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Elmar Bijlsma

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Posts posted by Elmar Bijlsma

  1. I believe this is only an issue for the Stryker MOUT platoon, who have engineers attached. It should be possible to fit everyone in, with some devious squad splitting.

    Your proposed method of splitting seems rather over-complicated for the uninitiated.

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    All inf squads in the Strykers, 1 minus it's AT section. Then move the 4 men MG team with the squad missing their AT. Put the AT team in with HQ and the 3 man MG team. Presto!

  2. You do realise CM Normandy will be resting on the now-solid CMSF foundation. If it works in CMSF its going to work in CM Normandy. They're not going to be re-re-reinventing the wheel.

    I think you missed what I feel was the posters intended point. If CM Normandy came out today it would indeed be very buggy and in complete indeed. Because it isn't finished yet! Don't think he meant to imply a CMx2 title would be inherently buggy or incomplete upon release.

  3. At our software company has moved away from mutiple projects and started doing one at time with massive resources. It's much easier for the management to focus on one project at a time (they were going crazy with five or six projects running at once) plus the clients see rapid progress which makes them happy.

    Depends on the company and their product.

    In this case there are different people doing different things, at varying times. Modellers and designers needn't wait on Charles to finish product A before starting the work on product B's vehicles.

  4. Clearly, ask yourself: would I want infantry positioned there if I was the opponent? That goes a long way to considering how much suppressive fire to throw down.

    Don't be shy about it, you typically have a fair amount of firepower so spread the wealth. Dividing your fire over multiple turns over multiple buildings is IMHO a timesaver as compared to doing so on a per building basis. Safer too.

    Also, overwatch is your friend. If an enemy does open up aimed return fire delivered immediately in response goes a long way to take the sting out of any surprises. Obviously RPGs and ATGMs are a different matter as all they need is one hit to deliver a stinging blow to your forces. Keeping your distance should prevent he worst of it in regards to RPGs. ATGMs? Dunno. Making sure it doesn't fire a second shot is as far as I got when dealing with those. Also, it helps to avoid areas that look inviting to deploy your vehicles in, the scenario designer probably had the same idea.

  5. Not in your case, apparently. Upon completion it said "Congratulations", gave my time and thanked me for playing.

    I took 17 minutes to complete. What held me up was the grid on the paper. Tried to replicate on the wall at first, then didn't immediately figure out the result of it, expecting an instant reward. And a few minutes to figure out the key code.

    I rather liked this one since it was a puzzle with limited options, not leaving you floundering for long. Or so I thought.

  6. BFC have in the past indicated they aren't too interested in diverting their resources in some sophisticated campaign effort. With this latest development, I'm afraid the chances of seeing anything along these lines have just gotten significantly smaller. :(

    It's a pity, I'm a great fan of campaigns. It's a matter of great disappointment for me that currently we can't even put something together along the lines of RobO's campaign system.

  7. 1) It seems many people are having this problem, regardless of their system. Battles play smooth but load times are messed up somehow. Videos and that animation behind the menu screens aren't playing smoothly either, right?

    Most likely some kind of bug, though I haven't kept up to date with it. Initially i had some problems with it too but I dropped the in game resolution to 1280x1024 and now it keeps it under a minute on my C2D E6600 system.

    2)That battle is part scripted so the AI is limited in how it deals with you. People who modded the demo are reporting much better behaviour when the AI takes to the field without it's hands tied.

    But it's AI, so anyone with a decent grasps of units should be able to soundly beat the AI anyway. The litmus test is that the AI should at least look like it knows what it's doing, which has been a bit hit and miss in past titles. Too soon to tell how it's doing now, it seems fairly smart. I suspect a decidedly stupid handling of artillery though.

    Also, the difficulty mode in the demo was 'Normal'. You'll get a better challenge on harder modes, though this is achieved by giving the AI stat bonuses, not by making it smarter.

    In past games I've typically opted for Normal difficulty for the tactical bit, and Hardest for the strategic part. This will mean you'll beat the tactical AI on a level playing field but they'll bounce back from the defeats on the strategic level.

  8. Just frightening.

    A "the left over guys will find some cover on their own if there's no space in the foxhole(s) you directed them to" will obviously not fly.

    I can only warn again that this might be a tough cookie. Unlike in CMx1 you must have multiple foxholes for one squad, and you need to give the player some command that allows him to have certainty that if he directs the squad to a foxhole or group of foxholes they'll all fit.

    What? Magical fox holes? I cannot understand the issue you are having with five men not fitting in foxholes dug to fit four. One man will have to hide in the grass.

  9. Steve,

    Yeah, but don't underestimate that there might be an actual mess coming up when you want to direct a squad to move to and occupy foxholes.

    I think that'll be okay. Even in CMSF soldiers will pile in to trenches as much as possible but anyone not able to squeeze in will seek best available cover nearby. Behaviour for foxholes needn't be all that different.

  10. You should be able to install and play on two computers at the same time. Did you have a previous installation that you didn't unlicense before deleting? This might have used up one of the two licenses assigned to your license number.

    Click here or go to the main website>support>contact us>e-license and choose Martin and fill in a ticket describing your problem.

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