raz_atoth
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Everything posted by raz_atoth
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Scenario Download Sites
raz_atoth replied to Col Deadmarsh's topic in Combat Mission Battle for Normandy
It's an internal parameter(1-10) used to determine the scoring,when a game is reported. In a nutshell,the bigger the scenario is, the bigger the SM is. You can have a look here: SM Tables ,if you're interested in the specifics. -
multiplayer suggestions cmbn / italy
raz_atoth replied to nelly's topic in Combat Mission Battle for Normandy
and theblitz.org -
PBeM Opponent wanted for MG
raz_atoth replied to Frenchy's topic in Combat Mission Battle for Normandy
You might find opponents here for MG: http://www.theblitz.org/message_boards/forumdisplay.php?fid=221 -
CMBN MG saved game problem
raz_atoth replied to Tom Konczal's topic in Combat Mission Battle for Normandy
I think this means 2.01 saved games/pbem can be played using 2.10, not that playing between an opponent who uses 2.01 and one who has 2.10 is possible. -
Previous versions and MG
raz_atoth replied to raz_atoth's topic in Combat Mission Battle for Normandy
I was under the impression you have a total of 3 activations available,iregardless of the machine from where you activate it. I would be happy to stand corrected, but i believe the trick with reactivating MG over and over again won't work. No more than 3 times that is -
Previous versions and MG
raz_atoth replied to raz_atoth's topic in Combat Mission Battle for Normandy
Let me see if i got it straight. You reran the installer and now you are able to play both MG and v 2.00 without having to reactivate MG every time you launch 2.00? Is this correct? -
I just purchased and installed MG, but in order to be able to finish my 2.00 pbem games i first copied the contents of the CM folder to a different location, then applied MG to the original one. The issue is every time i start the 2.00 version,then switch back to MG, the activation for MG vanishes. I can start the game just fine,at the bottom of the screen it says v 2.10, but the MG blue icon isn't there and the MG battles/campaigns are greyed out. Anyone encountering this as well? Any idea what the fix - if any - might be?
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You can have a look here,if you still need opponents: http://www.theblitz.org/message_boards/forumdisplay.php?fid=221
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Bootcampers Breakout starts at theblitz!
raz_atoth replied to raz_atoth's topic in Combat Mission Battle for Normandy
All slots taken! Thank you all. -
Bootcampers Breakout starts at theblitz!
raz_atoth replied to raz_atoth's topic in Combat Mission Battle for Normandy
5 spots taken.5 still open -
Greetings gentlemen, The Blitz is proud to announce the creation of "Bootcampers Breakout'" program on the Combat Mission:Battle for Normandy ladder. The idea behind this program is to match up new players against experienced players, so that all new players (bootcampers) will get a good start in trying to understand the basics of playing CMBN through the use of training and experience from fellow Blitz Members. While you participate in the program, none of the games played will count as ladder games. They are played for training purposes only, so you won't have to worry about winning or loosing. The main goal is for you to better understand the game, improve your tactics, and have fun. At the end of your games, you will receive a report from your experienced opponent. The report will indicate good points and bad points of your game play and tactics. It will offer suggestions on what you can do next time, to be able to play bette r and be more successful on the battlefield. The program will be open to a maximum of 10 bootcampers. The only condition is that you didn't previously played more than 5 games against a human opponent. These slots will be filled on a first come first serve basis. Out of the 10 games which will be played, five will be scenarios and other five will be Quick Battles. The side you will play and whether you're playing a scenario or a quick battle will be randomly decided. If you are interested, please post at the link show here: http://www.theblitz.org/message_boards/showthread.php?tid=61581 Thanks, Raz.
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Can someone,please tell me if the 'Battle size' param. of the scenarios has the same value as in CMBN? Tiny, Small, Medium, Large, Huge? I assume,given the hardware limitations, either only tiny/small/medium(?) scenarios are supported or a medium battle,for example,in CMT is actually smaller in scale than in CMBN? Also,are quick battles supported?Or are there any plans to include them in the next game updates? Thanks, Raz.
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Greetings gents, I'm planning to add a CM:Touch ladder at theblitz.org ,but since i don't own an Ipad i will have to rely on your advices for settling some details. First thing first. I'm perfectly aware CM:Touch is not CMBN,but how similar are they? Similar enough for the Cm:Touch ladder to be integrated in the CMBN ladder? Or the game it's different enough to have it's own ladder? Regards, Raz.
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Brit Campaign (possible spoilers)
raz_atoth replied to 7thGalaxy's topic in Combat Mission Battle for Normandy
I can't really see how the second battle can be won without having at least one Churchill supporting the infantry with it's HE shells. Simply put,a british squad can't deliver enough firepower to match the german one,especially if the germans are in good cover.And in this particular scenario they are. In close combat,if you manage to get that close,you'll be cut to pieces by SMG/LMG fire. At distance,the mg42 lmg (+the snipers) will rule the field. The 81mm mortars aren't that useful if blindly fired against troops in buildings and you'll waste to much time if you wait to call the arty strikes.You have only 45 minutes to get the job done and a lot of ground to cover with only 2 depleted platoons. All in one..if someone can win this scenario without armor support he must definitely must be a tactical genius I for one am not -
Brit Campaign (possible spoilers)
raz_atoth replied to 7thGalaxy's topic in Combat Mission Battle for Normandy
I'm writing an AAR about this campaign. You can read it here: http://www.theblitz.org/message_boards/showthread.php?tid=61275 And yes,in the first mission the german mortars do seem to be able to hit pretty much any area on the map -
Well,i managed to get a tactical victory out of this one,too.But,agreed,it was a though nut to crack ,especially the stug.
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Yeah.Unfortunately i managed to get one tank immobilized in a mine field,so,for all practical purposes,that tank is as well as lost. I guess i'll just have to see how i'll do without it.
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Gentlemen,in case you are interested,i'm writing an AAR on theblitz.org based on this campaign. You can see it here: http://www.theblitz.org/message_boards/showthread.php?tid=61275 Please excuse the possible spelling errors,i'm not a native English speaker. I guess you'll find it entertaining none the less. Raz.
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Bizarre fluke or dodgy armour modelling?
raz_atoth replied to Tux's topic in Combat Mission Battle for Normandy
For what it's worth i had a Sherman in the Courage&Fortitude(second game) who took like 5-7 hits from a pak 40 and surviving.All hits were penetrations minus one which was a partial penetration.2 crew members got killed,the rest of the crew panicked but in the end-much to my pleasure-it managed to reverse to safety.It was played with 1.01. -
Pz IV cheaper than Stugs?
raz_atoth replied to raz_atoth's topic in Combat Mission Battle for Normandy
They do have a lower profile-that's true-thus are harder to spot,i assume. I do believe,though,the advantages of the Pz 4 (turret &higher ammo count) outweighs the marginal spotting advantages of the stug. I for one would take -even at equal costs- a Pz 4 over a stug any time. The only advantage-in game terms-of the stug would be the lower cost which is not the case at the moment. That's why,i guess,i haven't seen-and i played quite a few pbem games-anyone purchasing stugs. -
Pz IV H(late)-248 points;rarity cost:0 Stug III G(mid)-293 points:rarity cost:0 Is there a reason why the Pz 4 is cheaper?It carries more AP/HE rounds (even the MG ammo load is higher) and if my memory stands correct both have the front armor of 80mm(with the turret of the Pz 4 being 50mm).And above all the Pz 4 is a tank-thus has a turret-unlike the stug? Am i missing something here,or-less likely-it's something that BFC overlooked? Regards, Raz.
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Thanks MeatEtr for the advices,but i already have 2 install folders Seems to be working just fine.
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Steve,are there any potential issues with two install folders?Or this should do the trick until i'll finish my 1.00 games? Thanks, Raz.
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Greetings gentlemen, I just noticed this statement about the 1.01 patch. "Save games from v1.00 ARE COMPATIBLE with v1.01, provided that you save your turn-based games in the COMMAND phase (not the replay phase) before upgrading to v1.01. " How does this exactly translates to pbem games?Granted,English is not my first language so i might just missing the obvious,but aren't all pbem games-when you save it-in the command phase? If the above isn't correct,would it work if i'd duplicate the original install folder so i'd have two copies of the game on the same PC-one patched to 1.01 one still at 1.00? I assume this wouldn't be an issue with the activation system would it? Raz.