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Madmatt

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Everything posted by Madmatt

  1. Please check the front page for details! Madmatt
  2. Heh! I also learned a long time ago that posting the actual file is the LAST thing to do. Actually, you can look all you want here for the demo but you won't ever find it. Just like with the CMBB demo, we are going to use file mirrors this time to host the demo, and getting those guys all coodinated takes TIME and PATIENCE. Madmatt
  3. You guys are so easy to get all excited. I learned a long time ago to put all the pieces in place on the server WAY in advance when it comes to dealing with refreshing monkeys. Madmatt
  4. Hey, can you guys keep a secret about the timing of the demo and opening of Pre-Orders? Good...So can I... Madmatt
  5. Wow, I guess we need to hurry up and finish it then.... Madmatt
  6. Hmm, so you wanna Pre-order CMAK eh? Okay...let me see what I can do. Keep your ears open as we may have something to report in about 10 days. Madmatt
  7. Let me clarify something which John said above, CMAK didn't add any new unit commands. Madmatt
  8. Let me clarify something which John said above, CMAK didn't add any new unit commands. Madmatt
  9. Let me clarify something which John said above, CMAK didn't add any new unit commands. Madmatt
  10. The Combat Mission games will run in as high of a desktop resolution as your video card will accept. 1600x1200 and beyond is possible. Madmatt
  11. Yes I got the email, and was meaning to get to it once I had some free time. There are no taboo subjects, but some things in the game are simply not modeled or at the very least are abstracted. Breaching through 120 square meters of interconnected barbed wire is something that is simply not modeled in the game engine. Engineers and their abilities are areas we would like to model with greater fidelity in the future. Madmatt
  12. Be sure to read through the entire Troubleshooting Guide (link above in sticky message) as there are several issues that can cause the black screen problem, but all of them can be resolved. Madmatt
  13. Rune of course was talking about the full version, not the demo. Info on the demo will be made available when it is ready. And guess what? That info aint ready yet. Madmatt
  14. Way too soon for CMX2 discussions. Madmatt
  15. Actually, as I recall, you cant even load a new scenario in a old version of the game. I don't believe it will even see those files. At least, thats how its supposed to work. Madmatt
  16. Nope, email procedure is unchanged from CMBB. A fundamental change like that will have to wait for CMX2. Matt
  17. Okay, its really too soon for discussion of CMX2, as such I am closing this thread up. Madmatt
  18. Okay, its really too soon for discussion of CMX2, as such I am closing this thread up. Madmatt
  19. With many of the drivers newer than 30.87, load times on the older GeForce 3 "TI" cards increased. It's a known issue with the Ti cards and one which Nvidia has decided not to address. It used to take my old GeForce 3 ti 500 about 4 minutes to boot, but my new FX 5600 Ultra takes mere seconds. Madmatt
  20. Try deleting the Prefs file located in your game directory and relaunch the game, see if that makes a difference. Madmatt
  21. What type of system do you have? Is it a Dell perhaps? There is a persistent issue with some Dell's where their own internal clock is not keeping the systems "up time" consistent, this causes the games replay turns to loose "synch" and jump to the end of the turn. One fix was to leave the system run for about 20-40 minutes prior to launching CM as that seemed to let the internal clock stabilize. Another thing that can cause that IIRC is a Instant Messenger program running in the background. Shut down any programs running in the background and see if that fixes the problem. Madmatt
  22. Hold down these three keys together to re-activate the 'Escape' key function: Alt Shift ; Madmatt [ October 30, 2003, 12:29 PM: Message edited by: Madmatt ]
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