1939/09/03

    #STEAL= 3

    #FRIENDLY_POSITION= 84,16

    #VARIABLE_CONDITION= 5 [1] [100] [0]

    #VARIABLE_CONDITION= 2 [2] [100] [0]

    #TACTICAL_CONDITION= 84,16 [3]

    #ACTIVATE_POSITION= 3,3 [0,0] [1,1] [1]

    #CANCEL_POSITION= 16,1 [0,0] [1,1] [1]

    #CANCEL_POSITION= 16,2 [0,0] [1,1] [1]

    }

    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

    {

    #NAME= Germany Build Up Offensive - Warsaw - Fast France Offensive

    #POPUP=

    #FLAG= 1

    #TYPE= 1

    #COUNTRY_ID= 5

    #TRIGGER= 100

    #LEVEL= 0

    #PLAN_ID= 1

    #SIZE= 4

    #LENGTH= 0

    #GOAL_POSITION= 95,15

    #DATE= 1939/09/03

    #STEAL= 3

    #FRIENDLY_POSITION= 84,16

    #VARIABLE_CONDITION= 5 [1] [100] [0]

    #TACTICAL_CONDITION= 84,16 [3]

    #ACTIVATE_POSITION= 16,1 [0,0] [1,1] [1]

    #CANCEL_POSITION= 0,0 [0,0] [1,1] [0]

    }

    {

    #NAME= Germany Build Up Offensive - Brussels - Fast France Offensive

    #POPUP=

    #FLAG= 1

    #TYPE= 1

    #COUNTRY_ID= 5

    #TRIGGER= 100

    #LEVEL= 0

    #PLAN_ID= 1

    #SIZE= 5

    #LENGTH= 1

    #GOAL_POSITION= 72,16

    #DATE= 1939/09/03

    #STEAL= 3

    #FRIENDLY_POSITION= 84,16

    #VARIABLE_CONDITION= 5 [1] [100] [0]

    #TACTICAL_CONDITION= 84,16 [3]

    #ACTIVATE_POSITION= 16,1 [0,0] [1,1] [1]

    ; Axis unit already in Brussels (due to possible Allied DoW)

    #CANCEL_POSITION= 72,16 [0,0] [1,1] [1]

    }

    {

    #NAME= Germany Build Up Amphibious - Copenhagen - Fast France Offensive

    #POPUP=

    #FLAG= 1

    #TYPE= 1

    #COUNTRY_ID= 5

    #TRIGGER= 100

    #LEVEL= 0

    #PLAN_ID= 2

    #SIZE= 1

    #LENGTH= 1

    #GOAL_POSITION= 81,12

    #DATE= 1940/03/03

    #STEAL= 3

    #FRIENDLY_POSITION= 84,16

    #VARIABLE_CONDITION= 5 [1] [100] [0]

    #TACTICAL_CONDITION= 84,16 [3]

    #ACTIVATE_POSITION= 16,1 [0,0] [1,1] [1]

    ; Axis unit already in Copenhagen (due to possible Allied DoW)

    #CANCEL_POSITION= 81,12 [0,0] [1,1] [1]

    }

    {

    #NAME= Germany Build Up Offensive - Paris - Fast France Offensive

    #POPUP=

    #FLAG= 1

    #TYPE= 1

    #COUNTRY_ID= 5

    #TRIGGER= 100

    #LEVEL= 0

    #PLAN_ID= 1

    #SIZE= 5

    #LENGTH= 0

    #GOAL_POSITION= 69,18

    #DATE= 1939/09/03

    #STEAL= 2

    ; Brussels

    #FRIENDLY_POSITION= 72,16

    ; France politically aligned with Allies and not surrendered

    #VARIABLE_CONDITION= 2 [2] [100] [0]

    #TACTICAL_CONDITION= 84,16 [3]

    #ACTIVATE_POSITION= 16,1 [0,0] [1,1] [1]

    #CANCEL_POSITION= 0,0 [0,0] [1,1] [0]

    }

    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

    {

    #NAME= Germany Build Up Offensive - Brussels - Slow France Offensive

    #POPUP=

    #FLAG= 1

    #TYPE= 1

    #COUNTRY_ID= 5

    #TRIGGER= 100

    #LEVEL= 0

    #PLAN_ID= 1

    #SIZE= 8

    #LENGTH= 1

    #GOAL_POSITION= 72,16

    #DATE= 1940/01/03

    #STEAL= 3

    #FRIENDLY_POSITION= 84,16

    ; Poland politically aligned with Allies and surrendered

    #VARIABLE_CONDITION= 33 [2] [100] [1]

    #TACTICAL_CONDITION= 84,16 [3]

    #ACTIVATE_POSITION= 16,2 [0,0] [1,1] [1]

    ; Axis unit already in Brussels (due to possible Allied DoW)

    #CANCEL_POSITION= 72,16 [0,0] [1,1] [1]

    }

    {

    #NAME= Germany Build Up Amphibious - Copenhagen - Slow France Offensive

    #POPUP=

    #FLAG= 1

    #TYPE= 1

    #COUNTRY_ID= 5

    #TRIGGER= 100

    #LEVEL= 0

    #PLAN_ID= 2

    #SIZE= 1

    #LENGTH= 1

    #GOAL_POSITION= 81,12

    #DATE= 1940/01/03

    #STEAL= 3

    ; Konigsberg

    #FRIENDLY_POSITION= 94,12

    #VARIABLE_CONDITION= 5 [1] [100] [0]

    #TACTICAL_CONDITION= 84,16 [3]

    #ACTIVATE_POSITION= 16,2 [0,0] [1,1] [1]

    ; Axis unit already in Copenhagen (due to possible Allied DoW)

    #CANCEL_POSITION= 81,12 [0,0] [1,1] [1]

    }

    {

    #NAME= Germany Build Up Offensive - Paris - Slow France Offensive

    #POPUP=

    #FLAG= 1

    #TYPE= 1

    #COUNTRY_ID= 5

    #TRIGGER= 100

    #LEVEL= 0

    #PLAN_ID= 1

    #SIZE= 9

    #LENGTH= 0

    #GOAL_POSITION= 69,18

    #DATE= 1939/09/03

    #STEAL= 2

    ; Brussels

    #FRIENDLY_POSITION= 72,16

    ; France politically aligned with Allies and not surrendered

    #VARIABLE_CONDITION= 2 [2] [100] [0]

    #TACTICAL_CONDITION= 84,16 [3]

    #ACTIVATE_POSITION= 16,2 [0,0] [1,1] [1]

    #CANCEL_POSITION= 0,0 [0,0] [1,1] [0]

    }

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