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Elmar Bijlsma

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Posts posted by Elmar Bijlsma

  1. Like Shockforce we'll have the choice of real-time and the good old WEGO turn system. There isn't a lot of hard info on it at the moment that I can give you. It's expected to see the light of day in the coming year, though that's not confirmed. Modules will expand it to include Commonwealth and then go beyond the Normandy fighting. Market Garden, maybe Ardennes.

  2. Echo, you have asked when 1.10 was coming before, though I guess you didn't like the answer. Here's a suggestion: why don't you just leave and spare us your negative attitude. You and I both know you won't be pleased by anything at this point, so what's the point of you hanging out here and spreading bad vibes.

  3. um, that was a 500km metoer, yes? Do we have simulations for 50km, 5km, etc.? How about one that just wipes out France?

    Yeah, that was more or less what I was thinking. It would've been better if the meteorite was a more "Oops, didn't see that one coming" size. Something that big was a bit overkill.

  4. Is that a bug that the Javelin guy always takes it first? I notice it too. I wish you could pick up the wounded soldiers Javelin after getting shot stepping out of the vehix. Nothing like having all your javelines sitting there on the ground staring at you, screaming "you can't pick me up!!!"

    Uhm... that's what the buddy ais system is there for. Park a unit close by and they'll most likely pick up any weapons they fancy.

    As to the likelihood of Javelin crew getting shot first, this has been mentioned before. I strongly suspect it's people taking more note of Javelin crew losses then ordinary losses. but I'll keep an eye out for it.

    Truth is, I don't lose a lot of Javelin operators. I forgo the specialist bonus and give Javelins to my MMG crews and the HQs. The MMGs should be in some form of overwatch position at the back with reasonable LOS. The HQs with Javelins supply AT firepower up front but since they are operating behind their squads they run fewer risks.

  5. cabal23, you are very unclear. What do you mean, unsupported? They'll not go patching it forever, no.

    As I understand it, CMSF2 would simulate modern combat in a temperate climate. Want a sim that does desert warfare, there's this neat little game that does that. It's called CMSF.

    Not the opensource chesnut again. I don't see why BFC would want to compete with an open source version of their own engine. And in anticipation of "It worked for Valve", I will pre-emptively point out that's an entirely different and colossal market. Only CMx1 might not actually compete with new CM products. But what's in in for BFC? I doubt it will generate enough sales to make it worth their effort of getting CMx1 ready for open source. And all the work that would go in to that won't go into CMx2 products.

    People may wonder why I argue the BFC side of things. Well, it's not because I'm a beta tester lackey. It's because I love the Combat Mission franchise, and if BFC can't get a return on investment, they'll go bust and we'll never see a new CM.

  6. Sadly no, troops don't gain any experience.

    Define effective. People tend to have overly optimistic expectations of what snipers can/should do. They want their snipers to kill left right and centre. Yet that isn't really what they are there for. Their chief function is to provide suppression at extended ranges and to a lesser extent take out high value targets, without getting embroiled in heavy fighting. Basically, if all your sniper is doing is keeping the enemy at a distance it's a success.

    There's a bit of a problem in 1.08 in that the spotter is too eager to get stuck in with his M-4.

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