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MarkEzra

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Posts posted by MarkEzra

  1. "Mac OS? What the hell is that, a new Big Mac from McDonalds?"

    MAC is that OS that requires a version of windows be coupled with it for any use to be had of it besides web browsing and multimedia functions.

    MAC is that OS that when coupled with a copy of windows that MAC user has on a PC is usually meaning its an illegal 2nd install!

    MAC is that fan club for teeny boppers that scream for brain dead pop stars.

    MAC is that sooo stable OS that supports nothing beyond its tiny comfort zone.

    MAC does NOT just work as it becomes more and more popular

    MAC is turning japanese... ahem I meant into a PC I really think so....

    I should write one of those japanese poems ;)

    Now PC on the other hand;

    Never works

    Always needs tweaking

    Needs a degree in engineering

    Supports anything and everything.

    Allows the freedom of creation and thinking to do anything and everything especially for the smaller outfits.

    Is the home of the Microsoft duopoly - I mean bill gates owns some of MAC does he not?

    Right On My Brother....and yeah I HATED those Fuggking MAC Vs PC guy commercials and seek revenge whenever I can!

  2. The default Settings are Now These:

    11lkmbm.jpg

    Please try this test: select Attack QB. Try selecting Soviet forces (on the left-default setting)

    Select any Muj force (on the right)

    Play the scen any way you want but NOT author Mode. You should see ONLY the Soviet Forces Red Icons and, of course be able to move them, ect. If this is NOT the case:

    Please save the file, zip and send to me: mark.ezra(AT)gmail.com The(AT) means @

    I think there may be a QB Map that has design flaws.

  3. I have some jagged zig-zaggy shadows again. This was mostly solved sith SF.

    The big issue I have first is that the sound is stutering.

    Doubtful but: Will this have to anything to do with mords SF sound mod in my Z folder?

    Make sure to check your CM-A settings. The default is most likely NOT the same as your current CMSF game setting... I know cause I always forget to change them when testing ;)

  4. What was wrong with CMSF QB's is still wrong for CM-A

    What was fixed with CMSF QB's (maps/AI pathing/and more) is in CM-A

    There are also some new ideas in play that show up in CM-A.

    The AI Defender has a variable timed move to objective order that allows for an AI counter-attack. AI Defender Setup areas were placed to allow the AI to possibly hide a few troops from the Human attacker, not just defend the Objective.

    The AI Meeting Engagement Opponent has been given a set of short move orders when close to an objective that hopefully will push the Human player totally off the objective.

  5. We all want to improve the graphics but not at the expense of number crunching. That is why it's always futile to compare the graphics of any CM game with Game X-Y or Z. Maybe we just need to call it an ugly balance of priorities ;)

    (But The green trees is a snoball choice...I suggest the Mod be used) (CM-N is 100% BFC)

  6. Dear Dr. Techno:

    I assume you mean the AI in a Meeting Engagement Scen. You are describing a lack of action that was addressed a while back. I think you may have a set of early QB Maps (maybe). V1.21 AI work as advertised. I test with QB maps all the time so I have no doubts about this. Whenever the NATO Patch is released You might went to delete your QB Map file found at CMSF/Game File/Quick Battle Maps and allow the patch to install a complete new Quick Battle Maps file.

  7. It would be a good idea for you to look at completed scen/QB maps in the editor. Click on elevation and zoom out to maximum. You will see distinct contours and otherwise see just what other map designers are doing. And you should know the more locked elevation you use the slower the map will load. As you become experienced you'll find it a very natural method of map design. And one more thing: Now is the time to practice...when CM-N hits you'll really want to make maps... beautifully detailed maps!

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