weapon2010 Posted May 30, 2011 Share Posted May 30, 2011 Any trick at getting infantry to occupy previously fine buildings that have now collapsed to flat rubble.The waypoint never goes in the rubble. 0 Quote Link to comment Share on other sites More sharing options...
Holien Posted July 29, 2011 Share Posted July 29, 2011 I have this problem as well. Is there any answer? Surely rubble is a great bit of cover? Or are the health and safety guys worried about broken glass, asbestos? 0 Quote Link to comment Share on other sites More sharing options...
Freyland Posted July 30, 2011 Share Posted July 30, 2011 Could size of the building or squad be an issue here? Because in my recent play of Chance Encounter 2.0 I had no difficulty getting my three-man HQ to move into a leveled, small building. Did not try a full platoon. The building in question was one of the small courtyard buildings of the cathedral. 0 Quote Link to comment Share on other sites More sharing options...
Holien Posted July 30, 2011 Share Posted July 30, 2011 Yes a small building but it was a small squad lots had died. Empty space either side so did not want to risk men being out in open so I went for a nearby building but the men ran in and then ran out again and got shot!!! The next nearby building I tried the door at rear did not work so men ran round front and died in open... All in all a tad frustrating.... I will try with larger rubble when I create some... 0 Quote Link to comment Share on other sites More sharing options...
RockinHarry Posted July 30, 2011 Share Posted July 30, 2011 Guess it was an "independent" style building...the ones that entirely collapse after few mortar shell hits? Think "independent" and "modular" style buildings are treated somewhat different in the game, from my latest observations in my MOUT prototype scenario. 0 Quote Link to comment Share on other sites More sharing options...
rocketman Posted July 30, 2011 Share Posted July 30, 2011 I have this problem as well. Is there any answer? Surely rubble is a great bit of cover? Or are the health and safety guys worried about broken glass, asbestos? In CM1 it was, and should be now as well. Remember Stalingrad and Cassino. 0 Quote Link to comment Share on other sites More sharing options...
Fuser Posted July 30, 2011 Share Posted July 30, 2011 I experienced what I think is a bug as I was testing my latest scenario. One building was attacked with HE an collapsed. Two minutes after that an american squad enters the rubble, and surprisingly,...starts climbing to the second floor. Was fun to watch them climb in the air and start shooting, "no more windows, hurrah!" they may have thought. 0 Quote Link to comment Share on other sites More sharing options...
Holien Posted July 30, 2011 Share Posted July 30, 2011 Guess it was an "independent" style building...the ones that entirely collapse after few mortar shell hits? Think "independent" and "modular" style buildings are treated somewhat different in the game, from my latest observations in my MOUT prototype scenario. Yes small wood building if memory serves me well. Not a large one. Lots of dead Americans in it so maybe flies and the dead scared the Germans off the pile? It would be good to know the different protection levels. Seemed like my men in a barn were mowed down fairly quickly yet Americans in 3 story building pretty safe. That I guess should be the case. Not played enough to know for sure that is how it is modelled. 0 Quote Link to comment Share on other sites More sharing options...
Holien Posted July 30, 2011 Share Posted July 30, 2011 I experienced what I think is a bug as I was testing my latest scenario. One building was attacked with HE an collapsed. Two minutes after that an american squad enters the rubble, and surprisingly,...starts climbing to the second floor. Was fun to watch them climb in the air and start shooting, "no more windows, hurrah!" they may have thought. Sounds like you should e-mail the save if you have it to Battlefront? 0 Quote Link to comment Share on other sites More sharing options...
RockinHarry Posted July 30, 2011 Share Posted July 30, 2011 It would be good to know the different protection levels. Seemed like my men in a barn were mowed down fairly quickly yet Americans in 3 story building pretty safe. That I guess should be the case. Not played enough to know for sure that is how it is modelled. ...there´s 2-3 story independent style buildings as well. If the rubble tile is ugly looking, then it´s most likely from independent building. I guess, modular buildings are more massively built and offer better protection. 0 Quote Link to comment Share on other sites More sharing options...
Holien Posted July 30, 2011 Share Posted July 30, 2011 Thxs Rockin I am learning new tidbits... Pity no consistent RW approach. I.e. All rubble = protection and somewhere to hide better than in open ground.... At least I now know how it is coded.... The hard part is potting these 3 story independent buildings? Anything that size is surely going to offer cover!!! Another one for Battlefront? 0 Quote Link to comment Share on other sites More sharing options...
womble Posted July 30, 2011 Share Posted July 30, 2011 When I was playing "Closing the Pocket" as the Americans, there was some rubble that I couldn't plot a waypoint into. I think the building just didn't actually straddle any Action points, being placed in between them and only small. I eventually gave up fiddling, and plotted the WP past the rubble, hoping to be able to stop them before they got out of it. They stopped of their own accord. 0 Quote Link to comment Share on other sites More sharing options...
RockinHarry Posted July 30, 2011 Share Posted July 30, 2011 When I was playing "Closing the Pocket" as the Americans, there was some rubble that I couldn't plot a waypoint into. I think the building just didn't actually straddle any Action points, being placed in between them and only small. I eventually gave up fiddling, and plotted the WP past the rubble, hoping to be able to stop them before they got out of it. They stopped of their own accord. Good point with buildings placed "off center"! Worth checking for other issues with this placement as well. "Face" toward that buildings from the outside, may also result to movement into the building tile itself, as "face" is more like a "search for cover" vs. pointed action spot. 0 Quote Link to comment Share on other sites More sharing options...
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