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Elmar Bijlsma

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Posts posted by Elmar Bijlsma

  1. Okay, time to poor fuel on the fire. ;)

    I actually like that the game doesn't auto-slow down vehicles for turns. My playing style rather relies on insane high speed dashes. I'd rather risk the corner at high speed and perhaps messing up then crawling along an unfriendly intersection. If I wanted to crawl along it at a safe speed I can do so. So hands off my choice in the matter!

    Oh, and may I add that for me it is a mere risk of a corner being taken badly. You'd think, reading this thread, that no corner can be taken at speed without the vehicle doing a 360.

    But yeah, some feedback from CMSF on the issue wouldn't go amiss.

  2. Originally posted by skelley:

    I think Adam1 should be part of the beta testers. He finds bugs faster than anybody around. Could be a great asset to BFC. I would bet my life that he would find them before release of the patches. No offense to the current beta testers but it seems they missed some easily identifiable bugs.

    You'd be surprised about how wrong you are. Us testers are more productive then you might think. I'm probably the worst beta tester of the lot, but you'd be surprised at the length of the list of stuff I reported which you guys haven't even noticed. Some of them you guys really, really should have spotted by now.

    AdamL has a fairly good eye for (some) bugs, I'll grant him that, but IMO suffers from tunnel vision and as a result a lacking sense of proportion. Personality wise it's probably even worse. If you invite him in to beta, it's entirely possible other highly competent testers sneak out the back door.

  3. Well AdamL, you post an opinion, I decry that opinion. Contrary to your beliefs I most certainly do have that right. And damn me if I don't find your opinion so contrary to mine that I will exercise that right when I feel like it, until BFC ask me not to.

    I was hardly telling you to leave, though do I urge you to use your best judgement on that issue and give it serious consideration. Because if after coming all the way from 1.01 to 1.05 you still think CMSF utterly unplayable and indeed not improving but going backwards then what hope is there for you that playing CMSF will every be worth it? None, I tell you. So why waste your time and mine carping here? Cutting your losses would be the sensible thing for you to do.

  4. Sorry AdamL, but calling the game unplayable and 1.05 less playable then before is such a *ahem* dubious position to hold that you are bound to get a negative response to it. Indeed, such statements seem calculated to draw such negative remarks.

    Considering the circumstances under which you changed your name I feel Melnibone was quite apt and deadly in his choice of retort.

    If after 1.05 you have still so much ill feeling towards the game then it's clear to me that your expectations and the game will never meet. Cut your losses and move on?

  5. Originally posted by thewood:

    On my Stryker exammple, after two Strykers went up, the rest all had spotted the T-72. They still just sat there.

    I am going to move the 72 closer when it open fires and see what happens, they are only 400m away now.

    I am also going to try having the T-72 pause between shots and see if having longer to react makes a difference.

    That's odd, as the defensive firing of smoke has been in since 1.02, I believe, and I never saw issues with it.

    In your example, have the Strykers perhaps fired smoke a few times before? They could simply have ran out. Or perhaps been exposed to a lot of small arms fire? That can very easily disable the smoke dischargers.

  6. Being under NDA I can't go in to detail of when and what, I'm afraid. That's up to BFC and as they've said, they are focussing on get 1.05 out the door.

    thewood, I think you and I aren't all that far apart on opinions about CMSF. Certainly not on the release version. It's just that I take issue with some of the complaints. I don't require people to sing it's praises but I feel it's important to remain fair. Some complainers do go quite overboard in the slagging off or their wild and at times mean spirited speculation.

    Fair point about people jumping on top of legitimate complaints. It does happen, and it shouldn't.

  7. I'm afraid it's not true 1:1 but an approximation of 1:1. Some people decry the 8x8 grid but it's a bit better then most people suppose. In short the 8x8 grid is principally used to determine if LOS is possible. If yes, then a more fine grained LOS check determines whether or not it actually does.

    The system itself is quite good but has some rough edges that need smoothing out and the odd bug that needs fixing.

    Various possible reasons why your squad got shot to pieces without returning fire. Spotting of enemy squads in buildings is particulairly difficult. Definitely too difficult when they are firing, IMHO. Also the range of the M4 is a mere 300m so beyond that someone with a bigger gun is going to shoot you to pieces. Did the SAW or the marksman return fire?

  8. Have you tried lowering the graphics to balanced or lowering the resolution?

    I know that in one of the earlier versions the 'best' settings produced some of the worst results for me because my machine couldn't handle it and the auto adjustment kicked in.

    I wouldn't really expect it to be a problem in 1.04 if it wasn't before, but it's worth a try.

    btw

    Other Means has a quote from Steve as his signature. He isn't actually called Steve himself. smile.gif

  9. Originally posted by thewood:

    </font><blockquote>quote:</font><hr />Originally posted by zwobot:

    No, tracers did not end in mid air in CM1. The best example is artillery: the turn could always last a few seconds longer when there are still shells on the way to its target. The same for tank rounds, handgrenades, infantry small arms fire.

    Actually tracers did, arty did not. I have seen on several occasions a tank round in flight at turn end. </font>
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