DrunkenLuftwaffe Posted October 27, 2011 Share Posted October 27, 2011 Sorry, didn't see the end of the article... Link to comment Share on other sites More sharing options...
SeaMonkey Posted October 28, 2011 Share Posted October 28, 2011 So, since paras are subject to intercept, how about recon missions? Any change in the supply rules other than minimum OoS unit has AP=1? What scenarios have units with the combined IW and AT with the extra research slot occupied by anti-air? Any campaigns with double strike attacks for all air units, other than the usual Bombers, CAGs(CV) and fighter intercepts? Inquiring minds want to know! Link to comment Share on other sites More sharing options...
Colin I Posted October 29, 2011 Share Posted October 29, 2011 Excellent - I had missed the intercept of paratroops too but its really welcome nrews. Link to comment Share on other sites More sharing options...
SeaMonkey Posted October 29, 2011 Share Posted October 29, 2011 So Colin you touched on "recon" features in the $25 thread, can you elaborate more with the actual specifics of the action and how in works? Like, do aircraft get to perform the recon mission and a strike sorti also, dual actions in one turn? Link to comment Share on other sites More sharing options...
Hubert Cater Posted October 30, 2011 Share Posted October 30, 2011 Hi SeaMonkey Unfortunately it is still a bit early to commit to any of these answers just yet as we are still in the process of development/testing so nothing is really finalized at the moment Once we have a better picture I can provide more details on how each campaign will look and play out. Hubert Link to comment Share on other sites More sharing options...
SeaMonkey Posted October 31, 2011 Share Posted October 31, 2011 Thanks Mr. H for the reply, I was hoping I'd caught the expansion in the "nothing is really finalized" phase and of course I'll patiently await developments. This part is almost as much fun as playing the game. Any tidbits about ways you are leaning, like any hope for a supply/morale/readiness erosion feature for cutoff units, even with an HQ present? It's always nice to know, and catalyzes discussion, without being binding of course, on the many ways the SC road may lead us. I also want to extend my appreciation for your attention, as well as Bill's and the Betas, to this expansion, it was just what I was hoping for. Now later on down the road let the guys have a little leeway in discussing the game with us users, relax the NDA a little and let them fire up an AAR for a few turns so we'll get an example of gameplay. Heck...I might as well shut up, I know I can count on you, after all.... you are "The Man", just guard against success spoiling you, we'll need more SC down the path of life. Link to comment Share on other sites More sharing options...
Hubert Cater Posted October 31, 2011 Share Posted October 31, 2011 Thanks SeaMonkey and we are hoping for an AAR but as mentioned it is still a bit early and things are still falling into place Link to comment Share on other sites More sharing options...
abukede Posted October 31, 2011 Share Posted October 31, 2011 I can say that I spent several hours playing as the Axis and it's great fun! After playing the WWI version for months it is nice to get back to the whole Global concept. Oh and I've already volunteered myself and Al for the AAR... Link to comment Share on other sites More sharing options...
SeaMonkey Posted October 31, 2011 Share Posted October 31, 2011 Life is good in the SC realm!:cool: Link to comment Share on other sites More sharing options...
jon_j_rambo Posted November 2, 2011 Share Posted November 2, 2011 Lets roll this puppy out. Talk is cheap, I don't read manuals. I got my credit card in hand. I'm going to be dead eventually, might as well play some more SC & crack some of these orange Halloween Busch Cans open. He turned the water into wine, -Legend Link to comment Share on other sites More sharing options...
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