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Elmar Bijlsma

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Posts posted by Elmar Bijlsma

  1. Incorrect. The height bug for ATGMs was reported in v1.01, maybe even in beta. v1.02 did NOT introduce it.

    ATGM misses 99% of the time? Sounds like an exaggeration to me, TBH. Could you elaborate on the circumstances? (range, missile type, smoke, was ATGM crew under fire, that sort of stuff)

    ETA for v1.03 is one or two weeks. And trust me, as a tester I can tell you BFC is using the time well. smile.gif

  2. Originally posted by RedMike:

    The trouble with Linux is the whole open source thing I guess. Devs don't like it.

    You mean that people are always fiddling with Linux and thus it's kinda hard to code for? Maybe. But I think that primarily it's that not only is Linux a moving target, it's a godawful small target to hit. I mean, they already coded several games for Mac and Windows and the developers are still not driving Ferraris. Imagine how little coin Linux would put in their coffers.
  3. I wouldn't have thought so, smope. You only get one license number for both games, I think. So it follows you only own one copy (as far as one truly owns software, in any case) and aren't thus free to sell/pass it on while continuing to use it yourself.

    Theoretic you can do it though, as one is allowed two working installs. I just don't think you should, legally and morally.

  4. You may wish to limit the use of the faster move commands. They tend to cause a lot of overshooting of waypoints and as you have noticed the ability of the AI to correct these navigational faux pas is *cough* limited. When precision is called for more then speed use ordinary move command for vehicles.

  5. It would appear this is typical.

    Ordinary save game files do seem to be compatible (for me at least *knock on wood*) so it might be worth exploring if you can load a recent PBEM file in an 1.01 version, save the game, copy+paste the savegame to a 1.02 installation and load it. Then proceed with PBEM as normal. Haven't tried it myself yet, but it might just work.

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