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Webwing

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Everything posted by Webwing

  1. Sorry guys. I was play testing and saw I had forgotten a humvee in the wrong place. Nothing major but that needs fixing. I´ll upload a fixed version now.
  2. V1.1 has been uploaded to the Repository. Should be visible soon. ThePhantom, If you want to check the new version it will be in the link bellow until tomorrow. http://www.mediafire.com/file/gzjenywnmwj/Red Pepper(v1.1).rar THIS MISSION IS NOT AVAILABLE ANY MORE AT CMMODS
  3. Let´s see what I can do for you! I hesitated a bit on adding more support. But you are probably right. I had trouble finding the right place for them. Also I thought it more realist to have them arriving from the road. The purpose of the trucks is extra ammo, that´s all. I´ll see what I can do. I can win, but I guess that doesn´t mean much! If you are patient and advance with only small recon teams at first you can do it. You´ve got an hour and half to do it. But like I said maybe it´s just because I designed it and know all the weak points of the enemy. This got a lot worse(or better) with the 1.11 patch. Actually is really great to have some feedback. I have played this mission countless times but your´s is the first feedback I get. Will do. Probably today. If I don´t do it today I will probably never be able to it. Thanks again.
  4. Thanks a lot for the feedback! The trucks are there for resupply and they do have loads of ammo in them. However they are very vulnerable, you are right. What I do is have my base in the initial compound and keep all my trucks there. But yes, if you run out of ammo you either have to take the trucks forward, which is difficult or come back to resupply.
  5. travcrouse, Apparently George is gone for a while! George´s Hummertime is a classic and has had a record of downloads at CMMODS. However it was designed a long time back. Later it was updated to rebalance it for one of the patches, I can´t remember which now. The latest patches have changed the game in many crucial ways though. Just to mention one - spotting - the 1.11 patch has changed this dramatically. In Hummertime spotting as a vital part of the mission, as in any mission I guess. George has placed the enemy forces in hull down positions which at the time were already hard to spot. If you don´t spot and kill them in time, as you advance, you don´t stand a chance. I haven´t played it in a long time but I know all this from memory since I studied this scenario as I was learning how to use the editor myself. Bottom line is Hummertime is probably very un-balanced to be played with patch 1.11. And so are all missions designed before the latest patches, specially 1.10 and 1.11. -
  6. travcrouse, It´s great to be able to use the editor and tweak scenarios to your liking. There is no harm in that. Converting missions with the US to Marines is a great idea to refresh older scenarios actually. I was thinking of doing this to my own few scenarios. But I agree with George in that you shouldn´t "release" them without the permission of the original designers. Even if you are using "only" the map and putting your own mission on top. George Mc´s maps for instance are among the most detailed maps there are. Every elevation has a purpose, every house is there for a reason. These all take time to make. So please ask all the authors for permission to use their work. I hope by tweaking existing scenarios you will be bitten by the bug and start to design your own from scratch. Once you do that you will probably understand better what I´m saying. -
  7. And this feature of the game illustrated in Huntar´s image is simply essential to be able to play WEGO effectively. It gives you so much control and the game suddenly becomes a lot more enjoyable! I bet a lot of people don´t even realize it is possible.
  8. Just for the record I user Firefox 3.05 and don´t have this problem. -
  9. The rating thing is not my major concern but if the mission has some problem loading. But I downloaded it myself, once more and tested and it seems fine. Maybe the guys just don´t have the Marines after all! Thanks a lot! I´m glad you liked it!!! I was using this scenario to test on very active AI. There are also 2 (or 3?) AI plans which make for some replay value. I have all 3 missions of the Crossroads Trilogy upgraded to Marines. But I´m so short of time that I can never finish testing it. So I decide to release just the first one. That is a bit annoying. I mean, it´s ok to give a bad rating if you think the mission sucks but makes no sense to do it for a techinical problem. I could delete it and upload it again just to get rid of it. Or just delete it for good and leave it only at the repository
  10. SD, Doing missions in the editor can be very rewarding but also very frustrating at times. But after a while you learn to take advantage of it´s powerful features and also to live with the limitations. Good luck.
  11. I´ve just checked at CMMODS and there are two people complaining they can´t load the mission!? Funny thing is that the download counter there is at zero!!!! Which would mean nobody downloaded the mission there! Oh, well.
  12. If variety of Blue vs Blue is what you are looking for than the British Forces Module will soon fix that. I for one am very interested in making scenarios with Abrams vs Challenger2, Bradley vs Warrior, etc. No matter how unrealistic that is, it´s going to be a lot of fun! -
  13. SD Smack, There is no way to do this. We don´t actually have waypoints in the editor, but areas with orders and no way to choose facing. One thing that could be causing this is the Blue Friendly Direction/ Red Friendly Direction. Check this in the editor. This is important. For instance if your troops are facing a difficult situation and need to retreat they will retreat normally in that direction. Of course there are other variables in play but this is the general rule. Could it be that you started your mission with your troops in the Red Direction (eg. West) moving towards the Blue Direction (East) and this way when they stop they look back to face the enemy direction? -
  14. Thanks handihoc! Since this is the second time you mention it... Oh, it won´t be MY campaign! There are a lot of very talented designers doing it, just like it happened with the Marines. I´m doing some missions for the campaign and hopefully a few single missions as well if time permits. BF is keeping me pretty busy though, don´t you worry! -
  15. Nice pool JohnO! For most, until I win. The really good ones I go back from time to time. If the scenario is good I play it again no matter if it has several plans or not. But sure it´s nice to know things will be different every time you re play and will definitely improve the experience. It does enhance the experience. Blue vs RedAI 5) I think it´s nice to know but I, as a designer always forget to mention!
  16. Salam, Welcome! You better hurry up and learn about all the equipment in the game. The Brits are coming and you will soon have loads more to learn! -
  17. Thanks guys! I have a certain attachment to this map. I plan a US vs UK version for it as well, once the module is released. I miss designing missions but time is short. I forgot to mention it´s only playable from the Blue side. There are 3 plans for Red which should make it more interesting if you replay it. -
  18. That´s the one of the most amazing new features of this game! -
  19. V1.11 of the game. Marines Module required. Based on my old Crossroads map but totally updated. 98% Infantry Battle. I was using this mostly for testing purposes but I guess it is fun and finished enough for others to enjoy it too. Find it at the Repository or at CMMODS Have fun. -
  20. That´s interesting. In my own tests the biggest performance hits come from elevation locks. These are the black elevation points you make on the editor. As you start a map all points have the same elevation. As you click on them you lock them and they become black. The more detail you add to the elevation with more and more black points with different numbers the more you will see your loading time increase. And also this will have a huge impact on the performance of LOS calculations. Of course huge forces, trees and buildings, all affect performance. But from the maps I tested elevation locks are the one factor that has the biggest impact on performance.
  21. George, What a Christmas present! Fantastic! Thanks. -
  22. This is an awesome app. Really fantastic. People that haven´t tried mods because it was complicated now will feel much more comfortable with it. Thanks theFightingSeabee!!!!!
  23. No problme richa. Glad it worked for you. Installing and un-installing mods can be a pain once you have too many mods, and since it is all manual the processes is prone to error. This application done by theFightingSeabee is an absolute must. People that have been put away from MODs because it was complicated now will be able to use them very easily.
  24. richa, Have you tried z-Bee Mod Manager? Seems to work wonders. http://www.battlefront.com/community/showthread.php?t=85193
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