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TOW 2 Kursk patch 1.3.3


Txema

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I have read in the TOW 1C forums (in russian) that a new pacth (1.3.3) was released for TOW 2 Kursk at the end of July, 2010. It seems that the TOW 2 Kursk version offered by steam already includes that patch. However, the Battlefront customers can only apply the 1.3.1 patch to their TOW 2 Kursk version.

Battlefront: are you going to release the patch 1.3.3 for TOW 2 Kursk ? Is it already fully included in the Caen add-on that updates TOW 2 Kursk to 1.5.0 version?

Here you have the release notes of the 1.3.3 patch offered for TOW 2 Kursk in the russian 1C forums. I have translated it using google translate:

"The Art of War. Kursk" version 1.3.3

===========================================

This archive is a complete assembly of the game, it includes

many changes.

Archive size 1.3Gb

Changes in the game:

- Fixed errors found online play

- Changed the options for the duration of a network game (now possible

choose from 10 minutes to 2 hours in increments of 10 minutes)

- Improved algorithm to find ways, refined algorithms AI

- Added hotkeys for immediate gain or loss single mission (cheat)

- Removed the limit on the number of sectors and visibility of unit number of types of aircraft weapons

- Increased the experience of mortar default

- Fixed an animation of firing rocket-propelled grenade in the trench

- Fixed connection missions in the campaign in the generator

- Refined editors

- HDR mode is enabled by default

- Fixed minor bugs in the interface

This version includes fixes of previous updates:

- 5 new maps for multiplayer and scenario generator

- 10 new units (tanks T-34-85 and IP-2, SU-85 and SU-100, heavy

ACS ISU-152 tank Pz. VIB "King Tiger, assault

instrument "Brumbar, tank destroyers Jagdpanzer 38t

"Hetzer", "Elephant" and

"Yagdpantera)

- Added utility AutoUpdate.exe for automated updates

Games

- Reworked the AI, bugs AI

- The crew of intelligence units (Sdkfz. 222, Sdkfz. 232, BA-64)

and intelligence level of the same skills increased to 50-100 points

(In the campaign, this change will only occur after the beginning of a new game)

- Recall the shelling after his suspension does not require

Points

- Corrected logical deadlock in the first German mission (he was advancing,

if the player destroyed all of the defenders before the counter)

- Increased visibility for units in the shot

- Units in the "Do not shoot" will not open fire

themselves, but they will hit the target by the player

- Changed the aiming of the trenches

- The effect of burning incendiary grenades now moves with the

object, in which she came

- Soldiers fired automatic weapons shorter

Queues

- Fixed a cross at the intersection of the road with anti-

moat in the first German mission

- Extended the passage through the anti-tank ditch in the third German

Mission

- Added ability to set the probability of jamming equipment

(See below)

- Fixed a bug that caused it to crash the game when exceeding

maximum number of units on the map

- Fixed the mission "Southern Outskirts Cherkassky,

"Verhopene", "Novoselivka and

"Kalinovka" for Germany and "Southern Outskirts

Cherkassky, "and" Defense Syrtseva "for the USSR

- Fixed a crash causes in the process of placing the troops under

selection of weapons and the issuance of certain communications, improved

stability of the whole application

- Added a training mission

- Multiplayer: revised data transmission system and the system

AntiCheat

- Added "Ambush" for the armored cars and ACS

- AI: finalized the firing of the trenches, the soldiers did not run out of houses under

fire

- AI: in the "Hold position" the soldiers attacked the specified

goal from the spot, but move if given the team an attack or assault on

positions

- AI: fixed a bug with the frequent changes in body position

gunners during the battle

- Multiplayer: refined mechanism that limits the total amount of troops

in the alliance and the statistics panel

- The mission added messages about the availability of air-and art-supporting

- Allow renaming of units on screen, "Personal

composition "

- Fixed a mass of tanks KV-1 and KV-1S, and 45-mm M-42, and 76-mm

Regimental guns

- Reduced frequency of firing a sniper rifle SVT

- Implemented handling the Enter key, and Escape in the panel mode

Statistics

- Fighters will no longer move on hold position

- Allowed to force firing on targets in the regime of prohibition

Shooting

- Improved survival of the infantry in the trenches and on some types of

surface

- Fire at the position is possible, even if the target is not visually seen

- Soldiers actively running away from thrown grenades

- Fixed the command "smoke screen" of the soldiers

- Corrected trajectory of firing mortar shells at close

Distance

- Tanks can give the order to protect the infantry

- Fixed epilogues at the end of campaigns

- Fixed killability RPG-43

- Fixed animation gun DShK

- Fixed transfer of units between missions

- Refined the logic of the mission "Verhopene" for Germany

- Fixed a gun trenches on the first Soviet mission

- For the destruction of passengers cars are now correctly receive points

experience

- Improved compatibility mode

- Updated the mission editor

- Fixed display of renamed crew members in the panel

information technology

- Improved game stability

- Improved and enabled by default compatibility mode (it can be

off in the game settings)

- Fixed the mission "Southern Outskirts Cherkassky,

"Cherkasy" for Germany and "Defense Syrtseva"

"South of Verhopenya" and "Verhopene" for the USSR

- Improved form of a German infantryman, optimized textures for all

soldiers

- Optimized texture techniques and effects

- Added support for mods

- Optimized sound system

- Reduced the radius in which the soldiers react to getting shot

- Fixed the lack of grenades, some German soldiers

- Improved display sectors fired anti-aircraft guns

- Improved the display of the number of crew Technology

Encyclopedia

- Improved handling of empty shells, while maintaining game

- Fixed a bug when adding support for rocket artillery in

a simple editor

- Roof Armor T-34 plant № 174 fixed with 45mm to 20mm

- For mods added support for new types of armor

How to change the probability of jamming equipment

=====================================

Open any text editor file from path

Games> \ Data \ Settings \ Navigation.ini. It contains many sections

with the titles of the form [Halftrack 5x5], which stores the options

speed for different types of surfaces, such as:

SpeedSWAMP 0.3 0.01

The first number - a modifier speed for this type of

units, the second - the probability of getting stuck on the surface of the

type.

Link http://artofwar.games.1c.ru/page.php?id=118&a=dl.

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Txema,

patching in Kursk is done via the Auto-Updater, and you can patch the Battlefront version without problems. The 1.3.1 patch is released separately because there was a bug with the auto-updater from what I recall which needed to be fixed in it.

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Txema,

patching in Kursk is done via the Auto-Updater, and you can patch the Battlefront version without problems. The 1.3.1 patch is released separately because there was a bug with the auto-updater from what I recall which needed to be fixed in it.

Moon,

First of all, thank you very much for your quick answer.

I have (Battlefront) TOW 2 Kursk installed in my computer and patched to 1.3.1.

When I start the game I click to "Autoupdate". Then I get the following message:

"Checking for the updates...

Current game version is up to date."

But when I start to play the game I can see that my game version is still 1.3.1.

It seems that it is impossible to update the game to the most current version 1.3.3.

Could you please check it?

Is anybody else experiencing this problem?

Thanks again for your help !!

Txema

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Will check that 1.3.3 update, can't recall it coming up so thanks for mentioning it T.

Some good fixes in that list eg improved mortar default experience which I assume improves newb mortar accuracy, improved trench survival and being able to fire at unseen targets. See, 1C do listen :)

EDIT: There is no 1.3.3 on my Auto Updater either, the latest available according to it is 1.3.1 which I recall was a bit of a mess to instal.

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According to our 1C Support contact the 1.3.1 patch for Battlefront and the 1.3.3 patch for Steam are one-in-the-same. The 1.3.3 patch for the Steam version brings it up to the same level of fixes that are available in the 1.3.1 version for Battlefront. So there is no 1.3.3 patch for the Battlefront version.

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It is not possible to play MP between battlefront version 1.3.1 and steam version 1.3.3

as far as I can remember :

In the version 1.3.1, you can select the max time for MP mission, up to 30 minutes.

In the 1.3.3 version, you can select the max time up to 120 minutes

So for me, it is not the same version.

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It is not possible to play MP between battlefront version 1.3.1 and steam version 1.3.3

as far as I can remember :

In the version 1.3.1, you can select the max time for MP mission, up to 30 minutes.

In the 1.3.3 version, you can select the max time up to 120 minutes

So for me, it is not the same version.

Arzok,

You are right !!!

That feature was introduced in the 1.3.3 patch:

- Changed the options for the duration of a network game (now possible

choose from 10 minutes to 2 hours in increments of 10 minutes)

The Battlefront TOW 2 Kursk version is 1.3.1, and is currently outdated. The Steam TOW 2 Kursk version is 1.3.3, and it is the updated version that includes all the new bug fixes and features.

Battlefront, please, make sure that the 1.3.3 patch is released soon for the Battlefront customers. The Steam and the Battlefront versions are currently NOT compatible for MultiPlayer, and this happens because our Battlefront version is currently outdated.

Txema

EDIT: Actually the 1.3.1 patch for the Battlefront TOW 2 Kursk was released on May 18, 2010. The 1.3.3 patch for the russian version of TOW 2 Kursk was released on July 21, 2010. Obvously they are not the same version !!!

Link for the russian 1.3.3 patch for TOW 2 Kursk: http://forums.games.1c.ru/index.php?type=thread&msg_id=2375499

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Sneaksie,

Can you comment on this, please?

Thanks in advance !

Txema

Arzok,

You are right !!!

That feature was introduced in the 1.3.3 patch:

- Changed the options for the duration of a network game (now possible

choose from 10 minutes to 2 hours in increments of 10 minutes)

The Battlefront TOW 2 Kursk version is 1.3.1, and is currently outdated. The Steam TOW 2 Kursk version is 1.3.3, and it is the updated version that includes all the new bug fixes and features.

Battlefront, please, make sure that the 1.3.3 patch is released soon for the Battlefront customers. The Steam and the Battlefront versions are currently NOT compatible for MultiPlayer, and this happens because our Battlefront version is currently outdated.

Txema

EDIT: Actually the 1.3.1 patch for the Battlefront TOW 2 Kursk was released on May 18, 2010. The 1.3.3 patch for the russian version of TOW 2 Kursk was released on July 21, 2010. Obvously they are not the same version !!!

Link for the russian 1.3.3 patch for TOW 2 Kursk: http://forums.games.1c.ru/index.php?type=thread&msg_id=2375499

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This is the only change in 1.3.3 vs 1.3.1 i recall and no 1.3.3 patch is scheduled. If you want to play with Steam Kursk user, i think the following method would work - ask your buddy to give you his Kursk1943.exe (and maybe data.sfs as well). Or, if you have Caen, you'll have the same version.

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Sneaksie,

First of all, thanks again for your answer !!

This is the list of the new bugs fixed in the 1.3.3 russian patch (the previous russian patch was 1.3.0):

Link http://forums.games.1c.ru/index.php?type=thread&msg_id=2375499

- Fixed errors found online play

- Changed the options for the duration of a network game (now possible

choose from 10 minutes to 2 hours in increments of 10 minutes)

- Improved algorithm to find ways, refined algorithms AI

- Added hotkeys for immediate gain or loss single mission (cheat)

- Removed the limit on the number of sectors and visibility of unit number of types of aircraft weapons

- Increased the experience of mortar default

- Fixed an animation of firing rocket-propelled grenade in the trench

- Fixed connection missions in the campaign in the generator

- Refined editors

- HDR mode is enabled by default

- Fixed minor bugs in the interface

This is the list of the new bugs fixed in the 1.3.1 battlefront patch (the previous battlefront patch was 1.2.4):

Link http://www.battlefront.com/index.php?option=com_content&task=blogcategory&id=245&Itemid=384

•Infantry now takes damage in hand-to-hand combat properly

•Several AI bugs fixed (repeated rapid stance change, infantry not looking in the direction prescribed with the "Defend' button, rare freeze while mounting a vehicle, aiming while in a trench, facing rearwards after completing a move forward command and more)

•Multiplayer routines improved

•Re-calling an artillery strike doesn't require victory points

•The dead end in the first German mission has been fixed (it occured when player eliminated all Russian troops before the counterattack)

•Passability corrected on some maps

•Interrupted vehicle engine sounds fixed

•Molotov cocktail fire effect now linked to the impact point

•Molotov cocktails are now effective against open-topped and unarmored vehicles only

•Users are now able to fine-tune the bogging down probability (see below)

It seems that the new bug fixes of the russian 1.3.3 patch are NOT included in the battlefront 1.3.1 patch. Therefore it seems that the current 1.3.1 battlefront version is missing ALL of these bug fixes:

- Fixed errors found online play

- Changed the options for the duration of a network game (now possible

choose from 10 minutes to 2 hours in increments of 10 minutes)

- Improved algorithm to find ways, refined algorithms AI

- Added hotkeys for immediate gain or loss single mission (cheat)

- Removed the limit on the number of sectors and visibility of unit number of types of aircraft weapons

- Increased the experience of mortar default

- Fixed an animation of firing rocket-propelled grenade in the trench

- Fixed connection missions in the campaign in the generator

- Refined editors

- HDR mode is enabled by default

- Fixed minor bugs in the interface

Sneaksie, please, correct me if I am wrong but I think that the changes in 1.3.3 vs 1.3.1 are all the items listed just avobe and therefore they are quite significant and a 1.3.3 patch should be also released for the battlefront TOW 2 Kursk owners.

Anyway, if I buy the Caen add-on, can I assume that my battlefront TOW 2 Kursk will be upgraded to 1.5.0 version, and therefore will be patched also with the 1.3.3 bug fixes?

Thank you very much for your help,

Txema

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Not really, most of them are already included in 1.3.1 and others were added in anticipation of the upcoming Caen addon and don't have effect on Kursk units (there were no issues involving grenade launchers because there are no Panzershrecks or PIATs in Kursk). Of course, 1.5.0 contains previous bug fixes, but it's pretty much the same as 1.3.1 or 1.3.3 in terms of gameplay, it's called 1.5.0 because it is addon.

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