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    • Battlefront.com

      Special Upgrade 4 Tech Tips   12/27/2016

      Hi all! Now that Upgrade 4 is out and about in large quantities we have now discovered a few SNAFUs that happen out in the scary, real world that is home computing.  Fortunately the rate of problems is extremely small and so far most are easily worked around.  We've identified a few issues that have similar causes which we have clear instructions for work arounds here they are: 1.  CMRT Windows customers need to re-license their original key.  This is a result of improvements to the licensing system which CMBN, CMBS, and CMFB are already using.  To do this launch CMRT with the Upgrade and the first time enter your Engine 4 key.  Exit and then use the "Activate New Products" shortcut in your CMRT folder, then enter your Engine 3 license key.  That should do the trick. 2.  CMRT and CMBN MacOS customers have a similar situation as #2, however the "Activate New Products" is inside the Documents folder in their respective CM folders.  For CMBN you have to go through the process described above for each of your license keys.  There is no special order to follow. 3.  For CMBS and CMFB customers, you need to use the Activate New Products shortcut and enter your Upgrade 4 key.  If you launch the game and see a screen that says "LICENSE FAILURE: Base Game 4.0 is required." that is an indication you haven't yet gone through that procedure.  Provided you had a properly functioning copy before installing the Upgrade, that should be all you need to do.  If in the future you have to install from scratch on a new system you'll need to do the same procedure for both your original license key and your Upgrade 4.0 key. 4.  There's always a weird one and here it is.  A few Windows users are not getting "Activate New Products" shortcuts created during installation.  Apparently anti-virus software is preventing the installer from doing its job.  This might not be a problem right now, but it will prove to be an issue at some point in the future.  The solution is to create your own shortcut using the following steps: Disable your anti-virus software before you do anything. Go to your Desktop, right click on the Desktop itself, select NEW->SHORTCUT, use BROWSE to locate the CM EXE that you are trying to fix. The location is then written out. After it type in a single space and then paste this:

      -showui

      Click NEXT and give your new Shortcut a name (doesn't matter what). Confirm that and you're done. Double click on the new Shortcut and you should be prompted to license whatever it is you need to license. At this time we have not identified any issues that have not been worked around.  Let's hope it stays that way Steve
    • Battlefront.com

      Forum Reorganization   10/12/2017

      We've reorganized our Combat Mission Forums to reflect the fact that most of you are now running Engine 4 and that means you're all using the same basic code.  Because of that, there's no good reason to have the discussion about Combat Mission spread out over 5 separate sets of Forums.  There is now one General Discussion area with Tech Support and Scenario/Mod Tips sub forums.  The Family specific Tech Support Forums have been moved to a new CM2 Archives area and frozen in place. You might also notice we dropped the "x" from distinguishing between the first generation of CM games and the second.  The "x" was reluctantly adopted back in 2005 or so because at the time we had the original three CM games on European store shelves entitled CM1, CM2, and CM3 (CMBO, CMBB, and CMAK).  We didn't want to cause confusion so we added the "x".  Time has moved on and we have to, so the "x" is now gone from our public vocabulary as it has been from our private vocabulary for quite a while already.  Side note, Charles *NEVER* used the "x" so now we're all speaking the same language as him.  Which is important since he is the one programming them

Ts4EVER

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  1. Recently played the "Fight at Vallebruca" scenario from CM : FI:
  2. License Error

    Yes that solved it, thanks.
  3. License Error

    Thanks! Probably that big windows update.
  4. License Error

    Hi, when trying to start CMFI I get this message: License Error There was an error with your license. Please contact your vendor for assistance. It's CMFI + Gustav Line but no 3.0 or 4.0 upgrade. Never upgraded outside of the content updates, in fact.
  5. Jäger Division

    I stand corrected then, very interesting. edit: also interesting that they had the "MP Erma", I assume this refers to the EMP35?
  6. Jäger Division

    In earlier Kstns, MP43s were also just called MPs. In fact, before they were renamed to "Sturmzug", the units to be equipped completely with MP43s were called "MP-Zug" for a while. This is also why in many older wargames "Volksgrenadiers" were modelled with high numbers of MP40 instead of Stgs. The Germans never planned to issue 9mm SMGs en masse, however, they always planned to replace SMGs and Rifles with MP43s. The light infantry kstns were the first to receive this new organization. I doubt they actually managed to implement this, but I am reasonably sure that they always meant MP43s in those kstns, along with some others from late 1943, early 1944 (cavalry and begleit infantry for instance).
  7. Jäger Division

    Interesting data, thanks. So would you agree that the amount of MP40s in the Gebirgsjäger squads in FB is a bit too high?
  8. Jäger Division

    Are you sure about the MP40 allocation? I am asking because German kstns usually only mention "Maschinenpistole" and starting in 1944 that usually means MP43s, especially when used en masse by infantry. Only in the later toe's did they rename this to "Sturmgewehr". If you look at these pictures from February 1944, showing members of a Skijäger unit (which might have used that same light infantry toe), you will notice that they use MP43s in considerable numbers: I have never heard of a single case where the Germans wanted to issue massed 9mm smgs, it was always about the new assault rifle concept. MP40 production certainly never increased to accommodate this, in fact, they got replaced in production by the MP43 and later in the war the Germans bought additional Beretta smgs instead of making more MP40s. This is also a problem I have with the Gebirgsjäger TOE in Final Blitzkrieg: In my opinion the amount of MP40s is unrealistic, these were meant to be StG44s at this point. Now, would they have enough StGs? Probably not, but they certainly wouldn't have enough MP40s to make good the shortfall.
  9. WW2 TO&E

    The soviets received some bazookas per lend lease but seem to have rarely used them. I know of one photo taken during the Vistula crossings, showing a soviet sapper with an early model (M1) Bazooka. They seem to have used them as engineering equipment.
  10. More Sturmgewehr 44's please!!!

    No, the StG44 was replacing the MP40 in production. In fact, I think the MP40 is a bit over represented in VG companies in this game, not to mention the Gebirgsjäger units where the "MP" from the TOE was apparently taken to mean MP40 (It meant StG44s). Missing StG44s were usually not replaced by additional MP40, but G43s, Beretta smgs or just K98ks.
  11. Nice stuff. The modern games are of no interest to me, but I am looking forward to the expansions for Italy and Red Thunder. Especially Red Thunder feels a bit "generic" in its present state, with many kind of cookie cutter scenarios. It will be nice to get some more content here.
  12. My rule of thumb when seeing the first AI spotting rounds is to move the first unit that made contact with the enemy. Chances are they are the ones targeted.
  13. It was used in Normandy by one of the Armored Divisions involved in Cobra, as well as the 30th infantry. They got rid of it because of friendly fire, since camo was associated with the Germans.
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