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Posts posted by MarkEzra
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Oops email is markDOTezra3591ATgmailDOT.com
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Hello: I am Mark Ezra. I make Quick Battle Maps for CMx2 Titles. I really need your help. I'd like to remake the CMBO scen Wiltz by Wild Bill Wilder. To do that I need the following:
1. 2D map editor Pic showing the setup areas and elevation
2. Pics of all written docs for both sides (that includes the history and TOE for both sides)
You will need a screen capture device like fraps to create jpeg pics .I will be certain to include your name in the credits
please send me an email markDOTezraATgmailDOTcom
Thank You!
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Postman just came...still no Armata! BFC needs to get another fulfillment service...
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Glad you enjoyed a thrashing at the hands of the QB AI... makes me want to make more QB Maps. So I'd better get back to it.
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Glad you enjoyed the thrashing at the hands of the QB AI... makes me want to make more QB Maps!
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I'd like the animation to be the faster moving group shoves the slower moving group to the ground (with appropriate vocals)
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Just installed on mew computer.
Editing maps in the editor.
Creating new maps using pre-mades as templates.
Doing this sober, for reasons unknown.
Just installed on mew computer.
Editing maps in the editor.
Creating new maps using pre-mades as templates.
Doing this sober, for reasons unknown.
I do all my maps sober... I kinda ran out of options awhile back
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I have a weird request. after Kohlenklau excellent Bulge mod for CMFI there was some talk of a winter mod for CMBN. I made a very detailed map for Wardin Belgium for the battle of Wardin (501st). I hate to see the man hours wasted. Can I give it to someone on the team doing QBs, maybe they can convert it to the new Bulge game and use it, I must have spent 25 hours on that map.
Los
send it to me for qb map markDOTezra3591ATgmail.com
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CMRT QB Map file contains 178 Maps
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Its in a meeting QB map me and Doug Williams are playing at the moment. Ill update this post with the name later on when I get back from work.
Please provide the maps name and I will look into it
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Hills forest 228 is borked. I have repaired all versions and will see about gettin them in next patch.
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I removed all mods, but the problem remains (at least for the QB map I checked, "Hills - Forest 228 Attack").
Perhaps this thread should be moved to the tech support forum?
No need. I'll check the QB map and get back to you here.
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Thank you for sharing this!
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I attached a pdf file on some thoughts on how I make a QB Map.
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I'm using the border square to limit the need to root out broken enemy. The player needs only to check the actual line. But also understand that being near the obj is exercising control of the obj.
I can't do anything about the set I p areas,but the border obj style is my response to the in game yellow blotchy pattern that a fill obj paint job leaves.
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One of my most favorite time periods. Good luck with the work.
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Many a QB Map started life as a Campaign! CM Campaign and Scen designers have been generous in providing their maps for conversion into QB Maps. Players can, of course, take QB Maps and make scen or campaigns with them. But there is no function within the scope of Quick Battle Generator to take a human controlled force from one Quick battle to another. A player could take the time and work during QB Force selection to mimic such an event. But it really isn't within the scope of the Quick Battle Generator. Perhaps that's something better left to the Scen Editor. The Master Maps found in some of the CM Games would be great for that kind of thing.
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I don't have time today but I'll try to do that in the next day or so.
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The thing about CMBN early QB maps (and any new title) is the buildings and doodads can kill a map. Telephone poles gave me some real headaches in CMBN As did any number of new buildings. But QB maps is a volume driven product. So what I needed to do was put together a lot of hills and forest and open farmland in the early builds. I always have a goal of 50 attack style and 50 meeting engagement maps (that makes the QB map file count of 200). That's forces me to work fast and except some less than stellar results. The place I need to push for excellence is always the AI mapping. There can be no excuse for have assed work there.
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Thank you Mark, these are awesome.
Thank you Mark, these are awesome.
I'm especially glad as you are either a fairly new poster on the forum or an excellent lurker! Either way it's a pleasure to know the maps are being used.
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I use the word "contrived" to refer to certain designs which are meant to be a very static puzzle: there's one or two solutions, and you need "search" for them by trial and error. That doesn't make them bad scenarios necessarily. Making scenarios that pose several, dynamic challenges requires experience, skill and time.
What Kohlenkau mentions above about "blocked terrain" used to be fairly common on some of the first scenarios made for CMBN. People went a bit overboard with the bocage: bocage fields too small or with illogical entries preventing any kind of meaningful use of the land, access to the fields designed so you had to charge at a HMG/AT Gun/Inf Gun frontally, etc.
There's more subtle stuff to put you on rails. Most people don't realize it, but if you look at things, you'll tend to find stuff like maps where two-storey (or higher) buildings with windows looking on a particular direction are hard to come by or heavily defended, a treeline can be found in a most curious alignment and much thicker than any other nearby covered areas, etc. This kind of "contrived" map making I think is fair - as usually there is some way to work around that obstacle/challenge/problem rather than figuring out one very particular sequence of arty support/smoke/bounding assault.
This is bad map making, plan and simple. I recently redid a number of CMBN bocage heavy maps... all of them mine. We learn as we live... hopefully
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Thank you for the link!
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I'm playing Town-Water-Damaged (1408 X 1152) 015 Meet. I started the game as Allied Batt size Mech Inf with two Sherman's. I laid smoke and Ran one of my Mech Coy over the road bridge and took the town. But the German's have a ton of armor and have massed on the rail bridge side. I was able to kill a number of them with flank shots... gonna promote that boy if I don't get him killed first... but the Huns didn't bother with the rail bridge! They slipped across usin the low ground of the ford. Damned! Now the're headed for my Maj VP (the rail station). Time for some coffee and cookies. That's sure to help.
SEE the pic? The cookies didn't help much.
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Fantastic detail! A true work of art
Need Pics of CMBO Scen Wiltz
in Combat Mission: Beyond Overlord
Posted
Thanks. I now have all the CMBO data I'll need to reproduce this venerable scen.