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      Special Upgrade 4 Tech Tips   12/27/2016

      Hi all! Now that Upgrade 4 is out and about in large quantities we have now discovered a few SNAFUs that happen out in the scary, real world that is home computing.  Fortunately the rate of problems is extremely small and so far most are easily worked around.  We've identified a few issues that have similar causes which we have clear instructions for work arounds here they are: 1.  CMRT Windows customers need to re-license their original key.  This is a result of improvements to the licensing system which CMBN, CMBS, and CMFB are already using.  To do this launch CMRT with the Upgrade and the first time enter your Engine 4 key.  Exit and then use the "Activate New Products" shortcut in your CMRT folder, then enter your Engine 3 license key.  That should do the trick. 2.  CMRT and CMBN MacOS customers have a similar situation as #2, however the "Activate New Products" is inside the Documents folder in their respective CM folders.  For CMBN you have to go through the process described above for each of your license keys.  There is no special order to follow. 3.  For CMBS and CMFB customers, you need to use the Activate New Products shortcut and enter your Upgrade 4 key.  If you launch the game and see a screen that says "LICENSE FAILURE: Base Game 4.0 is required." that is an indication you haven't yet gone through that procedure.  Provided you had a properly functioning copy before installing the Upgrade, that should be all you need to do.  If in the future you have to install from scratch on a new system you'll need to do the same procedure for both your original license key and your Upgrade 4.0 key. 4.  There's always a weird one and here it is.  A few Windows users are not getting "Activate New Products" shortcuts created during installation.  Apparently anti-virus software is preventing the installer from doing its job.  This might not be a problem right now, but it will prove to be an issue at some point in the future.  The solution is to create your own shortcut using the following steps: Disable your anti-virus software before you do anything. Go to your Desktop, right click on the Desktop itself, select NEW->SHORTCUT, use BROWSE to locate the CM EXE that you are trying to fix. The location is then written out. After it type in a single space and then paste this:

      -showui

      Click NEXT and give your new Shortcut a name (doesn't matter what). Confirm that and you're done. Double click on the new Shortcut and you should be prompted to license whatever it is you need to license. At this time we have not identified any issues that have not been worked around.  Let's hope it stays that way Steve
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Tartari

ToW3 WW2

206 posts in this topic

ToW3 is the best of the ToW games:

- better infantry survivability (new fragmentation damage model and microrelief simulation)

- Dynamic campaigns (“strategic” map)

- mine laying and clearing, binocular view, …

- no pathfinding problems any more (that’s my opinion)

But the Korean theater is somewhat…limited.

That’s why I decided to port all the units, statics and maps of previous ToW games to make them playable with ToW3 (just had to make the filelists or to complete the existing ones and edit the extracted files).

I will make them available next week if there’s no problem for 1C/Battlefront.

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Tartari:

That would be great. I hope Battlefront/1C has no issues with it.

Thank you for all the work you put into TOW.

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@Tartari - that is an awesome endeavour. Really hope to see your work soon!

People like you & Arzok have made ToW better than ever. :)

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(...)

- no pathfinding problems any more (that’s my opinion)(...)

Yeah, unless you save/load a mission a couple of times. And suddenly all of your units go bananas. It's unbelievable that 1C couldn't come up with a patch to fix this issue. As much as I love the series, this single bug kills its third instance for me.

Although, I very much appreciate your effort, Tartari (to port the WW2 maps and units into ToW3, which must be helluva work to be done). You're my ToW guru. :)

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Thank you, Tartari. It would be nice if 1C showed as much devotion as you. Not one patch for TOW Korea. So it may be our last TOW game....

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Thanks all for the encouragements! We'll have to thank above all 1C and Battlefront and also D.Jones for the extractor!

I wanted to release ToW3 WW2 this week but I ran into problems and it will be easier to release it by steps:

1-ToW3 Kursk (ToW2 kurks units, statics and maps)

2-ToW3 Caen (ToW2 Kursk Caen addon, units, statics and maps)

3-ToW3 Afrika & Centauro

4-ToW

5-Modification/new units

6-Sound mod

ToW3 Kursk is ready, I'd need a few testers now, if you want to help, drop me a mail!

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ToW3 Kursk is ready, I'd need a few testers now, if you want to help, drop me a mail!

Very good news ! Few more steps and it will be done !

Good choice to process by step.

I am away for one week, but as soon as I will be back, I will test for you !

And make some missions... :)

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Thanks Arzok! Yes, we'll need new good missions! I'm myself planning to create a new "strategic" campaign!

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I look forweard to seeing your tour de force Tartari.

Hope to be able to help test something. Please PM me a download URL or I can send you my email address. :)

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Hey, this is very good news indeed. Thanks for the work you are putting into this Tartari.

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We all appreciate the hard work your putting into this.I personally do because its going to expand the game more.We all salute you THANX!

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You rule man! :bows:

It's awesome that there's someone willing to port stuff from the first two games into the third. I say you should be on 1C's pay list for all the effort you have put into it, and for making the third instance of the series live much longer that 1C has probably ever predicted it would. Shame on you 1C!

I'm impatiently awaiting for ye grande premiere.:)

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You rule man! :bows:

It's awesome that there's someone willing to port stuff from the first two games into the third. I say you should be on 1C's pay list for all the effort you have put into it, and for making the third instance of the series live much longer that 1C has probably ever predicted it would. Shame on you 1C!

I'm impatiently awaiting for ye grande premiere.:)

Well said.

I don't believe 1C appreciates the difference between a "Grog Wargamer" and a "general computer gamer". Grog Wargamers are (generally) willing to pay for added value in the games they play (ie Combat Mission, Armored Task Force, & Steel Beasts). Grog wargamers (generally) see their games an an investment of a great amount of time and hope the publishers support the games with enhancements and new content; even if that support comes with a price tag. It appears 1C treats this series as any other shooter game (WHICH IT CERTAINLY IS NOT). It appears they think it has a limited shelf life, therefore they will not put much added value in the game. I have always considered this a big mistake on 1C's part. This series has the potential of becoming a classic tactical sandbox.

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Hello, Tartari! If you want you may use two files from my "kursk_mp_map_03_User" map made for TOW-3 Korea'1950. These files are pathfindcells.tga and

typesai.tga. In map from TOW-2 Kursk'1943 these files are almost blank because of multiplayer fan gameplay as I'm thinking.

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sorry, but I went across a snag...

I thought that the first step was ready, but I figured out a strange problem: when I enable my mod, not only the new units type "car" are invisibile but also strangely the stock game ones. This is the only hitch in my mod which otherwise works perfectly, i am currently striving to find what is causing that.

I'll keep you informed as soon as possible.

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There is a question from Russian TOW community. Has anybody extracted folders with all Sherman's, Slugger's, Greyhound’s and Chaffee's model files from Korea sfs-files?

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no, nobody maked the filelist yet.

Well, regarding ToW3 WW2 Kurks, the type "car" vehicles do show up now in the game!

Have added all german units from the caen expansion, just have now to finish the encyclopedia data!

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