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Editor doubt: line vision forests


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Hello,

I have created a map in the editor and I would like to cover some areas with trees that impede the line of sight. I have found that the only difference between light and heavy forest is that vehicles can only enter the first, but both allow the line of sight. I have tried with the condensation of trees and the icon of a tree allows the vision and that of three I think allows less.

Could you explain to me how to make a forest impede the line of sight? Finally, do hedges allow the vision of vehicles but not that of infantry?

Thank you :)

Edited by Aquilas-ESP
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11 minutes ago, Aquilas-ESP said:

Hello,

I have created a map in the editor and I would like to cover some areas with trees that impede the line of sight. I have found that the only difference between light and heavy forest is that vehicles can only enter the first, but both allow the line of sight. I have tried with the condensation of trees and the icon of a tree allows the vision and that of three I think allows less.

Could you explain to me how to make a forest impede the line of sight? Finally, do hedges allow the vision of vehicles but not that of infantry?

Thank you :)

@womble once said the bellow which helped me.  I'm paraphrasing what he said.

Understand that "lots of trees" does not equal "good concealment for the troops". Then recognize that the terrain under the trees is the important thing; it can vary from bare dirt to heavy woods. Heavy woods is rare; most terrain under trees is "Light woods" which gives some concealment, or lesser levels of vegetation which might give almost none to standing/moving soldiers. What matters is not what terrain your troops are standing in, but how much concealment-providing terrain is between your most visible troops and the observer. If your team is in an edge AS of a light woods patch, there's probably only a couple of meters of concealment.  Being one row back in the woods will make that more like 10m. The average goes from 4m to 12m.

You can sometimes get LOS through deep woods many tiles back due to various circumstances (elevations etc and sometimes for reasons I can't really explain :D).  But what womble said above is a good general rule.  

IIRC tall hedges and bocage block line of sight for both infantry and vehicles when they are a few meters away from it (and not near a bocage gap of course).  However both can get LOS through bocage if they move up next to it and "peak" through.  

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Another useful trick is just to get in there with the ditchlock elevation tool and stick some subtle folds in the ground.....It's almost as effective as using hedges and rather easier on the eye IMHO.

Sure it's a swerve around the actual issue, but what we are after is a fun fight, no?  How we get there should be optional.  ;)

Edited by Sgt.Squarehead
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7 hours ago, Sgt.Squarehead said:

Otro truco útil es simplemente llegar allí con la herramienta de elevación de zanja y pegar algunos pliegues sutiles en el suelo ... Es casi tan efectivo como usar setos y es más fácil en el ojo, en mi humilde opinión.

Claro que es un giro hacia el problema real, pero lo que estamos buscando es una pelea divertida, ¿no? Cómo llegar allí debería ser opcional.  ;)

Thanks, I think to do it too.

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