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      Special Upgrade 4 Tech Tips   12/27/2016

      Hi all! Now that Upgrade 4 is out and about in large quantities we have now discovered a few SNAFUs that happen out in the scary, real world that is home computing.  Fortunately the rate of problems is extremely small and so far most are easily worked around.  We've identified a few issues that have similar causes which we have clear instructions for work arounds here they are: 1.  CMRT Windows customers need to re-license their original key.  This is a result of improvements to the licensing system which CMBN, CMBS, and CMFB are already using.  To do this launch CMRT with the Upgrade and the first time enter your Engine 4 key.  Exit and then use the "Activate New Products" shortcut in your CMRT folder, then enter your Engine 3 license key.  That should do the trick. 2.  CMRT and CMBN MacOS customers have a similar situation as #2, however the "Activate New Products" is inside the Documents folder in their respective CM folders.  For CMBN you have to go through the process described above for each of your license keys.  There is no special order to follow. 3.  For CMBS and CMFB customers, you need to use the Activate New Products shortcut and enter your Upgrade 4 key.  If you launch the game and see a screen that says "LICENSE FAILURE: Base Game 4.0 is required." that is an indication you haven't yet gone through that procedure.  Provided you had a properly functioning copy before installing the Upgrade, that should be all you need to do.  If in the future you have to install from scratch on a new system you'll need to do the same procedure for both your original license key and your Upgrade 4.0 key. 4.  There's always a weird one and here it is.  A few Windows users are not getting "Activate New Products" shortcuts created during installation.  Apparently anti-virus software is preventing the installer from doing its job.  This might not be a problem right now, but it will prove to be an issue at some point in the future.  The solution is to create your own shortcut using the following steps: Disable your anti-virus software before you do anything. Go to your Desktop, right click on the Desktop itself, select NEW->SHORTCUT, use BROWSE to locate the CM EXE that you are trying to fix. The location is then written out. After it type in a single space and then paste this:


      Click NEXT and give your new Shortcut a name (doesn't matter what). Confirm that and you're done. Double click on the new Shortcut and you should be prompted to license whatever it is you need to license. At this time we have not identified any issues that have not been worked around.  Let's hope it stays that way Steve


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  1. I played it as well (actually have video of it). It isn't a bad scenario, but like almost all scenarios in that campaign it is a bit too large to play properly, in my view. I am also not a big fan of how CM2 handles line of sight in this kind of terrain, which makes many engagements kind of annoying.
  2. I think this is more of a problem on the Eastern Front than in Normandy.
  3. Considering how many Fausts were captured in Bagration, it would be cool to see Soviet troops with Panzerfaust 30s in the late war module.
  4. Yeah I think the M91/30 never fell out of use. I'm a developer for the Forgotten Hope 2 Mod and when we did our Eastern Front expansion, we decided to only put the M44 on our 1945 map.
  5. Thanks. I wonder if the second MGs in those squads were sometimes in short supply and they used the AVT40 instead.
  6. A 1943 platoon had how many people in each squad then? And did they use the 2 lmg squads like in the game?
  7. Too bad about Chris, hope he gets better. I am certainly looking forward to the new Italian module, although I have some reservations about 4.0.
  8. I only play the WW2 games because that era is my interest.
  9. Actually, from my research I get the impression that the infantry was quite well equipped with personal weapons in the Ardennes, at least when it comes to assault rifles and the like.
  10. Certainly looking forward to the WW2 modules! The CMSF stuff is of no interest to me, but I have enough WW2 content to let other people have some fun as well
  11. First of all: Have you tried the German Market Garden campaign? I quite liked that one. Secondly, on the topic of the campaigns: I have played on my Youtube channel the Russian Campaign and the German Market Garden campaign, as well as lots of other campaigns "off camera). In my eyes you can't really judge the campaigns in general, but on an individual basis. Road to Montebourg, Scottish Corridor and Road to Nijmegen are all made by Papertiger and are similar in style. I have a love hate relationship with them. I love their attention to detail, their graphical fidelity that always seems a cut above the others, the historical correctness and the huge amount of work that obviously went into them. Most of the scenarios have force sizes that (in my eyes) are manageable in CM. Problem is: They are hard, and not necessarily in a good way. Many people say they have too short time limits and to a degree that might be true, but I think that is not the actual problem. The problem is that they often leave very little room for error, which in CM is always dangerous because of what in commercial games is often called "RNGesus", meaning the element randomness. I have played CM turns several times and often extremely different results came from the same order. This is in itself not bad and belongs into a military simulation, but in many PaperTiger missions you feel that one mistake will f.... your whole scenario over, and by extension the campaign. Sometimes not even a mistake, but just sheer bad luck. The scenarios are designed with such little tolerances that the little annoyances of randomness and the CM engine are magnified. This leads to frustration, especially since, as Pericles pointed out, CM campaigns represent a considerable investment of free time. Anyway, the other campaigns he mentioned I haven't tried (yet), so I can't comment, but some short reviews of those I played (or started to play): CM BN Road to Montebourg - See above, but was in my eyes the best of the PaperTiger campaigns, engine changes might have messed it up. That is another danger if you script the scenarios this much, btw. Road to Nijmegen - See above, don't think I finished it ever. Scottish Corridor - See above, don't think I ever finished the bonus battle Kampfgruppe Engel - Kind of in progress (had a long pause for other reasons), seems quite good so far A moment in time - Quite good, but one unwinnable scenario that left me scratching my head as to why it was in there CM FI Troina Campaign - Almost bit through my laptop due to the incredibly frustrating and unfair second level. Apparently this was fixed at some point, but tbh it seemed like the whole thing was one annoying and frustrating infantry slog through artillery fire. Monte Cassino - Same, really frustrating in a boring kind of way Raging Buffalo - Very good campaign, varied scenarios, great maps, manageable force size, some unusual vehicles to fight against Foiling Fustian - One of the best campaigns, very weird forces, infantry focused, interesting scenarios and maps Conrath - Spot the at-guns, bombard them, roll through map, repeat. Rather boring, can't remember if I ever finished it, so not a good sign. CM RT Hammer's Flank - Good campaign, forces a bit big and "unpersonal", but some great scenarios in there. Terrain sometimes a bit boring. So all in all a mixed bag, although I haven't played all of them and some of the ones I don't like might be good in other people's eyes. Who knows, maybe someone enjoys storming one nondescript hill after the other, so the Monte Cassino on might be right up that person's alley.
  12. Also some handweapons were hastily made back then. Korovin M1941 smg Bezruchko-Vysotskiy smg
  13. Note that lend lease tanks often came with crew weapons:
  14. Interesting stuff! I actually made the same map for Forgotten Hope 2 a few years back:
  15. IIRC they even had some of the latest, very rare model, with the high velocity autocannon. edit: