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Posts
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Posts posted by George MC
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It's there - but it is up to the scenario designer how and if they use it.Originally posted by Dragon67:A good option to add: Death Match (ie kill all your enemys units on the map).
This would be the simplist setting and maybe most used, yet it is the option that does not exist.
In the editor you allocate the enemy units as an objective then allocate points for 'destroy all' - you only get the points if you kill everything, or you can allocate points for how much of the target unit you destroy .
To do this you do this in the editor you open the 'Mission' section then go to Blue or Red Unit Objectives, it tells you how to do it there. First you give the unit you want to select a number which you allocate under the side specific Units bit (where you buy stuff).
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Initial attempts to airdrop Strykers had minor teething problems...
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Cheers guys - glad you like it
Cheers fur noo
George
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I'd agree with Kingfish - the action is little reflection of the force balance in that sector. It also misses one vital terrain feature - the Soviet AT ditch that the Soviet attack or at least the surviving T34s from that attack ran into.
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Nae bother - trust you'll enjoy it
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Have you checked out any of the stuff over at CMMODS? Ain't all about killing bunnies
Cheers fur noo
George
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Bäke's Winter Storm II
No 3 in the CMBB Combat History series Bäke Battles: “Der Mensch” In The East”, this scenario follows on from the earlier CMBB scenario "Bäke's Winter Storm I".
15 December 1942
The bulk of Panzer Regiment 11, under the leadership of Colonel von Hünersdorff, is assigned to the forward mobile defense of Verkhne Kumksy, a critical jumping off point for the next thrust toward Stalingrad. Major Dr. Bake is deputy commander of this force. A holding force under Hauptmann Löwe is set-up in the village of Verkhne Kumsky itself.
But the tankists and motorized infantry of Colonel-General V.T. Volksii's Soviet 4th Mechanized Corps are full of confidence and grim determination too. They spearheaded the southern pincer that surrounded the 6th Army in Stalingrad and they will die before allowing the German rescue attempt to succeed. Despite the blue skies above the Kalmuk steppe another winter storm is about to break...
Map size: 6km x 4km
Total points combined: 22000
Date: 15th December 1942
Region: South
Battle Type: Static Operation (see Playing Static Operations)
Attacker Comes From: See side specific brief.
Game Length: 2 battles each 60+ turns
Number of Flags: 8
Opening Battle Slot: 2nd
Ground Condition: Light snow
Temperature: Cold
Weather Pattern: Good
Defender: FOW
Map Contours: Gentle
No-Mans Land: 800m
You can download them from The Proving Grounds where they are available for playtesting.
If you want to play against the AI then download Bäke's Winter Storm II AI
Play with AI sticking to 'computer player uses scenario default'. If playing against the AI you can give it a combat experience bonus of at least +2 to up the level of challenge!
If you want to play H2H then download Bäke's Winter Storm II H2H
Each player, in their side specific brief has important information contained therein referring to each subsequent battle. It covers intel and other important information to assist you in planning for the next action.
You can view screenshots and more detailed info about the series HERE
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Bäke's Winter Storm II
No 3 in the CMBB Combat History series Bäke Battles: “Der Mensch” In The East”, this scenario follows on from the earlier CMBB scenario "Bäke's Winter Storm I".
15 December 1942
The bulk of Panzer Regiment 11, under the leadership of Colonel von Hünersdorff, is assigned to the forward mobile defense of Verkhne Kumksy, a critical jumping off point for the next thrust toward Stalingrad. Major Dr. Bake is deputy commander of this force. A holding force under Hauptmann Löwe is set-up in the village of Verkhne Kumsky itself.
But the tankists and motorized infantry of Colonel-General V.T. Volksii's Soviet 4th Mechanized Corps are full of confidence and grim determination too. They spearheaded the southern pincer that surrounded the 6th Army in Stalingrad and they will die before allowing the German rescue attempt to succeed. Despite the blue skies above the Kalmuk steppe another winter storm is about to break...
Map size: 6km x 4km
Total points combined: 22000
Date: 15th December 1942
Region: South
Battle Type: Static Operation (see Playing Static Operations)
Attacker Comes From: See side specific brief.
Game Length: 2 battles each 60+ turns
Number of Flags: 8
Opening Battle Slot: 2nd
Ground Condition: Light snow
Temperature: Cold
Weather Pattern: Good
Defender: FOW
Map Contours: Gentle
No-Mans Land: 800m
You can download them from The Proving Grounds where they are available for playtesting.
If you want to play against the AI then download Bäke's Winter Storm II AI
Play with AI sticking to 'computer player uses scenario default'. If playing against the AI you can give it a combat experience bonus of at least +2 to up the level of challenge!
If you want to play H2H then download Bäke's Winter Storm II H2H
Each player, in their side specific brief has important information contained therein referring to each subsequent battle. It covers intel and other important information to assist you in planning for the next action.
You can view screenshots and more detailed info about the series HERE
[ May 10, 2008, 06:42 AM: Message edited by: George Mc ]
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Hi Tom
Drop me an email at my sig. I have a zip file with the scenario
Cheers fur noo
George
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Hi Duke and Pandur
Cheers for the comments guys and glad you enjoyed it
Pandur
You missed the surprise
Stuff happens after the first hour (also there are three or four, can't mind exactly, AI plans so if you play it again it'll play out differently).
Reverse slope defence is a must have when your opponent has all that fire power - sit out in the open and you just get whammed. It's the only way any Syrian unit has a chance. Still their mobile reserves don't go into reverse slope...
Feel free ammend the scenario and give yourself Strykers - I'd play out the whole scenario though before doing that. I reckon they'd be toast in the second part...
Duke
Glad you enjoyed it - five minutes to crunch the map?! My poor wee pC takes about fifteen minutes! Once its going it plays fine with good frame rates - just the loading bit takes a while!
Thanks again to both of you for the comments.
Cheers fur noo
George
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Thank youOriginally posted by G B Scurlock:George, I must say, you are one tallented scenario designer. Thanks for your work.
Cheers fur noo
George
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What version are you playing? A similar bug was in earlier versions of the game but I thought this had been sorted. You got any save game files?
Cheers fur noo
George
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Hi MishgaOriginally posted by Mishga:George, do you mind if I download the scenario and see how you done the briefings and maps?
I know it's a bit of a cheek but I really lack the skills to polish up my scenarios to your level.
Or of you can help me with how to implant the maps for the briefings that would be ace too!
Aye nae bother - download away
You can check out the scenario design manual (link in my sig) which has info on finishing off scenarios. It was originally done for the beta testers when we were just starting out making scenarios so it's just a wee bit out of date with the fine detail but the basic elements of scenario construction are there.
I'm happy to give you a hand with finishing of scenarios, you can drop me an email (address in my profile)if you like.
Cheers fur noo
George
ps I'm out and about the next ten days or so with work so you might not get an immediate response till I get back latter on next week.
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He! He! It works both ways eh?Originally posted by G B Scurlock:I'm about 40 minutes into the scenario. Great fun. Now I understand the name.
Cheers fur noo
George
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Excellent wee fight - I'll give this one another go for sure. Great wee map and I enjoyed the tactical challenge.
My only comment is the time you have to complete this. I play in RT mostly so I found the 45 minutes pretty tight.
That aside it did keep me pressing on with my attack. Most of my casualties were clocked in the last ten minutes or so when I pushed just a bit too hard and fast and, well RPGs at short range really mess your day up!
Great scenario
Cheers fur noo
George
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Hi Schmoly War
Look forward to your AAR
Good Luck!
Cheers fur noo
George
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Hi Fighting Seabee
Glad you enjoyed it!
Thanks for taking the time to play it and your feedback.
Cheers fur noo
George
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Tank Rider is a worthwile read - written by a surviving tank rider it backs up what jasonC has written above.
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Hi Darkmage
Nice one
Well done on securing your victory. Looks like you watched your flanks and secured your objectives.
There are three Red AI plans so anyone playing this can have a totally different experience from yourself as the AI plans are different in their execution
Glad you enjoyed it and thanks for playing it out.
Cheers fur noo
George
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Hi DarkmageOriginally posted by Darkmage:Really enjoying it so far, about 50 minutes and have taken the 1st 2 objectives, just about the mount up and move to the next 2. So far resistance has been light, apart from a few BMPs which I've managed to pick off at long range with my M1s on overwatch on the hills to the rear.
Good going
Good luck with the rest of it - be keen to hear how you get on?
Cheers fur noo
George
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Hi Wiggum!
Oh crap - my bad... Sorry about that. Obj Mary was an old objective. I had meant to change that, had amended the briefings and map but not changed the map!
I've just uploaded a revised version. I wanted to use that Blue obj slot for something else, which was why I had started the changes. Now that change is complete in v2.
With the version you are playing just go ahead and take it You'll get points for it.
My apologies for the confusion. I seem to be good at that bit!
Cheers fur noo
George
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Background
Early yesterday morning, taking advantage of the recent bad weather, an enemy mechanised unit, estimated to be approximately a reinforced company (multiple BMPs supported by at least one M72 tank platoon), launched a surprise attack that captured the undefended village of ABOU DAU and cut Highway 12 our MSR.
A detachment from the battalion scout platoon - call sign 'Hawkeye' - was sent to make contact and verify the exact location and make-up of the enemy mech unit. Contact was made but the scout detachment was destroyed in the process...
You are the commander (call sign "Wardog 1") of Team "Wardog" (mech heavy) which consists of one M1 tank platoon (Panzer 3), and three Bradley IFV platoons (Dog 1 to 3).
Battalion has tasked you to advance to contact with the enemy mechanised units defending ABOU DAU. On contact you are to develop the situation as you deem appropriate with a view to destroying the enemy units located in ABOU DAU, then secure the village and Highway 12 against any further enemy attacks.
Rules of engagement: The farms and villages in the area are, as far as we know still occupied - do not target or destroy a building unless you receive hostile fire and can positively ID enemy units in the building.
It is 0345Hrs. You have one hour to prepare your FRAGO and brief your platoon leaders.
Playing the Scenario
This has a largish map (about 1.2 x 1.6Km) so it’ll take a while to load (about five minutes).
Best played H2H or Blue Vs Red AI (Three plans). There are Red Vs Blue AI Plans (two) but it does not play out all that well due to TAC AI restrictions e.g. Blue infantry acquiring Javelins etc.
Just made a slight tweak to one of the Blue objectives. Thanks to Wiggum for picking that one up. Revised version (v02) now uploaded. Grab it at CMODS
[ April 13, 2008, 02:56 PM: Message edited by: George Mc ]
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Roger that - I've only put in a small bid for the card and the seller accepts returns. I'll see how it goes. Looking increasingly like a whole rig upgrade
Cheers fur noo
George
AI setup is playing tricks on me
in CMSF Scenario and Mod Design Forum
Posted
Are the areas (both set-up zones and AI plan zones) you are painting large enough for the number of units you are attempting to place there?
Also check you have enabled the AI plan assuming there is more than one, and check you are painting the correct side. It's easy to paint for Blue when you meant to do it for Red...