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Elmar Bijlsma

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Posts posted by Elmar Bijlsma

  1. You should ban Dan Verssen from saying "soon", then. I'd suggest you search the forum. While the new search function is pretty much FUBAR, the dearth of information on this sub-forum should mean you should find it easy enough.

    You can't possibly look at the information put out about MNB:WW2 in the last couple of years and be happy about how the comms between customer and company went.

  2. Glossary is a known error but is low down the list. Privacy and Accessibility work for me - could you make sure you're still in www.jpmorganinvest.com and not jpmi-admin.evalueproduction (which is the dev server but it looks like some links were hard coded).

    Cheers mate.

    URL when erroring: http://www.jpmorganinvest.com/jpmi/opencms/l/accessibility/

    Page itself sez:

    type Status report

    message org.opencms.file.CmsVfsResourceNotFoundException: Error reading resource from path "/l/accessibility/".

    description The requested resource (org.opencms.file.CmsVfsResourceNotFoundException: Error reading resource from path "/l/accessibility/".) is not available.

  3. Well, I wouldn't know what to think of your example as my Abrams have no trouble spotting enemy vehicles in any difficulty mode. Red tanks hardly ever get the drop on Abrams, moving or stationary. Is what you describe something that happens often in various scenarios or just in that instance?

    I am not surprised to see the same in small arms fire though, which is notoriously tricky to spot.

    It'll help if you use the more cautious stances to move. This will get you closer to the enemy before they'll open fire, increasing your chances your troops will see them and return fire. If you run they'll start firing at longer ranger where you'll have difficulty spotting a shooter that's concealed. I pretty much use Hunt for most manoeuvres. It'll mean they typically don't draw fire from everyone across the length of the map and when they do get shot at they stop, and thus increase their chances to spot who is shooting at them. Also, have some units provide overwatch. Your movers might not see who is shooting, the squad nearby that's doing nothing but looking around probably will. And obviously, you may want to orientate such overwatch squads towards positions you expect fire to come from (duh!). Do all this and you'll drastically reduce the likelihood of not spotting shooters.

    btw

    Why did you set a target arc? Unless I missed a memo it does not increase the likelihood that you'll spot a target in the 'Target Arc-ed' area. Well, no bonus aside from that it'll make the turret point that way, which obviously helps.

  4. I'll keep trying but I'm completely alienated. Can't even achieve the simplest tasks yet. Switch views, stations, load and fire a shell, etc etc. And that's with the gameplay settings set to Simplistic Moron mode. WTF?

    I missed out on the great tanks sims of yesteryear, too busy shooting down Bf-109s, so maybe I need to learn what's the traditional key arrangement in tanksims, like how all flightsims share much the same basic key scheme.

  5. It's normal, you are misreading what's happening to a degree.

    Your units did spot something, but if that became a question mark then that means they aren't seeing it anymore. Because that's what a question mark, a contact that was lost. If your troops didn't fire at all it's probably because the contact was too short to respond too. If you think the enemy is still there, use area fire. That simulates firing at unseen targets. That's something the AI can't do.

    I used to be playing everything in Elite, but the fiddly nature of not seeing your own units just ended pissing me off so I recently started playing in Veteran mode. There will be a change to the levels in V1.10

  6. My Russian is *cough* a little rusty but the translation Dutch news provided dripped of threats of attacking first to take it out. From both Dutch and Beeb coverage it sure didn't came across as a bluntly put "we are reprogramming our nuke destinations to include Poland". Not even close.

    Indeed the only thing that toned it down was that it was a threat not likely to actually be acted upon. Russians loving their children and all that.

  7. Well, the ammo being unevenly divided sure seems a problem. But it doesn't seem to be something that happens frequently. You are, AFAIK, the first. Even so, probably best if it didn't happen at all.

    The grenades being thrown seem not all odd. Sure, at times it would probably make more real life sense for the guys to open up on the enemy with firearms instead of reaching for a grenade. Within grenade throwing distance the AI gotta have some preference for tossing grenades or they never would get used at all. There's no way for the AI to tell the difference when it would look best to not use grenades. Heck, I think we could have a lengthy discussion right here about what would appropriate on this forum and never reach an agreement, so what would you expect from the poor AI?

    On the Minimi issue: it's definitely... quirky. A problem? I don't think so. Not really.

    What has started as a good find with good eye for detail has turned into obsessiveness of the restraining order kind.

  8. There's been further gains in performance. How much gains it'll give you will be hard to tell though. It seemingly differs wildly from rig to rig.

    Many problems with performance seem to stem from an expectation that CMSF should run with similar settings to an FPS. I recommend more modest settings for most users. Dare to dial your settings down. Most times you'll see a noticeable increase in framerate without much degradation of the graphics. Resolution or AA settings can easily be turned down a notch without hindering visuals. Turning off shadows is one that has a great impact on framerate if you don't mind their absence.

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