Euri Posted January 10, 2011 Share Posted January 10, 2011 I have noticed that one is not allowed to shoot on a seemingly destroyed vehicle to eliminated the chance that it is a VBIED. The engine takes the order but then cancels it. This is a good feature in general because the AI stops further firing when a unit or a structure is destroyed, saving ammunition and reducing ... noise pollution. I wonder if however an exception could be scripted for VBIEDs in the spirit of IF DEAD TARGET IS NOT VBIED THEN CEASE FIRE. Your thoughts? 0 Quote Link to comment Share on other sites More sharing options...
abneo3sierra Posted January 10, 2011 Share Posted January 10, 2011 Well, one way is quite "gamey" and that is shell it with artillery. Otherwise, some cannons on IFVs and MBTs can still "area fire" right beside it and occasionally hit it. Personally, I wish that since there are engineer units in game, they would be able to disarm these, or otherwise negate them. 0 Quote Link to comment Share on other sites More sharing options...
Euri Posted January 10, 2011 Author Share Posted January 10, 2011 IMHO shelling it with art is gamey. Not blowing it with a tank shell. Anyway... 0 Quote Link to comment Share on other sites More sharing options...
abneo3sierra Posted January 10, 2011 Share Posted January 10, 2011 my opinion also, that was why I said it was "quite gamey" haha... but to be realistic would have units and equipment designed for the purpose,bulldozers,MBT with blades,etc. 0 Quote Link to comment Share on other sites More sharing options...
abneo3sierra Posted January 10, 2011 Share Posted January 10, 2011 One other note, with regard to your suggestion about "if target is not VBIED..." it is somewhat gamey to KNOW the target is a VBIED , also, as most of the trouble with them in real life, is knowing which vehicle is going to blow up on you, or which is just "farmer zayed's" broken down truck. 0 Quote Link to comment Share on other sites More sharing options...
LongLeftFlank Posted January 11, 2011 Share Posted January 11, 2011 Not gamey at all. Couple of Marine anecdotes from Ramadi: I had also noticed that there was a car parked about 50 meters to my front with it’s trunk open. Finding this rather odd, I pumped a burst into it and one of the tracers set the fuel tank on fire. Before I knew it, I was down to less than 300 rounds of ammo having begun the engagement with over 1200. Taking a quick break, I turned to the nearest Marine on the ground and yelled, “Get me more ammo, NOW!” As it turned out, I didn’t immediately need the ammunition. The insurgents were using the car I had lit up as some kind of ammo dump. The rockets, explosives and other munitions started cooking off and I told my driver to get the hell out of there. We pulled back around the corner of a building and waited for the blazing, exploding car to die down.... ....The QRF formed up in a defensive formation and stopped all traffic until the second VBIED could be dealt with. Two Marines attempted to blow it up with the Mk-19 (40mm automatic grenade launcher) with no success.... EOD was contacted to deal with the second [suspected] VBIED, but they told us that they couldn’t respond for one reason or another. Fortunately, Weapons Company showed up with Javelins. A Javelin Missile is an Anti-Tank Weapon that is capable of destroying a main battle tank. The Javelin Gunner took aim and launched his missile at the parked car. The force of the explosion smashed the car into the ground and sent the hood 50 feet into the air. 0 Quote Link to comment Share on other sites More sharing options...
dan/california Posted January 11, 2011 Share Posted January 11, 2011 In a serious fight I could, not counter insurgency, I can easily see pumping 50 cal into every vehicle on the street. As cited above, couldn't the have tried a LAW first instead of the Jav? I'm just saying........ 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted January 11, 2011 Share Posted January 11, 2011 Yeah, if that was in a game, it would be SO "unrealistic." But, RL is crazier than a game lol. 0 Quote Link to comment Share on other sites More sharing options...
abneo3sierra Posted January 11, 2011 Share Posted January 11, 2011 Well, we have also gotten into alot of trouble for guessing incorrectly at times, so it is not as easy as that Marine made it seem. 0 Quote Link to comment Share on other sites More sharing options...
LongLeftFlank Posted January 11, 2011 Share Posted January 11, 2011 In a serious fight I could, not counter insurgency, I can easily see pumping 50 cal into every vehicle on the street. As cited above, couldn't the have tried a LAW first instead of the Jav? I'm just saying........ Just don't try to tell a combat Marine or grunt who was deployed in Ramadi in 2004-2006 that counter insurgency was not a "serious fight". I know what you're saying though. 0 Quote Link to comment Share on other sites More sharing options...
Sakai007 Posted January 11, 2011 Share Posted January 11, 2011 Any fight is serious when people are shooting at you, just my thoughts 0 Quote Link to comment Share on other sites More sharing options...
abneo3sierra Posted January 11, 2011 Share Posted January 11, 2011 I am pretty sure that what Dan meant was...in COIN operations, we cannot really just open fire at suspicious vehicles/people/buildings....in COIN...the idea is to win the hearts and minds,and you cannot do that by blowing up grandpa's car,just because it was on the side of the road with its hood up. Compared to a real "Hot war" situation,such as what CMSF base game generally is meant to show,where you know that the other side is the enemy...in COIN, you do not know it is enemy,until it does something hostile to you. 0 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.