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      Special Upgrade 4 Tech Tips   12/27/2016

      Hi all! Now that Upgrade 4 is out and about in large quantities we have now discovered a few SNAFUs that happen out in the scary, real world that is home computing.  Fortunately the rate of problems is extremely small and so far most are easily worked around.  We've identified a few issues that have similar causes which we have clear instructions for work arounds here they are: 1.  CMRT Windows customers need to re-license their original key.  This is a result of improvements to the licensing system which CMBN, CMBS, and CMFB are already using.  To do this launch CMRT with the Upgrade and the first time enter your Engine 4 key.  Exit and then use the "Activate New Products" shortcut in your CMRT folder, then enter your Engine 3 license key.  That should do the trick. 2.  CMRT and CMBN MacOS customers have a similar situation as #2, however the "Activate New Products" is inside the Documents folder in their respective CM folders.  For CMBN you have to go through the process described above for each of your license keys.  There is no special order to follow. 3.  For CMBS and CMFB customers, you need to use the Activate New Products shortcut and enter your Upgrade 4 key.  If you launch the game and see a screen that says "LICENSE FAILURE: Base Game 4.0 is required." that is an indication you haven't yet gone through that procedure.  Provided you had a properly functioning copy before installing the Upgrade, that should be all you need to do.  If in the future you have to install from scratch on a new system you'll need to do the same procedure for both your original license key and your Upgrade 4.0 key. 4.  There's always a weird one and here it is.  A few Windows users are not getting "Activate New Products" shortcuts created during installation.  Apparently anti-virus software is preventing the installer from doing its job.  This might not be a problem right now, but it will prove to be an issue at some point in the future.  The solution is to create your own shortcut using the following steps: Disable your anti-virus software before you do anything. Go to your Desktop, right click on the Desktop itself, select NEW->SHORTCUT, use BROWSE to locate the CM EXE that you are trying to fix. The location is then written out. After it type in a single space and then paste this:

      -showui

      Click NEXT and give your new Shortcut a name (doesn't matter what). Confirm that and you're done. Double click on the new Shortcut and you should be prompted to license whatever it is you need to license. At this time we have not identified any issues that have not been worked around.  Let's hope it stays that way Steve
    • Battlefront.com

      Forum Reorganization   10/12/2017

      We've reorganized our Combat Mission Forums to reflect the fact that most of you are now running Engine 4 and that means you're all using the same basic code.  Because of that, there's no good reason to have the discussion about Combat Mission spread out over 5 separate sets of Forums.  There is now one General Discussion area with Tech Support and Scenario/Mod Tips sub forums.  The Family specific Tech Support Forums have been moved to a new CM2 Archives area and frozen in place. You might also notice we dropped the "x" from distinguishing between the first generation of CM games and the second.  The "x" was reluctantly adopted back in 2005 or so because at the time we had the original three CM games on European store shelves entitled CM1, CM2, and CM3 (CMBO, CMBB, and CMAK).  We didn't want to cause confusion so we added the "x".  Time has moved on and we have to, so the "x" is now gone from our public vocabulary as it has been from our private vocabulary for quite a while already.  Side note, Charles *NEVER* used the "x" so now we're all speaking the same language as him.  Which is important since he is the one programming them
sburke

Vet Question - Tank infantry cooperation

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1 hour ago, Bud Backer said:

You can achieve the same effect by dropping your knickers with your bum in the window. That “flash” will allow your men to storm the place effectively. :lol:

The ptsd for the enemy pixeltruppen is a lot more severe though. 

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2 hours ago, c3k said:

There goes my plan to poke a tank gun muzzle into a building's window, pull the trigger, and then storm in with my troops. 

Quite a few years ago I read a book by a sergeant who commanded a platoon of M48s in Vietnam. On of the things he described was his technique for bunker busting, which was to order his driver to drive right up to the bunker until the muzzle of the cannon was up against the firing slit of the bunker and then to fire a round. Anybody inside the bunker not killed by the muzzle blast was probably finished off by the shell (I don't recall whether it was a HEAT round or a HESH).

Michael

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4 hours ago, Michael Emrys said:

Quite a few years ago I read a book by a sergeant who commanded a platoon of M48s in Vietnam. On of the things he described was his technique for bunker busting, which was to order his driver to drive right up to the bunker until the muzzle of the cannon was up against the firing slit of the bunker and then to fire a round. Anybody inside the bunker not killed by the muzzle blast was probably finished off by the shell (I don't recall whether it was a HEAT round or a HESH).

Michael

That has to be very uncomfortable for a tank crew especially with the widespread use of RPG's in Nam. All it takes is one round at that range.

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Generally as a tanker:

1. We don't like infantry close by.  If something happens and I need to move the tank, I don't want to think about if I'm going to run over friendly forces.  Moving close was also something we avoided, as infantry was safer in the terrain, while we were often safer where we could maneuver (like not open, but think rolling terrain that you can get some hull down on).  Generally we practiced the push-pull method, whoever could best handle the terrain went first, and "pulled" the other unit behind them.  So like infantry would move into the village and clear a path for friendly armor, if the armor needed to come forward, the infantry protected and guided the tank to a position to support them, vs the tank literally moving with the infantry, while tanks moving across open desert would set up in a support by fire to allow the infantry advance into a small village.

Supporting doesn't have to mean close, just so long as we can still put fire on similar targets.

2. In terms of infantry close, it does happen sometimes.  our rule of thumb was third road wheel back was "safe.  for main gun operations.  I feel this was likely conservative, but noone likes bleeding from their eardrums so that's pretty okay.  Behind the tank, to include literally standing behind the tank, or head out when the gun was in action from the TC's hatch had no adverse affects.  

So yeah, space is helpful, and lets you get things.  You don't want your infantry hugging you because it slows you down and makes your life difficult.  When operating close additional coordination is also usually required in as far as making sure friendly locations are known (by markings or things like phase lines). 

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15 hours ago, panzersaurkrautwerfer said:

Generally we practiced the push-pull method, whoever could best handle the terrain went first, and "pulled" the other unit behind them.  So like infantry would move into the village and clear a path for friendly armor, if the armor needed to come forward, the infantry protected and guided the tank to a position to support them, vs the tank literally moving with the infantry, while tanks moving across open desert would set up in a support by fire to allow the infantry advance into a small village.  Supporting doesn't have to mean close, just so long as we can still put fire on similar targets.  

Interesting information.  Thanks for posting.  +1

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