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Elmar Bijlsma

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Posts posted by Elmar Bijlsma

  1. why don't you define an interface and just license it's use to another company?

    CMC?

    Or maybe even make the interface public and sell licenses for a relatively cheap price to the community?

    Because they'd have to sell it at a cheap price. I don't think it's financially worthwhile for BFC to have Charles work on something that takes development time away from the real money spinners.

    Don't get me wrong, I like to see a serious campaign element for CMx2 too. And personally, I think BFC may just be underestimating the interest in a serious campaign element at least as much as we underestimate the effort it takes to make it happen.

    I think the only chance for it to be worth their while is if BFC go for it 100% themselves and really put a thing of beauty together and re-use it several times. It's a risky move and not all that attractive if you can sail an arguably safer course. So no campaign for the foreseeable future, I reckon. But who knows, when Joe Public gets tired of CMx2 titles, they might need to spice things up and decide that a campaign layer is what's missing after all.

  2. I'm in two minds about this whole thing. One the one hand Kettler is a nice and helpful guy to have around. And even if he weren't, he'd still deserve the same rights we all have here.

    But what he writes in the "Kettler" threads is just so offensive to the thinking man. Sometimes just plain offensive, as in the 9/11 where some of his theories are just repugnant. I've asked him politely in the past that he should consider his audience and perhaps go elsewhere with these types of threads. He won't. On the contrary he now comes here to tell us of every nutjob theory out there. Frankly, it's come to the point where I believe he's having us on or something.

    PS

    Don't knock responding with venom. It is fun and about as much as these threads deserve.

  3. Ah, I see. I assumed you meant the ATGM team. Thought it a bit you had failed to notice vehicles responding to them.

    Interesting idea, allowing vehicles to react to a missile even if the firing unit goes unspotted. I can definitely see why it's desirable and realistic. Devil would be in the detail. Where to have the AI area fire if it hasn't seen the firer, some random spot in the general area? Back up to where if you don't know where the firer is? Will smoke deploy in time? Not in most CMSF maps.

    At the ranges typical in CMSF, whether the bunny is transfixed by the headlights or not makes little difference, it's gonna get flattened.

    I'll pass it along to The Powers That Be. Not sure if it'll do much good for CMSF, but perhaps it'll be useful for when the Brits in CM:Normandy keep pelting a AFV with PIAT bombs. You'd expect them to back off a little after repeatedly getting shot at with a PIAT even if the firer remains undetected.

  4. It's pretty finnicky, but should be easy to do if you zoom all the way in. Trick is to do it low or inertia will fuxxor it up before the lower wheel presses the top wheel against the wall when it meets the hump.

    Earlier I fluked my way through Back and Forth, so I had a proper go at it just now.

    http://FantasticContraption.com/?designId=2623396

    I must say, I'm rather pleased with it's relative simplicity. Every movement is smooth and helps things along, no movement wasted. Pure luck, but kinda cool.

  5. Gents,

    I'm sure BF.C is working on v1.11. There have been one or two small bugs which cropped up after v1.10 was released. Instead of a talking about fixes, I thought a thread on desired tweaks or improvements would be useful. (Assuming BF.C needs input into possible improvements!)

    My ideas;

    1 - The ability to place a "Hold" on Special Equipment items so they do not get expended. The purpose would be to, say, limit the number of Javelins fired in a given WeGo turn.

    Some want this micro managment. Some do not. Guess which camp I am in?

    2 - Better Artillery/Air Support UI. I'm not looking for more CONTROL, just better FEEDBACK to the gamer. Right now the number of rounds available is a total mystery. The green dots on artillery are supposed to, per the manual, relate to responsiveness. As it is now, they turn red during and after a fire mission, then gradually rebuild to more green. What's up with that?

    The feedback is pretty much already there. As to your specific issue, what's puzzling you? If a gun battery is firing, it would seem obvious that it indicates that it's responsiveness is way down on account of being busy.

    3 - Tweak area fire to engage any action spot in a building, not just the centerpoint.

    It doesn't fire at a centre point. Area fire is distributed along the length of the selected floor of the targeted building.

    4 - Allow me to fire the coax mg of a Bradley when I want, not have to wait until the 25mm cannon is out of ammo. This applies to all other AFV's.

    This one has been discussed at length already. I am not convinced it's all that important as you make it out to be. Most AFV crew members seem unaware of the overkill concept and opt for the gun that makes the most reassuring bang 99.9% of the time.

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