Erik Springelkamp Posted April 9, 2011 Share Posted April 9, 2011 I just played a couple of Quick Battles, and I noticed that the AI uses its RPG's from a long distance, when the chances to hit are low. So I would show up with my vehicles at a rather long distance, than wait until they had spend their RPG's, or I had destroyed the shooters, without great risk. When those AT teams would hold their fire a little longer, this 'cheap' tactic would not work. 0 Quote Link to comment Share on other sites More sharing options...
Fredrock1957 Posted April 11, 2011 Share Posted April 11, 2011 Erik, I have seen the same in CM:SF within Quick Battles. Also when I was developing and playtesting a scenario the RPG's seem to engage at long range. I ended up making a group for the RPG's on map and set them for Ambush at 600m... This seemed to work really well and changed the whole outlook on the scenario... I just wish there were more Groups for developing AI plans as Recoiless and ATGM's have specific kill ranges (where their hit odds go way up), thus 37.5% of your programmable groups could be spent on the settings of these three weapons, throw in a couple of multiple placement IED's and poof... no more groups for for your troops, etc. I am not sure what you can do about this in a QB though. 0 Quote Link to comment Share on other sites More sharing options...
Erik Springelkamp Posted April 11, 2011 Author Share Posted April 11, 2011 Erik, I have seen the same in CM:SF within Quick Battles. Also when I was developing and playtesting a scenario the RPG's seem to engage at long range. I ended up making a group for the RPG's on map and set them for Ambush at 600m... This seemed to work really well and changed the whole outlook on the scenario... I just wish there were more Groups for developing AI plans as Recoiless and ATGM's have specific kill ranges (where their hit odds go way up), thus 37.5% of your programmable groups could be spent on the settings of these three weapons, throw in a couple of multiple placement IED's and poof... no more groups for for your troops, etc. I am not sure what you can do about this in a QB though. Perhaps the tactical AI could use an adjustment? 0 Quote Link to comment Share on other sites More sharing options...
Erik Springelkamp Posted April 24, 2011 Author Share Posted April 24, 2011 In the mean time, I played a mountain scenario, where the enemy hit several of my vehicles with RPG's from a mountain side at about 800 metres distance. I never saw that precision before. Maybe the quality of these tribesmen was excellent? 0 Quote Link to comment Share on other sites More sharing options...
Aragorn2002 Posted April 25, 2011 Share Posted April 25, 2011 Watching Ross Kemp in Afghanistan at Discovery Channel I almost get the impression the Taliban uses RPG's more or less like mortars. They use them on anything that moves. But I must say I've also been wondering about the accuracy of RPG's, fired from long distances in CMA. I don't mind though, since it balances the game in my opinion. 0 Quote Link to comment Share on other sites More sharing options...
tdogg Posted May 11, 2011 Share Posted May 11, 2011 Deadly accurate sniper RPGs for cmsf balancing was really annoying. I don't want balanced, I want realistic. Impossible to do a thunder run or Blackhawks down senario because of this. I enjoyed cmsf / cma, but going back to WWII may really suit the engine well. The sides seem more technologically even in the WWII setting. 0 Quote Link to comment Share on other sites More sharing options...
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