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Everything posted by Madmatt
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Please check the front page for details! Madmatt
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And let the countdown begin...
Madmatt replied to Captain Wacky's topic in Combat Mission: Afrika Korps
Heh! I also learned a long time ago that posting the actual file is the LAST thing to do. Actually, you can look all you want here for the demo but you won't ever find it. Just like with the CMBB demo, we are going to use file mirrors this time to host the demo, and getting those guys all coodinated takes TIME and PATIENCE. Madmatt -
And let the countdown begin...
Madmatt replied to Captain Wacky's topic in Combat Mission: Afrika Korps
You guys are so easy to get all excited. I learned a long time ago to put all the pieces in place on the server WAY in advance when it comes to dealing with refreshing monkeys. Madmatt -
And let the countdown begin...
Madmatt replied to Captain Wacky's topic in Combat Mission: Afrika Korps
Hey, can you guys keep a secret about the timing of the demo and opening of Pre-Orders? Good...So can I... Madmatt -
Wow, I guess we need to hurry up and finish it then.... Madmatt
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Hmm, so you wanna Pre-order CMAK eh? Okay...let me see what I can do. Keep your ears open as we may have something to report in about 10 days. Madmatt
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CMAK Preview in Southern California
Madmatt replied to ACTOR's topic in Combat Mission: Afrika Korps
Let me clarify something which John said above, CMAK didn't add any new unit commands. Madmatt -
CMAK Preview in Southern California
Madmatt replied to ACTOR's topic in Combat Mission: Afrika Korps
Let me clarify something which John said above, CMAK didn't add any new unit commands. Madmatt -
CMAK Preview in Southern California
Madmatt replied to ACTOR's topic in Combat Mission: Afrika Korps
Let me clarify something which John said above, CMAK didn't add any new unit commands. Madmatt -
Indeed, glad someone noticed. Madmatt
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The Combat Mission games will run in as high of a desktop resolution as your video card will accept. 1600x1200 and beyond is possible. Madmatt
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Yes I got the email, and was meaning to get to it once I had some free time. There are no taboo subjects, but some things in the game are simply not modeled or at the very least are abstracted. Breaching through 120 square meters of interconnected barbed wire is something that is simply not modeled in the game engine. Engineers and their abilities are areas we would like to model with greater fidelity in the future. Madmatt
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nvidia driver/gforce card/CMBO paradox
Madmatt replied to pants-err's topic in Combat Mission - Tech Support
Be sure to read through the entire Troubleshooting Guide (link above in sticky message) as there are several issues that can cause the black screen problem, but all of them can be resolved. Madmatt -
Rune of course was talking about the full version, not the demo. Info on the demo will be made available when it is ready. And guess what? That info aint ready yet. Madmatt
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Way too soon for CMX2 discussions. Madmatt
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Actually, as I recall, you cant even load a new scenario in a old version of the game. I don't believe it will even see those files. At least, thats how its supposed to work. Madmatt
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MadMatt, is there ANY chance for
Madmatt replied to clcaldwell's topic in Combat Mission: Afrika Korps
Nope, email procedure is unchanged from CMBB. A fundamental change like that will have to wait for CMX2. Matt -
Okay, its really too soon for discussion of CMX2, as such I am closing this thread up. Madmatt
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Okay, its really too soon for discussion of CMX2, as such I am closing this thread up. Madmatt
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With many of the drivers newer than 30.87, load times on the older GeForce 3 "TI" cards increased. It's a known issue with the Ti cards and one which Nvidia has decided not to address. It used to take my old GeForce 3 ti 500 about 4 minutes to boot, but my new FX 5600 Ultra takes mere seconds. Madmatt
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Try deleting the Prefs file located in your game directory and relaunch the game, see if that makes a difference. Madmatt
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What type of system do you have? Is it a Dell perhaps? There is a persistent issue with some Dell's where their own internal clock is not keeping the systems "up time" consistent, this causes the games replay turns to loose "synch" and jump to the end of the turn. One fix was to leave the system run for about 20-40 minutes prior to launching CM as that seemed to let the internal clock stabilize. Another thing that can cause that IIRC is a Instant Messenger program running in the background. Shut down any programs running in the background and see if that fixes the problem. Madmatt
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Hold down these three keys together to re-activate the 'Escape' key function: Alt Shift ; Madmatt [ October 30, 2003, 12:29 PM: Message edited by: Madmatt ]