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    • Battlefront.com

      Special Upgrade 4 Tech Tips   12/27/2016

      Hi all! Now that Upgrade 4 is out and about in large quantities we have now discovered a few SNAFUs that happen out in the scary, real world that is home computing.  Fortunately the rate of problems is extremely small and so far most are easily worked around.  We've identified a few issues that have similar causes which we have clear instructions for work arounds here they are: 1.  CMRT Windows customers need to re-license their original key.  This is a result of improvements to the licensing system which CMBN, CMBS, and CMFB are already using.  To do this launch CMRT with the Upgrade and the first time enter your Engine 4 key.  Exit and then use the "Activate New Products" shortcut in your CMRT folder, then enter your Engine 3 license key.  That should do the trick. 2.  CMRT and CMBN MacOS customers have a similar situation as #2, however the "Activate New Products" is inside the Documents folder in their respective CM folders.  For CMBN you have to go through the process described above for each of your license keys.  There is no special order to follow. 3.  For CMBS and CMFB customers, you need to use the Activate New Products shortcut and enter your Upgrade 4 key.  If you launch the game and see a screen that says "LICENSE FAILURE: Base Game 4.0 is required." that is an indication you haven't yet gone through that procedure.  Provided you had a properly functioning copy before installing the Upgrade, that should be all you need to do.  If in the future you have to install from scratch on a new system you'll need to do the same procedure for both your original license key and your Upgrade 4.0 key. 4.  There's always a weird one and here it is.  A few Windows users are not getting "Activate New Products" shortcuts created during installation.  Apparently anti-virus software is preventing the installer from doing its job.  This might not be a problem right now, but it will prove to be an issue at some point in the future.  The solution is to create your own shortcut using the following steps: Disable your anti-virus software before you do anything. Go to your Desktop, right click on the Desktop itself, select NEW->SHORTCUT, use BROWSE to locate the CM EXE that you are trying to fix. The location is then written out. After it type in a single space and then paste this:

      -showui

      Click NEXT and give your new Shortcut a name (doesn't matter what). Confirm that and you're done. Double click on the new Shortcut and you should be prompted to license whatever it is you need to license. At this time we have not identified any issues that have not been worked around.  Let's hope it stays that way Steve
    • Battlefront.com

      Forum Reorganization   10/12/2017

      We've reorganized our Combat Mission Forums to reflect the fact that most of you are now running Engine 4 and that means you're all using the same basic code.  Because of that, there's no good reason to have the discussion about Combat Mission spread out over 5 separate sets of Forums.  There is now one General Discussion area with Tech Support and Scenario/Mod Tips sub forums.  The Family specific Tech Support Forums have been moved to a new CM2 Archives area and frozen in place. You might also notice we dropped the "x" from distinguishing between the first generation of CM games and the second.  The "x" was reluctantly adopted back in 2005 or so because at the time we had the original three CM games on European store shelves entitled CM1, CM2, and CM3 (CMBO, CMBB, and CMAK).  We didn't want to cause confusion so we added the "x".  Time has moved on and we have to, so the "x" is now gone from our public vocabulary as it has been from our private vocabulary for quite a while already.  Side note, Charles *NEVER* used the "x" so now we're all speaking the same language as him.  Which is important since he is the one programming them

Derfel

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About Derfel

  • Rank
    Senior Member

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  • Website URL
    http://www.kretsen.nu/bytebattler

Converted

  • Location
    Gothenburg, Sweden
  • Occupation
    IT-manager
  1. Multiplayer De-Sync

    I reported this some time ago: http://www.battlefront.com/community/showthread.php?t=108196&highlight=Size+matters
  2. Although I'm delighted that some attention has been given to my favourite mode of playing, head to head via a LAN, with the new pause function. LAN play is still somewhat less than stellar. I spent the weekend finding the limits of the 2.0 CMBN/CMFI LAN play and the results are a tad depressing; the largest map that can be played for anything longer than 20 minutes is 800 by 400 meters with a maximum of 15-20 units per side. Anything larger and the game will freeze some 25 - 35 minutes in, eventually resulting in a complete crash, sometimes taking the operating system with it forcing a restart of the computer. This, mind you, is on two computers that easily handles the large or huge scenarios in single player mode, they're connected via a gigabyte network unencumbered with other traffic and are literally standing right next to each other. How the game handles via the internet I don't think I want to know.. I experimented quite a bit and it always comes down to those three factors; 1. Map Size, the larger the map the quicker the game collapses. 2. Number of units, more units equals shorter time before the crash. 3. Time, the longer the scenario the greater the chance of the game crashing. You can actually tell when the crash is approaching as the time discrepancy between the two game clocks increase, in one instance we had almost a full minute's difference between the games. Also control of the game gets increasingly erratic. It's always only the "guest" computer that suffers the problems and the crash, usually the host can quite happily finish the game without noticing that the other computer has frozen. Happily our little group of players prefer small battles, our speciality is in fact Byte Battles, but it is sad being restricted to small maps as even Byte Battles sometimes need a bit of room to give the players tactical options. So has anybody out there done any better, is there something to do about this, except of course hoping that Battlefront finds the time to improve the LAN/Internet game? If so I'm all ears, if not; we live in hope.
  3. Size Matters?

    Amizaur; Yeah, so did we... still hoping for a WEGO solution for CMBN but it seems far off... In the meantime a savable, not just pausable LAN game would be a great thing, I suspect that if you could pause and save and restart the game the crashes might be less of a problem since they seem to be a sort of cumulative problem... as I said; We live in hope...
  4. Size Matters?

    akd; Will do. If I had a save game it would be even better but since you can't save LAN/Internet game...
  5. Although I'm delighted that some attention has been given to my favourite mode of playing, head to head via a LAN, with the new pause function. LAN play is still somewhat less than stellar. I spent the weekend finding the limits of the 2.0 CMBN/CMFI LAN play and the results are a tad depressing; the largest map that can be played for anything longer than 20 minutes is 800 by 400 meters with a maximum of 15-20 units per side. Anything larger and the game will freeze some 25 - 35 minutes in, eventually resulting in a complete crash, sometimes taking the operating system with it forcing a restart of the computer. This, mind you, is on two computers that easily handles the large or huge scenarios in single player mode, they're connected via a gigabyte network unencumbered with other traffic and are literally standing right next to each other. How the game handles via the internet I don't think I want to know.. I experimented quite a bit and it always comes down to those three factors; 1. Map Size, the larger the map the quicker the game collapses. 2. Number of units, more units equals shorter time before the crash. 3. Time, the longer the scenario the greater the chance of the game crashing. You can actually tell when the crash is approaching as the time discrepancy between the two game clocks increase, in one instance we had almost a full minute's difference between the games. Also control of the game gets increasingly erratic. It's always only the "guest" computer that suffers the problems and the crash, usually the host can quite happily finish the game without noticing that the other computer has frozen. Happily our little group of players prefer small battles, our speciality is in fact Byte Battles, but it is sad being restricted to small maps as even Byte Battles sometimes need a bit of room to give the players tactical options. So has anybody out there done any better, is there something to do about this, except of course hoping that Battlefront finds the time to improve the LAN/Internet game? If so I'm all ears, if not; we live in hope.
  6. Dirty Lynx

    Excellent! I was almost about to try my hand at modding this eyesore myself, but now I don't have to. Keep those mods coming people, they're always welcome and very much appreciated! -Derfel
  7. Best small scenarios

    Though this is somewhat under the heading of singing our own praises, we have been getting quite good comments on our "Byte Battles", have a look at our website, (www.kretsen.nu/bytebattles) perhaps you'll find something you'll like. They are almost all intended to be small, short and intensive. Also a number (well, the number is actually three... ;-)) of CW scenarios are in the pipeline and should be available after Easter. BTW folks, we are also looking for Beta testers for our Byte Battles, if you're interested go to the site and contact us at the email address there. -Derfel
  8. TOP mods

    Yeah, modded british weapons! Thanks a bunch. BTW did that contraption really work? (the sleeve, I know the Vickers worked just fine) If so I guess it would be better than the mitten the Yanks used... (thinking of that scene in Pacific when some poor mutt carries the MG around getting his arm burned to a crisp)
  9. Thanks indeed! I must say your work gets better with each mod, I just installed the Staghound and the weathering is great! Please do the same to the Carriers if (when?) you do them. In pictures those things always look like they've been dragged thru every hedge in Normandy, backwards.
  10. Now that I've managed to pick my jaw off the floor I want to put in a question; Is anybody out there thinking of modding the churches? To my mind the stock versions are a little... underwhelming... I'd do it myself if a/I had the slightest inkling of how to do it and b/ I had a shred of graphical talent... since I possess neither I'm just hoping that someone will take this on. In any case I want to add my "Holy Crap! That stunning!" to the rest of the accolades, really looking forward to seeing these mods in the game. -Derfel
  11. PC Gamer review

    @Statisoris: No, I do not. A matter of definitions, to be sure, perhaps I should use the phrase TCP/IP multiplayer We-Go or something like that. PBEM is simply to cumbersome to be a real alternative to the way we (my little group of gamers) prefer to play. Not knocking those that like or prefer PBEM of course, to each their own. -Derfel
  12. News?

    Personally I find it comforting to know that the Beta-guys are at it, the complete radio-silence of the Battlefront team made me, like others in this thread, wonder if they've decided to quit while they're ahead and had taken off for warmer shores... @Sixx: Thanks for teling us at least that much. Now get back to work. ;-) Completely useless information: In Swedish the word "Mouse" is sometimes used in the less than polite way that "Beaver" is in English. In the late 90's I worked as an education consultant to teach a lot of people to use PC's and let me tell you, it took a lot of nerve when facing a (usually less than enthusiastic) group of women to tell them: "Ladies, please grab your mouse"...
  13. PC Gamer review

    @Rambler: Spot on! I too think I would give it around 75%, the game really is "bipolar" so many good thing and a few really strange ones (my pet peeve is of course the lack of multiplayer in WeGo mode and the lack of a pause function in the real-time MP, but there are others) @Bletchley Good point, when all the modules and patches are in place it will hopefully be more like 90%, CMSF really took great strides with each module so there's plenty of reason to hope for the best (even though I fear my personal peeves might not get addressed). -Derfel
  14. Yeah, that's the one. I should have guessed a Stockholmer would be interested in busting up Gothenburg. ;-) -Derfel
  15. If you feel like blasting your way through downtown Göteborg (Gothenburg) there is now a Scenario on the Byte Battler site that let's you do just that. The map is based on official late 1930's maps (though some adjustments had to made in the map editor). At the moment the scenario is only meant to be played from the attackers side, but it's still a WIP so there will be more possibilities later on. Let us know what you think, the address is on the site. -Derfel
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