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Posts
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Days Won
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Posts posted by George MC
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Just played this out (using 1.07 and in RT elite settings)and pulled a US minor victory with ten minutes to spare.
Very enjoyable scenario, played out on a nicely done map with a realistic and immersive feel to it.
By the way for some reason some of the destroyed vehicles show blue side icons. At the end it said I had had 42 other vehicles destroyed! I only lost 1 Bradley and 1 Hummer - is that something done i the editor or some weird wee bug?
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Liked how the main assault unit gets into a bigger firefight than planned, calls for support - support arrives and promptly gets ambushed themselves. Ended up letting the ambushed units fight their own action whilst focussed on getting my guys to the objective.
The ambushed unit was pretty much out of the frame as I had em stay put to tend to the wounded (man just love this aspect of CMSF - makes you care about your pixeltruppen).
I headed off any other nasties by having units posted at road junctions to secure any possible access and prevent me being jumped from behind. This worked as lo and behold you have these pick-ups roving about!
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Hi DAF
I've been playing about with the website but from what I can see this appears to be an IE7 issue. Firefox it is all OK, preview in Dreamweaver with IE& it's OK - on the internet IE7 gives me a 404 error page not found. No idea what is going on!
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Hi All
Odd - oh meant to say IE7.
The link for the cavalry photo is THIS WEB PAGE
Can you let me know if that works. I assume you can see the actual scenario details page for Pokhlebin?
Cheers fur noo
george
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Nice one There are several Red AI Plans so it'll not play out the same on subsequent runsOriginally posted by birdstrike:Gave the scenario a spin with the new 1.07 patch.
Sheesh! The map is excellent. Has the a realsitic feel to it and I love the ton details.
Scenario flow is good. Time limit is just right. I didn't reach the last objective, but I got delayed too much at the beginning.
Thanks alot for the scenario. Will definitely play that one again.
Glad you enjoyed it
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There are sveral TOW Strykers in that scenario - maybe you were mounting em or trying to mount em up in these?Originally posted by massive1974:We might be past this thing but I checked the fix-list for 0.7 and didn't see it there so I thought I'd just ask around if other people have the same problem.
My troops just won't remount any vehicle they have dismounted from. This was especially annoying in the 5th or 6th scenario when you have a unpopulated large area with several ravines and three objective lines to reach, getting towards Obj. Diane. I'm sorry can't recall the title. So I have to dismount them so that they can use the Javelins but then the poor bastards have to walk all across the map because the re-mount thing juts doesn't work.
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Hi DAF
They all work OK for me - I'm using Firefox. When I was using IE6 there were problems for some reason, no idea why cos they all work in Dreamweaver when previewed with IE6. I was told it could be browser settings by my website techie. The files are all on the server and work OK from Lycos's view. Not sure why IE would allow me to view the files in preview but then not display em on the web when using IE. Bloody Bill Gates!
So you are getting a new machine - nice one. Getting this scenario out has taken up a lot of time, that and finishing off the Strachwitz series. I'll check out your other Russian scenarios soon
Cheers fur noo
George
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You don't just have to read about "Armour Attacks!" you can play it yourself. Check out the thread in the scenario design bit. be warned it is a massive map - takes about 15 minutes to load
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You are the XO of Alpha Company 1st Battalion SBCT. You have been assigned to escort a convoy of 4 HUMVEES carrying much need supplies along MSR DELTA to the Rearm, refuel and resupply point 3 (R3P) which services your SBCT. For the mission you have attached the sniper team from battalion HQ, and 3rd platoon from Alpha Company in their Strykers - 3rd platoon has been continuously engaged in combat for the past few days. This low stress mission is to give them a break from being in the front line. Given the recent chronic manpower issues caused by casualties to IEDs in the battalion this is what currently counts as a rest.
A rapid response unit is available from Brigade, although they are stationed near R3P about an hours drive along MSR DELTA. ("Not all that rapid you think...")
Currently the HUMVEES are travelling along MSR DELTA five minutes behind you, as you and 3rd Platoon cautiously approach the seemingly deserted village of As Azrael. The quiet is unusual as the village is normally a bustling small centre of population...
Playing the Scenario
This is a small scale action (map about 500m x 500m) and lasts about an hour. There are several Red and Blue AI plans.
You can grab it at CMMODS
Designer: George McEwan
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Your mech battalion, part of TF2-72 has been configured into three combat teams. Team Hound Dog (2 M1 platoons and 2 BIFV), Team Heavymetal (3 M1 Platoons, 1 BIFV platoon and the engineers)). You are the commander (call sign "Timberwolf") of Team "Wolfpack" (mech heavy) which consists of one M1 tank platoon (Panzer 3), and three Bradley IFV platoons (Wolf 1 to 3).
You are the advance guard of the battalion, and are currently at your point of departure on the LD (Line of departure). Team Hound Dog are on your right flank, advancing in parallel, whilst Team Heavy Metal is trailing your team and constitutes the main body. The scout platoon are screening your left flank.
It is 0530Hrs. Elements from the scout platoon (2 Humvees and a BIFV), call sign "Hawkeye" are scouting just ahead of your advance guard. Five minutes ago you received a garbled report from "Hawkeye" the HQ of the scout platoon that they had made contact with enemy recon elements at GR908461. Then all radio contact was lost. Your XO has expressed concern that having lost the recon battle your unit's intel on the current situation is sparse.
Battalion has tasked you to advance to contact with the enemy mechanised units heading into this sector. On contact you are to develop the situation as you deem appropriate with a view to either destroying the enemy units, or fixing them to allow the battalion to manoeuvre around their flanks.
It is 0530Hrs. You have twenty minutes to prepare your FRAGO and brief your platoon leaders…
Playing The Scenario
Best played H2H – either RL or WEGO. There are several Red AI plans but no Blue AI plans therefore only play against Red AI.
SCENARIO LOAD TIMES WARNING!!
This is a very large, well huge map with a fair few units, although not unmanageable. However, due to the scale of the map the scenario will take a long time to load. For my PC with 2Gb RAM and Pentium 4 3Ghz processor it took 15 minutes to load. Once loaded it takes a minute or so to save a game file. From this save game file it will load in around a couple of minutes. So when loading it for the first time go make yourself a drink and sit back and chill out. Mind even when loaded it might not play out all that way on your PC especially if your PC is at the bottom end of the spec. YOU HAVE BEEN WARNED!!
Grab it over at CMMODS
Designer: George McEwan
Aknowledgements: Mark Gibson, SgtMuhammed, and Gunnersman for playtesting and feedback
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BÄKE BATTLES: “DER MENSCH” IN THE EAST
For the third in our series of outstanding armored battalion/kampfgruppe level commanders on the Ostfront, we will recreate some key battles from the career of the legendary Major General Dr. Franz Bake. He is described by some as “The best kampfgruppe leader of the panzer force”. Although he served in the West in 1940 and for a time in 1944, we will focus on his career in the East.
Bäke was known simply as “Der Mensch” to his troops. It is hard to translate this term, which includes the qualities of courage, compassion, and loyalty. Unassuming, friendly and optimistic in outlook, he was deadly serious when it came to conducting panzer operations in a way meant to produce victory at the lowest cost to his men. Prevented by circumstance from panzer command during Barbarossa and Case Blue, Bäke was the quintessential kampfgruppe commander of the second half of the war. He was a man whose personal qualities enabled him to take command of disparate units stitched together into kampfgruppes that were given extremely difficult fire-brigade missions during the long German retreat.
He returned to his civilian life as a dentist after the war and died in an automobile accident in 1978. Thousands attended his funeral, in tribute to “der Mensch”.
You can check out the series HERE
Charlie Meconis and George McEwan
Bäke Prelude at Pokhlebin 42
3 December 1942. The trapped German 6th Army lies in Stalingrad, forbidden by Hitler to break out. But Hitler has belatedly agreed to a rescue attempt-Operation Winter Storm, directed by General von Manstein. Armeegruppe Hoth's XLVIIth Panzer Corps is to spearhead the attack from Kotelnikovo, 80 kilometers southwest of the Stalingrad pocket in the bleak Kalmyk Steppe. Rushing all the way from France aboard 75 trains, General Erhard Raus's completely re-fitted and superbly trained 6th Panzer Division is arriving. His panzer grenadiers have already occupied a series of strongpoints north of Kotelnikovo, supported by artillery in place there. But his full strength 11th Panzer Regiment is only now assembling in random order, and already there are reports of Soviet cavalry probes around the village of Pokhlebin. The Reds have reacted quickly to the relief force's arrival.
On the 3rd December 1942 the combined arms spearhead of Lt. General Meshkin's IV Cavalry Corps makes violent contact with advance elements from Raus's 6th Panzer Division at the small village of Pokhlebin. Latter that day the newly arrived 11th Panzer Regiment hastily assembles at Kotelnikovo for a counter attack. Among the first panzer commanders ready for action is a middle-aged dentist, Major Dr. Frank Bäke. Old enough to be a father to his men, he is already loved and respected by the panzertruppen of the II. Battalion. Bäke and his battalion are the spearhead of that counter attack. The opening round of Winter Storm is about to begin. A Panzer legend is about to be born…
This scenario is available for playtesting at The Proving Grounds.
Bäke's Winter Storm I
No 2 in the CMBB Combat History series Bäke Battles: “Der Mensch” In The East”, this scenario follows on from the earlier CMBB scenario "Bäke's Prelude at Pokhlebin".
After the victory at Pokhlebin, General Raus is supremely confident in the superiority of his tank forces. In the steady rain of a brief thaw, 6th Panzer sent most of its mobile forces in a Kampfgruppe commanded by Panzer Regiment 11's Colonel Hünersdorff across the Aksay on the road toward Verkne Kumsky early on 14 December.
Encountering only light opposition at first, most of the Kampfgruppe had just arrived in Verkne Kumsky around 9am when the first Soviet combined tank and infantry attack struck the village from the north. As this attack was being repulsed, reports from both captured Soviets and the II Panzer battalion's light recon platoon of Pz IIs indicated that a large Soviet tank force was on the move southeast of Verkne Kumsky.
In order to "fully use his mobility and his full firepower to seek out the enemy in the open terrain", Col. Hünersdorff immediately ordered Major Dr. Bäke to take his reinforced II Battalion out of the village to find and destroy the reported Soviet tank force. Bäke used terrain cover to move his force some 4km south of Verkne Kumsky just to the west of the road and then turned them to the east. One of the most critical and intense tank battles in the history of the Eastern front is about to begin, and Major Bäke will be in the thick of it...
You can playtest it at The Proving Grounds
[ March 09, 2008, 02:45 PM: Message edited by: George Mc ]
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BÄKE BATTLES: “DER MENSCH” IN THE EAST
For the third in our series of outstanding armored battalion/kampfgruppe level commanders on the Ostfront, we will recreate some key battles from the career of the legendary Major General Dr. Franz Bake. He is described by some as “The best kampfgruppe leader of the panzer force”. Although he served in the West in 1940 and for a time in 1944, we will focus on his career in the East.
Bäke was known simply as “Der Mensch” to his troops. It is hard to translate this term, which includes the qualities of courage, compassion, and loyalty. Unassuming, friendly and optimistic in outlook, he was deadly serious when it came to conducting panzer operations in a way meant to produce victory at the lowest cost to his men. Prevented by circumstance from panzer command during Barbarossa and Case Blue, Bäke was the quintessential kampfgruppe commander of the second half of the war. He was a man whose personal qualities enabled him to take command of disparate units stitched together into kampfgruppes that were given extremely difficult fire-brigade missions during the long German retreat.
He returned to his civilian life as a dentist after the war and died in an automobile accident in 1978. Thousands attended his funeral, in tribute to “der Mensch”.
You can check out the series HERE
Charlie Meconis and George McEwan
Bäke Prelude at Pokhlebin 42
3 December 1942. The trapped German 6th Army lies in Stalingrad, forbidden by Hitler to break out. But Hitler has belatedly agreed to a rescue attempt-Operation Winter Storm, directed by General von Manstein. Armeegruppe Hoth's XLVIIth Panzer Corps is to spearhead the attack from Kotelnikovo, 80 kilometers southwest of the Stalingrad pocket in the bleak Kalmyk Steppe. Rushing all the way from France aboard 75 trains, General Erhard Raus's completely re-fitted and superbly trained 6th Panzer Division is arriving. His panzer grenadiers have already occupied a series of strongpoints north of Kotelnikovo, supported by artillery in place there. But his full strength 11th Panzer Regiment is only now assembling in random order, and already there are reports of Soviet cavalry probes around the village of Pokhlebin. The Reds have reacted quickly to the relief force's arrival.
On the 3rd December 1942 the combined arms spearhead of Lt. General Meshkin's IV Cavalry Corps makes violent contact with advance elements from Raus's 6th Panzer Division at the small village of Pokhlebin. Latter that day the newly arrived 11th Panzer Regiment hastily assembles at Kotelnikovo for a counter attack. Among the first panzer commanders ready for action is a middle-aged dentist, Major Dr. Frank Bäke. Old enough to be a father to his men, he is already loved and respected by the panzertruppen of the II. Battalion. Bäke and his battalion are the spearhead of that counter attack. The opening round of Winter Storm is about to begin. A Panzer legend is about to be born…
This scenario is available for playtesting at The Proving Grounds.
Bäke's Winter Storm I
No 2 in the CMBB Combat History series Bäke Battles: “Der Mensch” In The East”, this scenario follows on from the earlier CMBB scenario "Bäke's Prelude at Pokhlebin".
After the victory at Pokhlebin, General Raus is supremely confident in the superiority of his tank forces. In the steady rain of a brief thaw, 6th Panzer sent most of its mobile forces in a Kampfgruppe commanded by Panzer Regiment 11's Colonel Hünersdorff across the Aksay on the road toward Verkne Kumsky early on 14 December.
Encountering only light opposition at first, most of the Kampfgruppe had just arrived in Verkne Kumsky around 9am when the first Soviet combined tank and infantry attack struck the village from the north. As this attack was being repulsed, reports from both captured Soviets and the II Panzer battalion's light recon platoon of Pz IIs indicated that a large Soviet tank force was on the move southeast of Verkne Kumsky.
In order to "fully use his mobility and his full firepower to seek out the enemy in the open terrain", Col. Hünersdorff immediately ordered Major Dr. Bäke to take his reinforced II Battalion out of the village to find and destroy the reported Soviet tank force. Bäke used terrain cover to move his force some 4km south of Verkne Kumsky just to the west of the road and then turned them to the east. One of the most critical and intense tank battles in the history of the Eastern front is about to begin, and Major Bäke will be in the thick of it...
You can playtest it at The Proving Grounds
Bäke's Winter Storm II
No 3 in the CMBB Combat History series Bäke Battles: “Der Mensch” In The East”, this scenario follows on from the earlier CMBB scenario "Bäke's Winter Storm I".
15 December 1942
The bulk of Panzer Regiment 11, under the leadership of Colonel von Hünersdorff, is assigned to the forward mobile defense of Verkhne Kumksy, a critical jumping off point for the next thrust toward Stalingrad. Major Dr. Bake is deputy commander of this force. A holding force under Hauptmann Löwe is set-up in the village of Verkhne Kumsky itself.
But the tankists and motorized infantry of Colonel-General V.T. Volksii's Soviet 4th Mechanized Corps are full of confidence and grim determination too. They spearheaded the southern pincer that surrounded the 6th Army in Stalingrad and they will die before allowing the German rescue attempt to succeed. Despite the blue skies above the Kalmuk steppe another winter storm is about to break...
You can download them from The Proving Grounds where they are available for playtesting.
If you want to play against the AI then download Bäke's Winter Storm II AI
Play with AI sticking to 'computer player uses scenario default'. If playing against the AI you can give it a combat experience bonus of at least +2 to up the level of challenge!
If you want to play H2H then download Bäke's Winter Storm II H2H
Each player, in their side specific brief has important information contained therein referring to each subsequent battle. It covers intel and other important information to assist you in planning for the next action.
[ May 10, 2008, 06:39 AM: Message edited by: George Mc ]
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I'd prefer that the person contacted me before publicly releasing it. These scenarios do take a lot of time - they ain't just dashed of in an hour.
So it would be a courtesy if someone was to make changes to a scenario that they then were going to make public. I would prefer if the scenario were renamed etc.
No problem if people want to use the map to make their own - again a nice credit would be most welcome.
Cheers fur noo
george
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Passed it on - see what the findings are latters
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Cheers for the email
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Do you have a save file?
Which game version are you using - 1.06?
If yes to both could you email it to me please and I can get it checked out.
Cheers fur noo
George
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Why a bad idea? What is going to go wrong? We embrace Borg spotting and the god's eye view of the map so why get into a fuss about this small 'bug'?
Tanks were subordinated to other commanders. There are a few combat reports in Jentz where tank commanders complained about being given orders by ground pounders who had no idea of tank tactics. Hence my point above about tank units taking orders from a ground command unit. Note: For the Germans - This also happens if the ground unit is mounted up in an SPW for example. So given SPW had radios that operated on the same net as the panzers why should'nt a panzer or two take orders from an HQ riding in an SPW?
FWIW bug or not I doubt BFC will changing it any time soon
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Yeah it worked, it's strange that you can't see them go into their AI group setup zones in the editor you have to start a battle and then call a cease fire. :confused: </font>Originally posted by bodkin:</font><blockquote>quote:</font><hr />Originally posted by Frenchy:
Bodkin -
Did that work - I had to physically set the units in the appropriate start area.
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Many thnaks for all the posts guys - interesting reading, and it's cleared that one up me. Many Thanks all
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I've used this in operations where you have a personality that in RL did a lot to turn the tide of an action by their personnal leadership - so you not only have the 'personality' in a tank say, but also have em as battalion HQ - they can then 'command' that leaderless unit. Whether a bug or not I cam't say but it's been around since the games inception
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Correct.
You have to instruct the strategic AI via the AI Plans to achieve the objectives. Check out the link in my sig.
Cheers fur noo
George
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You do the deletion in the editor where you purchse the units. Check out the link in my sig - loads of info on building scenarios.
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Just delete what you don't want after purchase (You can always add em again if you want).
This is done to preserve TOE and command and control. Several threads already discussing this is you want to check em out.
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Rather than doing the whole lot in one - create your OOB piecemeal - that way you will not be overwhelmed. Also you click on a command unit and it highlights the rest of that unit so easy to move em to another part of the map then sort em out as The Louch describes.
Reinforcement units and units with an allocated AI group show their respective group number in their icon in the 3D view (bottom left hand corner).
Message to Madmatt.
in Combat Mission Shock Force 1
Posted
Check the read me list with the 1.07 patch - that'll tell what was covered.
Cheers fur noo
George