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    • Battlefront.com

      Special Upgrade 4 Tech Tips   12/27/2016

      Hi all! Now that Upgrade 4 is out and about in large quantities we have now discovered a few SNAFUs that happen out in the scary, real world that is home computing.  Fortunately the rate of problems is extremely small and so far most are easily worked around.  We've identified a few issues that have similar causes which we have clear instructions for work arounds here they are: 1.  CMRT Windows customers need to re-license their original key.  This is a result of improvements to the licensing system which CMBN, CMBS, and CMFB are already using.  To do this launch CMRT with the Upgrade and the first time enter your Engine 4 key.  Exit and then use the "Activate New Products" shortcut in your CMRT folder, then enter your Engine 3 license key.  That should do the trick. 2.  CMRT and CMBN MacOS customers have a similar situation as #2, however the "Activate New Products" is inside the Documents folder in their respective CM folders.  For CMBN you have to go through the process described above for each of your license keys.  There is no special order to follow. 3.  For CMBS and CMFB customers, you need to use the Activate New Products shortcut and enter your Upgrade 4 key.  If you launch the game and see a screen that says "LICENSE FAILURE: Base Game 4.0 is required." that is an indication you haven't yet gone through that procedure.  Provided you had a properly functioning copy before installing the Upgrade, that should be all you need to do.  If in the future you have to install from scratch on a new system you'll need to do the same procedure for both your original license key and your Upgrade 4.0 key. 4.  There's always a weird one and here it is.  A few Windows users are not getting "Activate New Products" shortcuts created during installation.  Apparently anti-virus software is preventing the installer from doing its job.  This might not be a problem right now, but it will prove to be an issue at some point in the future.  The solution is to create your own shortcut using the following steps: Disable your anti-virus software before you do anything. Go to your Desktop, right click on the Desktop itself, select NEW->SHORTCUT, use BROWSE to locate the CM EXE that you are trying to fix. The location is then written out. After it type in a single space and then paste this:

      -showui

      Click NEXT and give your new Shortcut a name (doesn't matter what). Confirm that and you're done. Double click on the new Shortcut and you should be prompted to license whatever it is you need to license. At this time we have not identified any issues that have not been worked around.  Let's hope it stays that way Steve
    • Battlefront.com

      Forum Reorganization   10/12/2017

      We've reorganized our Combat Mission Forums to reflect the fact that most of you are now running Engine 4 and that means you're all using the same basic code.  Because of that, there's no good reason to have the discussion about Combat Mission spread out over 5 separate sets of Forums.  There is now one General Discussion area with Tech Support and Scenario/Mod Tips sub forums.  The Family specific Tech Support Forums have been moved to a new CM2 Archives area and frozen in place. You might also notice we dropped the "x" from distinguishing between the first generation of CM games and the second.  The "x" was reluctantly adopted back in 2005 or so because at the time we had the original three CM games on European store shelves entitled CM1, CM2, and CM3 (CMBO, CMBB, and CMAK).  We didn't want to cause confusion so we added the "x".  Time has moved on and we have to, so the "x" is now gone from our public vocabulary as it has been from our private vocabulary for quite a while already.  Side note, Charles *NEVER* used the "x" so now we're all speaking the same language as him.  Which is important since he is the one programming them

Ts4EVER

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  1. Nice stuff. The modern games are of no interest to me, but I am looking forward to the expansions for Italy and Red Thunder. Especially Red Thunder feels a bit "generic" in its present state, with many kind of cookie cutter scenarios. It will be nice to get some more content here.
  2. My rule of thumb when seeing the first AI spotting rounds is to move the first unit that made contact with the enemy. Chances are they are the ones targeted.
  3. It was used in Normandy by one of the Armored Divisions involved in Cobra, as well as the 30th infantry. They got rid of it because of friendly fire, since camo was associated with the Germans.
  4. I might have asked this before... does the camo of a soldier have an ingame effect in CM?
  5. AT gun movement

    That is probably pretty hard to implement, considering you would need different animations for different crewmembers and gun types.
  6. I played it as well (actually have video of it). It isn't a bad scenario, but like almost all scenarios in that campaign it is a bit too large to play properly, in my view. I am also not a big fan of how CM2 handles line of sight in this kind of terrain, which makes many engagements kind of annoying.
  7. I think this is more of a problem on the Eastern Front than in Normandy.
  8. Considering how many Fausts were captured in Bagration, it would be cool to see Soviet troops with Panzerfaust 30s in the late war module.
  9. Yeah I think the M91/30 never fell out of use. I'm a developer for the Forgotten Hope 2 Mod and when we did our Eastern Front expansion, we decided to only put the M44 on our 1945 map.
  10. Thanks. I wonder if the second MGs in those squads were sometimes in short supply and they used the AVT40 instead.
  11. A 1943 platoon had how many people in each squad then? And did they use the 2 lmg squads like in the game?
  12. Any news about CMFI 4.0 release

    Too bad about Chris, hope he gets better. I am certainly looking forward to the new Italian module, although I have some reservations about 4.0.
  13. I only play the WW2 games because that era is my interest.
  14. Gunners with Kar. 98Ks

    Actually, from my research I get the impression that the infantry was quite well equipped with personal weapons in the Ardennes, at least when it comes to assault rifles and the like.
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