BloodyBucket Posted June 26, 2011 Share Posted June 26, 2011 I'm currently running with: Vein's skies, expolosions and smoke, support chatter, terrain desaturation, flames, small arms muzzle flaches, tank muzzle flashes, and tracers. Wolfe reduced terrain shimmer, reduced road shimmer. Rambler's weapons skins. TWC icon mod Juju's tweaked UI Oddball's soundmod MKII Mords' immersive American voices Dietrich's German voices Bodkin's soundmodV2 Bil Hardenberger's hex shaped bases Ellisam's US helmet net Mark Saunder's US divisioinal patches My own intro, splash and battle end music, consisting of Band of Brothers theme, the old CMBO intro music, and Marlene Dietrich's "Lili Marlene". I'm pretty sure some are overriding others, but I'm happy with the results. 0 Quote Link to comment Share on other sites More sharing options...
winkelried Posted June 26, 2011 Share Posted June 26, 2011 None I love vanilla 0 Quote Link to comment Share on other sites More sharing options...
Wego McPbem Posted June 26, 2011 Share Posted June 26, 2011 For the UI i'm using a mix of Jujus, Marco Bergmans and Niessuhs ui mods. Other mods: Bils gridded grass. Veins tracers, skies, explosions and smoke. Scipios muzzle fire and flames. Oddballs sound mod. Ramblers weapons. And finally DeutschRitters icons, Niessuhs base markers and Seqoiuas mine markers. All good stuff, thanks guys 0 Quote Link to comment Share on other sites More sharing options...
nik mond Posted June 27, 2011 Share Posted June 27, 2011 My windpants mod. Which is about to be deleted for something better like Veins German Mod or Wyseman's 12SS Hitler Jugens. .......... 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted June 27, 2011 Share Posted June 27, 2011 As a mod slut from the old days, I have a lot of mods. But the problem is that without a huge investment of time in checking, reloading the game over and over etc. how do you know which ones are active and which are interfering? One of the things I liked about the "simpler" CM1 is that it was easy to compare .bmp files directly, so you knew what you were going to get. 0 Quote Link to comment Share on other sites More sharing options...
Oddball_E8 Posted June 27, 2011 Share Posted June 27, 2011 As a mod slut from the old days, I have a lot of mods. But the problem is that without a huge investment of time in checking, reloading the game over and over etc. how do you know which ones are active and which are interfering? One of the things I liked about the "simpler" CM1 is that it was easy to compare .bmp files directly, so you knew what you were going to get. i think the "easiest" way (and the one ive chosen by the way) is to unpack all the compressed mods using the mod tools, and then just have a quick look in the folders to see if there are any files that overlap (you can usually suss out what mods might overlap, like soundmods, GUI mods and such) and then remove the ones (or merge) that you dont want. 0 Quote Link to comment Share on other sites More sharing options...
runessonn1 Posted June 28, 2011 Share Posted June 28, 2011 Can´t find Dietrich's German voices found it 0 Quote Link to comment Share on other sites More sharing options...
Oddball_E8 Posted June 28, 2011 Share Posted June 28, 2011 ok, lets see here, ive got the following: Bil's Ground-Gridded Marder IIIM Saturnin Mord's Immersive American Voice Mod Mord's No Music Mod Niessuh outer grid Hex shaped marker mod small fortification icons us helmet net my soundmod (duh!) Niessuh icon contact balkenkreuz Ramblers Weapons Veins Flames Veins Germans Veins tracers (short red) Juju's tweaked UI then i have a few i put together from CM:SF mods. Smoke, explosions and muzzleflashes (combined with veins new muzzleflash for CM:BN). also lensflares from CM:SF i know a few of those are veins and a few are from someone elses mod (but there arent that many so it should be easy to find them) also, someone put up some background sounds to use, but they put them up as .mp3's and suggested you use them separately in windows mediaplayer, but i converted a few of them to .wav's and replaced the originals. thats what ive got so far. sorry if i missed some names of the mod creators, but i just went off my z folder in the game. 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted June 29, 2011 Share Posted June 29, 2011 I have pretty much what Oddball has plus Waffen SS; Divisional Patches/Uniforms; all of the sadly very few vehicle mods; all Vein's and Mord's stuff etc. It gets complicated when so many conflict. In CM1 it was easy to get a "final version" bmp folder. As was said earlier, in CM2 one has to unpack the mods and look thru em all and then then redo them. It's an extra one or two steps. I don't have the time or patience anymore. 0 Quote Link to comment Share on other sites More sharing options...
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