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Posts
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Days Won
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Posts posted by George MC
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Hi Bahger
Glad your enjoying Hammertime
Re the Red vehicles facing the other way. I can check that out. Before I do can you tell what version of the scenario you are playing and what version of CMSF?
Cheers fur noo
george
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Your only chance against Tigers on an open steppe map is to attempt to swarm em from close in - so you attack from differant directions. That way you might get some flank/rear shots. Doing this you'll also lose a lot of T34s, especially if the other side is using good tactics i.e. someone like another Tiger or platoon of em is standing in overwatch.
Another tactic is to use some T34s as bait - have the Tiger target em then use another platoon of T34s which you have sneaked around to their flank to then engage. You might get lucky and get a M kill (immobilise the bugger) or a damage the gun. Again be prepared to lose some T34s.
Otherwise it's PAK fronts, mines and lure em on using the T34s so the Tigers hang emselves up on the defences.
Some options
Cheers fur noo
George
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Errmmm....
I think this is positive. A couple of bits in your post err maybe too much information
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Hi Pzman
Many thanks. I take your point about a new system. At the moment and for a while I won't be in the market for any new rig, so I'll need to have my old rig just trundle along. I do plan though for next year to do a total upgrade but that's a year away and I'm keen on upping the size of CMSF maps but I need a card that can handle all that.
I'll check out costs for that card but from what I see that's my best short term option. Next year new rig!
Thanks again for your help.
Cheers fur noo
George
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I'm looking for some advice please
I'm running an ASUS P4S800 Motherboard, with a Intel® Pentium® 4 CPU 3.00GHz, 2Gb RAM and my graphics card is a BFG NVIDIA GeForce 7800 GS 256Mb (AGP).
What I am after is to see whether there are any grpahics card updates worth doing that will run CMSF and CMx1. Ideally I am looking to not have to upgrade my MB and processor.
Any advice would be useful and appreciated.
Cheers fur noo
George
ps OP System Windows XP SP2
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Have you seen the thread just below this? There are a few top tips on how to get the best from the game and your rig. I've found tweaking my graphics card settings has made some difference - see the thread two (?) below.
Cheers fur noo
George
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It's a tough one - I can kick my own butt think that's hard then someone comes along and wipes the board and says that was easy! I mind playing out "Just another day" thinking this is pretty tough and it looks like everyone who played it thought it was fun but straightforward. I think getting the balance right in any scenario CMx1 or CMx2 is always going to have an air of subjectivity about it. Still I'll keep your comments in mind - although I think my next one coming out might just creep into 'freakin hard' category - then again I'm sure someone will play it and say fun but straightforward! We'll seeOriginally posted by G B Scurlock:Some if not most of my favorite community designed scenarios are embedded in the campaigns. Is there any way to break them out to be played as individual scenarios?
Also, an observation from one who plays all the new scenarios. It seems like designers are competing to see who can design the most difficult scenarios to the point where they lose reality because they are so freakin hard. Please keep in mind that the most enjoyable ones are not necessarily the toughest to win.
Thanks for all you do guys.
Cheers fur no
george
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Adam1
Check what sides of the map you've made friendly.
Oh Can't resist!
Tsk! Tsk! Releasing a scenario that ain't finished
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You can find it over at CMMODS - search for 'gridded ground' - the designer is Mikewhl.
Cheers fur noo
george
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Hi Normal Dude
Glad you liked it.
George
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He! He! The Highland charge - effective in it's day - not so effective charging artillery firing cannister and round shot...
As an aside Culloden is just up the road from me. They've been doing a lot of work on the battlefield site. If you are ever in this part of the world it's worth a visit. It's got an atmosphere that's very unique and powerful.
Cheers fur noo
George
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Hi Wiggum
Glad you enjoyed it.
The force size is about right - pretty small scale combat teams being tasked to a local tactical mission. If I mind the brief for the Syrian side does mention that their armoured force has been under attack - hence the slightly disrupted nature of the attack.
Like all these things the US airpower is immense but in a combat situation such as this one there is always the chance that you don't get the air support you need.
Also given that the area is still occupied by civvies, having air munitions dropped on civilian centres would be pretty bad press. Hence the ROE for the task force - you can't fire on houses unless you positively ID enemy troops therin and are taking fire.
So the air attacks have come earlier, off map and when the Syrian task force has made contact with the US TF then it's too danger close to have air support flying around engaging ground targets.
Unwinnable as Blue vs Red H2H - there is a challenge for someone
Cheers fur noo
george
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Excellent stuff. I'm really enjoying this Mark
It's also pretty useful to see how you are fighting this. I'm impressed with how mutually supportive all your units are. I mist admit I do tend to sometimes err hash on and pay less attention. I'm learning though as in CMSF perhaps more so than in CMBB you get hammered if you don't use good tactics.
Cheers fur noo
George
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Hi Wiggum
Excellent job
Like the images - how do you get that effect. Pretty cool screenshots. Look forward to the next chapter.
Cheers fur noo
George
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What units?Originally posted by Exel:No. On some units some of the weapons are permanently *white*.
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Just back from my trip away hence the delay in responding.Originally posted by gibsonm:Well I’d say its another control measure.
Basically you have to clear the road (makes sense) as well as the high ground.
I’ve dropped George a note and he’ll either send me the answer or post it here himself.
My apologies for the confusion!
Mark has a slightly older version of the scenario, as he started his AAR before I uploaded a slightly revised version, which basically just corrected a couple of wee errors I had made. That aside the addition or omission of PL Oaktree will not make that much difference as to the end result
Re PL Oaktree - It's pretty much just a control feature as per the brief. Otherwise Mark is spot on with his assessment of the briefing.
Hope this helps.
Cheers fur noo
George
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I've just uploaded a slightly tweaked version. I checked it out and it does look like like some of the Syrian set-ups although they worked pre 1.07 do not work now that the LOS/LOF issues were addressed in 1.07.
Basically the scenario is the same, just I re-positioned some Syrian. Not always where you might think they would be
I've run it through quickly so it seems to be working again. Note: the new scenario does better achieve what I was after in that your recce units will have to do a better job of uncovering the Syrian assets. So if anything this version better achieves what I was after in this scenario. Still be keen to hear your feedback.
Thanks to all how posted about this.
Cheers fur noo
George
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I've just uploaded a slightly tweaked version. I checked it out and it does look like like some of the Syrian set-ups although they worked pre 1.07 do not work now that the LOS/LOF issues were addressed in 1.07.
Basically the scenario is the same, just I re-positioned some Syrian. Not always where you might think they would be
I've run it through quickly so it seems to be working again. Note: the new scenario does better achieve what I was after in that your recce units will have to do a better job of uncovering the Syrian assets. So if anything this version better achieves what I was after in this scenario. Still be keen to hear your feedback.
Thanks to all how posted about this.
Cheers fur noo
George
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Good luck Herr Bäke!Originally posted by Cuirassier:Got my first pbem file for this scenario today and am now on turn 3 and have made contact with some T-70 scouts. Herr Bake hopes some 5cm AP shells will dispatch of them quickly...
[ March 20, 2008, 01:42 AM: Message edited by: George Mc ]
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Give the tanks a differant AI group number and have em park on the painted tiles by the house. With the infantry give them their own AI group and make sure you paint the tiles only covering the buildings i.e. no overlaps outside.
Cheers fur noo
George
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Hi Guys
I'll agree with Mark - I'll wait to see what the 1.08 patch does before I tweak it. I've made no changes to AI plans or anything like that so guess it becoming easier is down to the game engine - or maybe people are just becoming more adept at modern combined arms tactics?
Cheers fur noo
george
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Try switching off the shadows in the game - there is a wee glitch with some Nivida graphics cards/drivers.
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Nope - I don't agree - I just said I don't see it as being a problem.
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Not sure it makes all that odds to me. I can see what you mean, that if the TOW are all fired then it should be the 'target' command that is not available rather than target light. I must admit I don't find it confusing or 'broke'.
Graphics card update - advice please?
in Combat Mission: Shock Force Tech Support
Posted
Hi Guys
Many thanks for the advice.
I'm looking at a 7950GT 512Mb on Ebay, so see if I get that.
Using another 7800 card linked in SLI is a no-go as I only have one AGP slot.
Thanks again guys
Cheers fur noo
George