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Elmar Bijlsma

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Posts posted by Elmar Bijlsma

  1. You guys are giving BFC way too little credit.

    Ever since CMSF was released it's found hip by some to portray them as baby eating morons.

    They are working hard on the patch. Which I personally prefer them doing rather then them running around in circles here with people who, more often then not, are talking out of their rectal area.

    Oh, and hi Dalem. Didn't expect to see you here.

  2. Which scenario and what seems to be the trouble?

    As for general advice:

    *Javelins are über. use them against tanks or infantry or buildings you want to level.

    *Take it slow. With automatic weapons everywhere you can't advance like you could in CM:BO/BB/AK. You need to have killed/suppressed la good part of the enemy before you make a move.

    *US optics are superior. Use this to your advantage.

  3. I agree with JasonC those videos don't really show anything.

    First video, you can't tell what weapon he uses to attack the vehicle, though I would reckon he used a Hellfire since it's the pilot requesting to 'kill his ass'. With the rockets the ball would be in his court, yes? After that, I see only 30mm.

    Second video, near the start I see a Hellfire launched and seconds later land. After that I see a whole host of explosions, mostly 30mm, sometimes a rocket or missile but no telling what it was.

    Third video. A little fuzzy? That's a very British understatement. :D Can't really tell what's happing aside from that this time it's really rockets (and 30mm) being fired. But it's nearly impossible to tell where they land.

    Anyway, I've always had fair results from them, even on 'immidiate'. Certainly don't recognize the 2-3km accuracy.

  4. Rollstoy, if a single squad occupies both tile A and B then the action spots of tiles A and B are checked for the spotting ability of the individuals occupying each respective tile. That's the theory.

    Practise is that on occasion the perfectly reasonable system above goes OMGWTFBBQ and gets your* soldiers killed. But it is not a fundamental flaw that messes things up at the basic level. It's a good system misbehaving in a noticeably way at the edges. Charles just needs his tank topped up with Red Bull, that's all.

    *Odd how no-one is ever killing the enemy because of this bug, always it gets the players guys killed. Yet the AI works to the same rules. What is sometimes ascribed as a bug is, I suspect, ascribed to superior tactical prowess in other instances. :D

  5. It's still a valuable source for information as (without re-reading the entire thread) it is still how the system works in 99% of the case. As such it could help the understanding of what the current issues currently are with LOS, LOF and spotting. Relevant since that's the topic du jour.

    People wanted the devs word on what was going on, this is still it.

  6. You are only partially right. His default position is inside when unbuttoned. He only pops out to fire the MMG when given the target light order.

    You would have a better idea then me as to why he might not be topside by default when unbuttoned. One might want someone looking through the powerful scopes to complement the TCs eyeball Mk1?

    *edit*

    Doh, the gunner would already be doing that. Yeah, now that I think about it it doesn't make sense.

  7. Originally posted by M1A1TankCommander:

    Why is it that ajusting artillery and breaching were both broken untill 1.04? Why 2 so important things weren't cought by Beta testers?

    Wrong on several counts. Unless I'm grossly mistaken adjust artillery was in 1.03. And you are assuming every bug surviving thus far has done so because it has gone unnoticed by the testers. Not so, more likely it just hasn't been fixed yet. Not that the forum hasn't spotted a few we missed, but we testers can more then equally trade those for stuff you guys haven't even noticed yet.

    Arty adjust was a special case though, which I can't tell you more about, NDA and all. Some red cheeks all round, I assure you.

    Why werent' I invited to be a beta-tester? I have been in US Army for almost 9 years, been a tanker, an air-defence and military police. Been wargaming for years. Played all CM games. Am I not good enough to beta-test?
    When invited to become a tester I was unable to hide my surprise and asked what made them pick me. This question was diplomatically dodged by BFC. I hope it's because I balance my opinions and keep a cool head. Quite possibly they spotted that I was on the forum a lot so had lots of spare time for beta testing too. But there's only one thing I know for sure about beta tester qualifications: Asking for a beta seat is a sure way of never, ever getting one. Not kidding, if you want in they won't have you. And I'm beginning to see their point. Anyone who wants to do this isn't thinking clearly. And I wish I wasn't half serious about that.
  8. Originally posted by thewood:

    What I still do not understand is how you can design a simulation at this level of detail and have diverging spotting and firing lines.

    I vaguely remember this being talked about early on. It's because "can I see it" has to be asked every moment, by every unit, towards every other unit. "Can I shoot it" on the other hand only is asked when called for. (you or AI give targeting order) The way I understand it the "can I see it" is asked so frequently that it is asked twice. A first CPU friendly ballpark estimate of whether or not you can see it on a grid basis, and if yes, the LOS check will be more fine grained.

    Aside from that issue another reason why the LOS and LOF diverge is ofcourse that calculations of the straight LOS is different then the ballistic arc for LOF.

    The worst of the LOS/LOF problems you are seeing are probably bugs and are being and/or have been addressed. But I think there will always be some fudging involved, I'm afraid.

    It may be worth pointing out that even in it's flawed state it's still better then CMx1. Remember the 15cm round smack in the middle of a squad not killing anyone?

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