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Wiggum15

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  1. Downvote
    Wiggum15 got a reaction from A Canadian Cat in When should BFC start to develop a CMx3 engine ?   
    ...i actually think the fanboys and yes-sayers are irrelevant, to much of them here, CM will never improve that way.
    BFC could release utter trash or just a reskinned version of CMSF as CMSF 2.0 and you would go ape**** about it.
    They can not answer questions or bug reports for months and nobody sees a problem with that.
  2. Downvote
    Wiggum15 got a reaction from A Canadian Cat in When should BFC start to develop a CMx3 engine ?   
    So ChrisND and Steve both posted in the forums today, yet we still did not get any response of them concerning the old engine flaws and how they try to improve or what really will be "new" in the Bulge game or what their thoughts about a possible CMx3 engine are.
  3. Downvote
    Wiggum15 got a reaction from A Canadian Cat in When should BFC start to develop a CMx3 engine ?   
    Sorry but that tells me that you are a unconvincible CMx2 fanboy.
    You are unable to accept the fact that "Mius Front" has some great features...
    https://www.youtube.com/watch?v=tGv5QYmQT0c
    https://www.youtube.com/watch?v=HbvjgWqPBis
    https://www.youtube.com/watch?v=ZPQA5-VWVXU
    https://www.youtube.com/watch?v=-eCET3VCztU

    If you would have said that you wish CM had some of those features but still think CMx2 looks overall better or something i would accept that, but to say "i'm not one bit impressed...when compared to CM..." is just a joke.
    Guys watch the videos and then think again, he said "i'm not one bit impressed...when compared to CM..." !

    ...and what just made me fall of my chair is that you said "The shadowing seems far inferior to CM..."...wow, shows me how abnormal your connection to CMx2 is.
    Really, please stay realistic at least.
  4. Downvote
    Wiggum15 got a reaction from A Canadian Cat in Brief overview of where CM is headed   
    So you are now the one who decides what kind of posts is allowed ?
    Please stop this childish behavior.
    What i posted was a question about a possible fix in the Bulge game, its perfect on-topic !

    Because i think your post is really rude toward me (calling me a attention deprived child) i reported it.
  5. Downvote
    Wiggum15 got a reaction from A Canadian Cat in Is it me?   
    Wow, you reached a new low with this post sburke...

    No, you DONT criticize how CM handles Bridges !
    If that was the case you would stard threads about it and ask BFC why they did not fix it in 8 years.
    You have a strange desire to always be polite toward BFC, thats why you never would ask them harsh questions or demand a answer from them.

    Then you try to get this thread closed...
    That typical, get the critic banned or derail his threads so they got closed...again, very mature.

    And about World Cup, as far as i know Germany won it, i mean the real thing not the Women's thing nobody cares about.
    And i guess you care as much about football as i care about American Football or Women's "soccer"...
    Thats so childish but you still got me to answer this...i know thats your plan because you want m,e banned or at least this thread closed...
  6. Downvote
    Wiggum15 got a reaction from 4TheFront in Graphics suck?!!?!?!   
    I dont like all the "uhh poor Battlefront" talk here.
    They sell games to people, those games are not cheap, especially when you consider that they use the same engine since 8 years now.
    That they dont care about simple things that modders like Kieme do in a few days could be considered disrespectful to their loyal customers.
  7. Upvote
    Wiggum15 reacted to Wiggum15 in CMBN or CMFI?   
    But keep in mind the scenarios and campaigns are NOT updated or tested with the v3.0 upgrade !
    Dont expect new features like AI trigger in the scenarios (which greatly enhance the capability's of the AI)
    Expect some bugs in the scenarios due to changes made in the patches.
  8. Downvote
    Wiggum15 got a reaction from Steven482 in Brief overview of where CM is headed   
    But with Upgrade 4.0 still using the outdated CMx2 engine i doubt we will see much improvement in key areas.
    Instead on focusing on keeping the old car driving through the addition of a new oil filter, a spoiler and new tires it would be time to move on and invest into a new car.
    If money or know-how is the problem...well there is kickstarter, i think we all would support you.

    Another thing i dont like is that we now have it Official, the bulge game will only include "minor" changes.
    No new trench/foxhole system. No significant gameplay enhancements, no fix for long standing technical issues.

    Sorry, iam disappointed !
    (But thanks for the heads-up Steve)
  9. Upvote
    Wiggum15 reacted to slysniper in Auto smoke dispenser, should players have more control   
    I have a love hate relationship with the way the game presently does Auto Smoke with the units.
     
    Yes I know this Topic has been there from since the games first release.
     
    I have created my own tactics to work around the games way of using Smoke. Since it drives me crazy to have units pop smoke at times when I do not want it, I basically make sure to run a few units out of smoke early before major contact and keep others in the formation with it so at least I have the option of which one I will lead with and if I want it popping smoke or not.
     
    So if I have a enemy unit I want to make sure I am going to fire on just on the other side of a vision block, I am running the unit that does not have any smoke. If I am going somewhere blind as to what the enemy has, I lead with a unit with smoke.
     
    But then it crossed my mind again on how stupid the present system is.
     
    So here again is a some thoughts of how it might be able to change.
     
    Why not have a option as to if you want the unit to auto place smoke or not, then at least the player has control of that much of the feature, at least I would not need to waste smoke to make the not happen as a feature.
     
    Then it crossed my mind, that no matter which option is chosen, there is times I would want auto smoke  no matter what. So when the button is in the off mode, the tank would still deploy smoke if
     
    It is being lazed and it presently cannot see any enemy unit.
    it presently sees a enemy unit that can destroy it, but it cannot really destroy the enemy unit
    it has been hit by a round from something that could of killed it but has survived.
     
    Now if the button for auto smoke is on, then it would pop smoke as it presently does.
     
     
    I see this as a possible easy way to really improve the present auto smoke options.
     
     
    please give input as to what you think or if you at least agree that something should be done as to how auto smoke presently functions
     
     
  10. Downvote
    Wiggum15 got a reaction from E4Grunt in Brief overview of where CM is headed   
    The problem is that CMx2 runs rather badly even on some, high-end PC's (drops below 25FPS on medium sized battle) if you not significantly reduce details (mostly models).
    That should not happen.
    Also, the loading times are too long. Loading big CMBS scenarios takes me and others 5min...
    I hope this can be greatly improved !

    @ Steve
    Im not trying to Troll.
    Would a troll have supported you by buying CMAK, CMSF, Marines Module, British Module, CMBN, v3.0 Upgrade and CMBS !
    All i do is criticize some aspects.
  11. Downvote
    Wiggum15 got a reaction from 4TheFront in Brief overview of where CM is headed   
    You will have to buy two separate keys each 10$ (remember, scenarios are not updated and are probably not working correctly).
    Its insane how long it takes to get the new Repository working...maybe better just use dropbox and let people post links...
  12. Upvote
    Wiggum15 reacted to Wiggum15 in Brief overview of where CM is headed   
    This !
    Combined with:
    Allow Broken troops to rout off the map edge in all cases if they're still running away and they hit it; if they leave from within a setup or exit zone, they're not counted as casualties;if they leave off an unmarked edge, they're MIA. Improve the TacAI so it's more aware of what's around it and can react to that knowledge. Including more surrendering when cut off, surrounded and about to be wiped out. Especially allow it to abort/reschedule script movement orders when it's being forced to run a gauntlet. This would finally improve CMx2 infantry and overall combat behavior which has been neglected since ages.
    Will such improvements be in the Bulge game Steve ?
     
    Really, i could not care less about new scenario packs, a few new models or texture ( and  i think there are many players who think like that).
    What i care for are REAL gameplay improvements that enhance the way combat works in Cmx2 !
  13. Upvote
    Wiggum15 got a reaction from Kobradelta1000 in Brief overview of where CM is headed   
    Thats very rude and insulting !
    What you do is basically pressure the admins to ban me...a move i think is very childish.
    Iam not the only one who posted slightly "off" topic stuff. Look at the requests for specific vehicles...
    If you hate me (for whatever reason) then put me on your ignore list and leave me alone.

     
    Oh, i already tried that with a assault rifle in my hands and a anti-tank rocket on my back...
    The point is, you cant compare real terrain with CM terrain and you cant compare real infantry movement with CM movement, especially all the "micro" movement like raising your head high enough to get LOS or similar.
    Thats why i think they need to work on this issue.
     
    The problem is that many CM maps are so small that your units will spot and "murder" the fleeing enemys anyway.
    What you suggested is kind of a "workaround" but still i think we need more AI features regarding routing and surrendering for a more realistic gameplay.

    So, i think despite the fact that many here are very rude towards me iam still behave civilized.
    If Steve does not want this discussion here he maybe can just exclude it into a "new" thread if this is possible with the forum software.
  14. Downvote
    Wiggum15 reacted to A Canadian Cat in Too cool not to share straight away!   
    Thank you - not a fan of that show so totally missed all that.
  15. Upvote
    Wiggum15 reacted to Wiggum15 in Would these be good/possible features for the upcoming ver 4.00?   
    I would say these would be good/possible features for the upcoming Bulge game.
    Now the question is what does BFC think are "minor" improvements ?
    As it has been stated by Steve the Bulge game will include such "minor" gameplay improvements.
  16. Upvote
    Wiggum15 got a reaction from waclaw in Brief overview of where CM is headed   
    3.0 Upgrade is also separately...
    And looks like the "Battle Pack" will need CMBN 3.0 + All Modules (including vehicle pack)...
  17. Downvote
    Wiggum15 got a reaction from E4Grunt in Would these be good/possible features for the upcoming ver 4.00?   
    I would say these would be good/possible features for the upcoming Bulge game.
    Now the question is what does BFC think are "minor" improvements ?
    As it has been stated by Steve the Bulge game will include such "minor" gameplay improvements.
  18. Downvote
    Wiggum15 got a reaction from 4TheFront in Brief overview of where CM is headed   
    Ah, ok.
    But what womble wrote: "Ignore him, he is just a troll" is not rude ?
    I guess some people here can post whatever they want (be it aggressive or rude or insulting), look at the abuse Kettler is taking from some persons here...while other will get banned after being so rude and agressive to say "Who said its only about the hide command ? Its more about Spotters' posture overall."
  19. Downvote
    Wiggum15 got a reaction from A Canadian Cat in Is it me?   
    @ MikeyD

    Now can you tell me how snow will be modeled ?
    Will there be different snow tiles simulating deep snow ?
    Will it actually look like deep snow or will it just be flat ?
    Will there be reworked trench-foxhole models and other forms of protected fighting positions (overhead protection) ?
    Will there be "reinforced/prepared" buildings ?
    Will there be "snow" weather, i mean actuall snow i can see falling ?
    Will the buildings be recycled from the Normandy game or are they all/mostly new models ?
    Will the infantry movement (formations !) get a update ?
    Will the TacAi be improved ?
    Will night combat (Flares/LOS) be improved ?
    Will there be a "Use Road command" ?
    Will there be new AI trigger features ?
    How much of the content is recycled (1944 again again...) ?

    Is there a new feature that enhances the gameplay like "action phase SOP's" ?
    Imagine you could choose a SOP like -> "evade enemy fire" plot a few reverse waypoints back into cover or a fast waypoint behind a building.
    You start the turn, your Sherman hunts forward, receives AT fire and rushes forward over the open field behind a barn...
    Just something that gives the gameplay more depth ?

    No (huh, i thought it will be the "new" CM game) ?
    So its just a new TO&E (modders cant touch this) + new scenarios + some new textures + a few new models (again, modders cant touch this)
    Doesent this sound more like a 20$ DLC for you too ?
    Tell us, what the great deal about the Bulge game...whats "new" ?

    You cant forever hide behind the "wow look at our well researched TO&E" while your engine is a rusty old thing full of flaws...except you are JTS...
     
    ...there are only a few things the ordinary german cares less about then women playing soccer.
  20. Downvote
    Wiggum15 got a reaction from 4TheFront in Brief overview of where CM is headed   
    Then can you tells us why you think BFC should think its not worthwhile ?
    Currently, infantry combat is in a bad condition and full of immersion breakers like cluster ****ing beaten up enemy units at map edges waiting for you to annihilate them.
  21. Downvote
    Wiggum15 got a reaction from E4Grunt in Brief overview of where CM is headed   
    This !
    Combined with:
    Allow Broken troops to rout off the map edge in all cases if they're still running away and they hit it; if they leave from within a setup or exit zone, they're not counted as casualties;if they leave off an unmarked edge, they're MIA. Improve the TacAI so it's more aware of what's around it and can react to that knowledge. Including more surrendering when cut off, surrounded and about to be wiped out. Especially allow it to abort/reschedule script movement orders when it's being forced to run a gauntlet. This would finally improve CMx2 infantry and overall combat behavior which has been neglected since ages.
    Will such improvements be in the Bulge game Steve ?
     
    Really, i could not care less about new scenario packs, a few new models or texture ( and  i think there are many players who think like that).
    What i care for are REAL gameplay improvements that enhance the way combat works in Cmx2 !
  22. Downvote
    Wiggum15 got a reaction from A Canadian Cat in Is it me?   
    I know you cant read my post because you put me on your "ignore list" (how mature is that ?)...
    Childish is only your talk about "winning"...this is not about winning (whos winning, you because you got another critic to shut up or got him banned ?!), its about a combined effort (from the community AND from BFC) to improve CM !
  23. Upvote
    Wiggum15 reacted to Wiggum15 in Brief overview of where CM is headed   
    Thats very rude and insulting !
    What you do is basically pressure the admins to ban me...a move i think is very childish.
    Iam not the only one who posted slightly "off" topic stuff. Look at the requests for specific vehicles...
    If you hate me (for whatever reason) then put me on your ignore list and leave me alone.

     
    Oh, i already tried that with a assault rifle in my hands and a anti-tank rocket on my back...
    The point is, you cant compare real terrain with CM terrain and you cant compare real infantry movement with CM movement, especially all the "micro" movement like raising your head high enough to get LOS or similar.
    Thats why i think they need to work on this issue.
     
    The problem is that many CM maps are so small that your units will spot and "murder" the fleeing enemys anyway.
    What you suggested is kind of a "workaround" but still i think we need more AI features regarding routing and surrendering for a more realistic gameplay.

    So, i think despite the fact that many here are very rude towards me iam still behave civilized.
    If Steve does not want this discussion here he maybe can just exclude it into a "new" thread if this is possible with the forum software.
  24. Upvote
    Wiggum15 got a reaction from Bulletpoint in Would these be good/possible features for the upcoming ver 4.00?   
    I would say these would be good/possible features for the upcoming Bulge game.
    Now the question is what does BFC think are "minor" improvements ?
    As it has been stated by Steve the Bulge game will include such "minor" gameplay improvements.
  25. Downvote
    Wiggum15 got a reaction from cool breeze in Brief overview of where CM is headed   
    But with Upgrade 4.0 still using the outdated CMx2 engine i doubt we will see much improvement in key areas.
    Instead on focusing on keeping the old car driving through the addition of a new oil filter, a spoiler and new tires it would be time to move on and invest into a new car.
    If money or know-how is the problem...well there is kickstarter, i think we all would support you.

    Another thing i dont like is that we now have it Official, the bulge game will only include "minor" changes.
    No new trench/foxhole system. No significant gameplay enhancements, no fix for long standing technical issues.

    Sorry, iam disappointed !
    (But thanks for the heads-up Steve)
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