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The Office Of Naval Research's impending public playtest of MMOWGLI (Massively Multiplayer Online Wargame Leveraging the Internet) is getting a lot of press:

http://www.wired.com/dangerroom/2011/05/navy-crowdsources-pirate-fight-to-online-gamers/

http://www.washingtonpost.com/local/navy-calling-on-gamers-to-help-with-security/2011/05/13/AFRYiP4G_story.html

Some of my own thoughts on the potential contributions and challenges of using online, gamified "crowd-sourcing" to generate innovative policy ideas:

http://paxsims.wordpress.com/2011/05/11/arrrr-mateys-here-be-mmowgli/

http://paxsims.wordpress.com/2011/05/16/mmowglimania-and-some-thoughts-on-purposive-social-media/

I would be interested in hearing other folks' thoughts...

-------------------------------------------------

Rex Brynen

Professor

Department of Political Science

McGill University

855 Sherbrooke Street

Montreal (Quebec) H3A 2T7

office: (514) 398-5075

home/office: (514) 457-9756

cell: (514) 575-7721

fax: (514) 457-8109

Skype: RexBrynen

department webpage: http://www.mcgill.ca/politicalscience/faculty/brynen/

ICAMES: http://www.mcgill.ca/icames

PRRN: http://www.prrn.org (Palestinian refugees)

PaxSims: http://paxsims.wordpress.com (conflict simulations)

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Interesting!

Is this you Erwin, or someone you're helping out? I have.... different contact info for you.

Oh, and OT, I've become increasingly fascinated by Arma2 videos on YouTube even though I'll never own a rig that can run this game. Ramadi pales in comparison to the level of detail in

Although
doesn't have anything like the right building density.... Hmm, maybe there's a future for me in Arma2 maps.

But all that notwithstanding, the MMORPG players (and their AI NPCs) largely behave just like ancient warriors right out of the Iliad except with MMGs and body armour. No tactical drill or unit cohesion whatsoever except occasionally in small teams.

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Arma2 looks pretty but the technical data behind it is crap.

As we are mentioning product names, Steel Beasts Pro is still our preferred AFV / manoeuvre Sim (including when compared to CM:SF et al) in either its own right or as a tactical resolution tool (up to BG+) for 1SAF operational engagements.

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My two cents:

I surmise that with pretty much any FPS — no matter how much its makers strive after (or at least claim to strive after) realism/verisimilitude — "style" will always trump "substance", at least to a certain extent.

Contrast that with CMx2. Someone who's used to playing the latest and prettiest FPSs will look at CM:SF or CM:BN and think "When was this game made, 1996?" Yet CMx2 is built (not that I work at BFC or am a programmer) for substance over style. Which isn't to say that CMx2 isn't nicely detailed: just yesterday I zoomed in on the Panzerfaust slung over a Landser's shoulder and saw that I could actually read the warning/instruction sticker on the shaped-charge head!

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Agreed but Steel Beasts Pro isn’t a FPS.

CM:X2 is nicely detailed but:

The lack of a replay feature for TCP/IP (or a replayable AAR feature at the end), combined with no AS equipment / troops and micro maps, makes it useless for us.

Compare that with Steel Beasts Pro 80 x 120Km maps, full replayable AAR, modelling for ASLAV, Bushmaster, M113AS4, ARH, AS CSS assets, AS troops, etc.

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gibsonm,

Coming after your penultimate post, I can see why my observations came across the way they did. Actually, though, I wasn't referring to Steel Beasts Pro; my comments were regarding what you commented about what LLF said. That said, I ought to have quoted LLF's post so as to be clear. Sorry 'bout that.

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No worries.

Having said that we do use VBS2 (which I understand is an evolution of "Operation Flashpoint") for "intimate" Infantry modelling as it allows individuals to count their rounds, conduct IAs (stoppage drills, etc.) and other individual level tasks.

Currently working on some "middleware" to allow Infantry to use VBS2 and crews to use Steel Beasts Pro in a common operating environment using products like "TerraTools" to produce maps for both products from the one data set.

There are currently some challenges in this though where in SB Pro we may have a vehicle's turret orientated to say 3 O'oclock but in VBS2 the same vehicle is displayed as orientated to 9.

However once these are resolved we should end up with two products each playing to their respective strengths.

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