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aka_tom_w

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Everything posted by aka_tom_w

  1. Thanks for responding, Dan. So does this mean that the "Move" command in CMBB keeps your units from firing when it sees an enemy unit in the distance? Another problem that someone else mentioned on this thread is that troops seem to get exhausted a lot quicker using the CMBB "sneak" command. Therefore, it can only be used in short distances effectively. I think we're all looking for a command that lets units move at about walking speed and they do not fire unless they come within 50 meters of a threatening enemy unit. If the CMBB "Move" command does this then I think we will all be content.</font>
  2. Now THAT'S good thinking! Good point Third party mouse software (e.g. Logitech) is highly configurable on the Mac. -tom w
  3. THe way I understand it you have to set a "move path" and end point then the tank will move along that path and stop when it comes to the first spot along that path that is hull down RELATIVE TO THE END POINT of the path that you set. BUT the tank is NOT hunting it is moving does that help? is that the correct interpretation of the Hull down command? -tom w
  4. Thanks Steve! Thats Great news Many here are still waiting but at least we know that it has shipped! -tom w
  5. "BRIDGING THE GENERATION GAP One of the few niches that seem specific to older players is World War II simulations. Colburn devotes a lot of time to “Combat Mission: Beyond Overlord,” a WWII war-game. He finds opponents through a Web site, and fights out the battles via e-mail, in a system reminiscent of the way distant chess players used to mail each other the moves. “If I can get my grandson over, and he’s about 15 years, we’ll play. I can’t get anybody else interested in it that’s younger,” he said. The nature of the Internet makes it easy for generations to meet online, but older players often seek out their peers. Ackerman is part of a “The Devil Stomper Battalion,” an online “clan” of older players. The clan trains together and takes on other clans in online matches. Still, games can bridge the generational gap. Lisa got into playing “Counter-Strike” as a way of staying connected with her son. “It’s one of those ages where you have to try to find something to do with them, or you lose them,” she said. She got hooked herself, and now either plays or is active in the clan every day. Most of her friends don’t know how involved she is, she said. As for her son’s friends: “Some of them think it’s cool, and some of them say ‘Your mother plays ‘Counter-Strike?’ That just not right!”’ she chuckles. "
  6. Again if I may ask..... Have any Mac Versions of CMBB Landed in Canada yet? When posting that you got it would you be so kind as to include your pre-order number. Thanks -tom w P.S. As you can guess from this I'M STILL WAITING ! :mad: :mad: !!!!
  7. "3) The Units: There's too many of 'em (and it's WWII's fault, not Steve's ), and the differences between them to the untrained eye are *still* too hard to understand. CMBO already had a lot, but it was *just* manageable. The strategy gamer needs to know 'what can kill what?' and 'how good is it at killing?' (or defending, moving, etc.) And he needs it clearly presented. Yes I know all that stuff is in the interface somewhere, but it's not coming across in a 'gamey' manner, you need to be a wargamer to understand it. (To be fair, the tank armor color coding is a welcome step in that direction.) So graphics: BIG plus. Too many units: possible minus. Voilà." I have not received the game yet BUT I would agree with that one. Knowing "What Kills What" is one of the most important aspects of knowing how to "beat the system" and win in the gamey video game gameing, RTS sort Warcraft mentality, of video gaming IMHO . SO CMBB presents a REAL challenge there. But its my bet the nothing will change , or should change in this respect because, as was pointed out above, these units are ALL historically accurate which is what this game is ALL about! -tom w [ September 25, 2002, 05:11 PM: Message edited by: aka_tom_w ]
  8. take a look at the EFOW again Does it work the way it was designed or intended? :confused: There have been a few GOOD threads here with detailed descriptions of what is lacking in EFOW. Thanks -tom w
  9. Yep, right to the door as normal mail. no GST or anything owed [/QB]</font>
  10. Yes that was interesting to watch in the Demo scenario on the Steppe. Those German Panzers under AI control moved forward slowly in a leap-frog / overwatch kind of way. THAT was interesting to watch. So if the a threat was spotted the non-moving units would have better aim and accuracy to hit it and would not have to stop then aim. The leap frog armoured advance in the Demo was a joy to behold. GREAT work on the AI I can't wait to get the game and see it in action in the FULL version! -tom w
  11. see this thread for more on this topic Gamey CMBO vs. Realistic CMBB -tom w [ September 25, 2002, 01:04 PM: Message edited by: aka_tom_w ]
  12. in another thread some said the "grogs have taken over the asylum" I think thats the way it should be -tom w
  13. I thought it was mentioned or discussed by Steve that the Game would be picking WAY more Green and Conscript forces and the players "should" get used to using these kinds of units because their behaviour was/is considered WAY more realistic. There was some suggestion that Elite Crack and Vet forces were VERY rare and using them all the time was somehow tantamount to gamey cherry picking. EVEN Reg inf units were suggested to be on the "gamey" side as a much more realistic "in-combat" reaction and behaviour was attributed to GREEN units in the game? Does that sound familiar to anyone? -tom w
  14. Did it come RIGHT TO YOUR DOOR? Without and Tax or duty owing??? (I hope) -tom w
  15. THATS the BEST news I have heard ALL DAY Now THAT Rocks! Thanks BTS!!!!! "Gift" with a value of $5 YES! Dont need the tax man taxing my only "tax free" recreational endevour left, A GOOD VIDEO GAME! -tom w
  16. VERY Witty Mr. Wreck! I guess we can again, expect to see you at the top of the CMBB ladders?? -tom w
  17. My guess is that suggestion would make Charles unhappy . -tom w [ September 25, 2002, 11:12 AM: Message edited by: aka_tom_w ]
  18. Maybe I'm wrong but I thought I read this was a NEW feature in CMBB that there would be historically accurate amphibious vehicles in the game?? Any more info on this one. Those amphibious Russian vehicles "should" cross rivers in the game? no? -tom w
  19. thanks for the reply Moon BUT...... If I may ask..... CMBO vs CMBB Is a Reg Inf unit in CMBB that SAME as a Reg inf unit in CMB0? There are (if I am not mistaken) 6 levels: Elite Crack Vet Reg Green Conscript In CMBO is an Elite Tank Crew in CMBB the SAME as an elite Tank crew in CMBO??? I thought that a Reg Inf Unit in CMBO would have the same data now as a Green inf unit in CMBB?? have there been any changes like that? I thought many folks agreed that a Vet unit in CMBO would be the Same as a Reg unit in CMBB?? or am I just delusional?? thanks -tom w [ September 25, 2002, 11:03 AM: Message edited by: aka_tom_w ]
  20. OK I think I now understand rarity Thanks russellmz "everything you can ever want to know about rarity(and then some)" I think this is IT in a Nutshell: So, does this mean that all we are going to see are battles between the same infantry and tanks all the time? NO!!!!!!!!!!!!!!!!!!!!!!! Sorry, just had to vent Rarity is highly varried, but in different ways that many people in general are still not grasping. So here we go again... Fixed Rarity gets its variety from the combo of nearly 50 possible months of combat, 6 Nationalities, different Force Types, and 4 Regions that must be chosen for each and every game. Add to this other factors, like weather, terrain, casualties, etc. and you have more variety after the units have been selected for each side. The point here is that unless you play the same two nations against each other in the same month of the same year with the same Force Type... Fixed Rarity is not even remotely limiting in terms of choices. Yes, choices within each situation will always be the same, but each battle itself has a LOT of room to be unique. Variable Rarity gets its variety from the fact that all of what is true for Fixed is true of Rarity, BUT the price penalties change every single time you boot up the Quick Battle generator. Unlike the proposed "die roll" system, the variable price increase/decrease system allows for much more subtle choice possibilities. It is up to the player to decide if he wants to buy something a little bit rare, and possibly MUCH better, or go with more of the common stuff. This encourages games to be far more varried than the Fixed system, yet not as free as the CMBO system. Obviously with Rarity off CMBB plays just like CMBO, so that needs no explanation. OK, now that I have once again explained the philosophy behind the system, I'll answer a few specific questions. -tom w [ September 25, 2002, 10:54 AM: Message edited by: aka_tom_w ]
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