Battlefront Repository Posted May 25, 2011 Share Posted May 25, 2011 Recommended mods for the Pointe du Hoc scenario. More... 0 Quote Link to comment Share on other sites More sharing options...
WineCape Posted May 25, 2011 Share Posted May 25, 2011 ooooohhh, gotta have this for a friend that wants to play Beach scenarios and was disappointed CMBN did not simulate beaches directly. He calmed down after telling him all the French maidens, cheese and Calvados to be had were inshore. The power of designers! 0 Quote Link to comment Share on other sites More sharing options...
Russkly Posted May 26, 2011 Share Posted May 26, 2011 Fantastic! Very excited. A stupid question, if I may bother you, please: Where do I put the *.wav file? (Polite answers only, please!) The *.brz files go in the Data/z folder, but the *.wav fellah? Cheers, R 0 Quote Link to comment Share on other sites More sharing options...
BigJ62 Posted May 26, 2011 Share Posted May 26, 2011 same place, z folder Fantastic! Very excited. A stupid question, if I may bother you, please: Where do I put the *.wav file? (Polite answers only, please!) The *.brz files go in the Data/z folder, but the *.wav fellah? Cheers, R 0 Quote Link to comment Share on other sites More sharing options...
theFightingSeabee Posted May 26, 2011 Share Posted May 26, 2011 It also in the z folder. 0 Quote Link to comment Share on other sites More sharing options...
Russkly Posted May 26, 2011 Share Posted May 26, 2011 Thx, guys - I tried that myself with obvious success! So, with some of these mods (like the beach sounds for example), do you need to remove them from the Data/z folder when not playing a scenario/campaign requiring them, or does the scenario/campaign coding only use certain mods automatically? Thanks again. R 0 Quote Link to comment Share on other sites More sharing options...
LongLeftFlank Posted May 27, 2011 Share Posted May 27, 2011 Yes, you need to manually add and subtract mods as needed for each scenario. I keep a folder in a different parent folder (don't put it under the Data folder) called "Unused mods" 0 Quote Link to comment Share on other sites More sharing options...
Russkly Posted May 27, 2011 Share Posted May 27, 2011 Yes, you need to manually add and subtract mods as needed for each scenario. I keep a folder in a different parent folder (don't put it under the Data folder) called "Unused mods" Thx, LongLeftFlank. So the mods like Vein's 82nd and 101st Airborne and 2nd Rangers, etc. should only be placed in 'z' when playing a scenario with those specific units? If they're all in 'z' plus various others such as sound mods, etc., how does the game know which mods to use? Cheers, R 0 Quote Link to comment Share on other sites More sharing options...
theFightingSeabee Posted May 27, 2011 Share Posted May 27, 2011 I think it uses the last ones loaded, that'd why the z folder. 0 Quote Link to comment Share on other sites More sharing options...
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