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Air Reconnaissance and Observation for World War 2


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Question: why there are no Air Reconnaissance and observation missions in WW2 game setting within Combat Mission games? 

Modern era games are providing different kinds of drones. But back in the days during WW2 Air Reconnaissance was a big thing. 

As far as I know, we dont have any Air Reconnaissance within WW2 games here right? 

I've started thinking about it after watching videos such as this one: 

I think it would be a great addition to WW2 setting. 

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7 minutes ago, Freyberg said:

A scenario designer could include that information in the briefing. Perhaps in the next version, they will make it possible to include more images.

Plus in Quick Battles, you have intel settings that let you know some of the enemy dispositions.

yea but what im saying is more of a dynamic tool. 

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49 minutes ago, Oleksandr said:

yea but what im saying is more of a dynamic tool. 

In WW II there was nothing remotely like the real time imaging that we have today. There was indeed a lot of photo recon, but it was usually something on the order of 24 hours before that intelligence filtered down to the level of army and corps command. Forget about it reaching as far down the chain of command as battalion and for companies (the level that CM was designed to modeled)...they could only dream.

Michael

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57 minutes ago, Michael Emrys said:

In WW II there was nothing remotely like the real time imaging that we have today. There was indeed a lot of photo recon, but it was usually something on the order of 24 hours before that intelligence filtered down to the level of army and corps command. Forget about it reaching as far down the chain of command as battalion and for companies (the level that CM was designed to modeled)...they could only dream.

Michael

Thank you for your comment Michael. 

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On 10/31/2019 at 2:08 PM, Freyberg said:

A scenario designer could include that information in the briefing. Perhaps in the next version, they will make it possible to include more images.

Plus in Quick Battles, you have intel settings that let you know some of the enemy dispositions.

Yes, scenario designers can set the intel strength up to full for the scenarios. This will provide ghosted icons of enemy units on start up.

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On 10/31/2019 at 7:11 PM, Michael Emrys said:

In WW II there was nothing remotely like the real time imaging that we have today. There was indeed a lot of photo recon, but it was usually something on the order of 24 hours before that intelligence filtered down to the level of army and corps command. Forget about it reaching as far down the chain of command as battalion and for companies (the level that CM was designed to modeled)...they could only dream.

Michael

I fully agree that the timeframe in CM is to short for Air Recon in the WW2 parts.

Just for Informations, if you reed Zetterling or Edwards you will find, that Air Recon often dont need 24 Hours its more 2 - 6 in really urgent situations even less. In that kind of situations, they drop casules with handwritten notices and often the div. or bat. HQ-Recon units had relay them back to HQ for usage.

BUT the second factor is, even that works partly quite well, the kind of informations are much less reliable. Because the equipment and bad friend-foe-identification,.... 

Also what we do most time in CM is force-recon because the maps are often not that big and that was often the job for the recon-units like Panzerspaehabteilungen or more often than you might think the kradschueztenbataillon / kompanie (Motocycleinfantrybataillion/company) least are really underrepresented in many games.

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