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Hand grenades effectiviness


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The perennial Combat Mission problem is one of scale. You're playing with a system that allows you to make interesting, meaningful decisions on a per-squad basis, splitting up the fire teams of a 10-12 man squad in different ways, and using that squad to mutually support itself, as well as surrounding elements, taking advantages of micro-terrain over a a matter of metres.

Then, with the exact same system, you're handed 300 men, a bunch of armour, supporting artillery and a battlefield spanning kilometres.

It would be great to have more precise micro-control over units. It would also be great to have macro-commands to automate larger-scale movements and reduce the load when commanding battalions. Compromise is important. I don't think the compromise chosen is perfect - I'm not sure any could be, - but it's pretty damn good where it is.

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