Boche Posted June 23, 2010 Share Posted June 23, 2010 After I finish the Night stalkers mission, i get an out of memory error and a CTD everytime...is there anyway to get around this or am i gona have to either play Night stalkers again (i sort of did, reloaded a previous save and won again...) or start a new campaign? thanks! 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted June 23, 2010 Share Posted June 23, 2010 Same question here. While playing Warriors in the Sands, one of my saved games would not load and crashed the game due to "out of memory." (The other saved games for this scenario loaded fine, so it may just have been a glitch.) I have at least 6GB plus fast new machine. What is the optimum amount of memory to allocate to the game? Also, exactly how does one allocate the memory (in Win 7). Thanks... 0 Quote Link to comment Share on other sites More sharing options...
Aloko Mac Posted June 23, 2010 Share Posted June 23, 2010 There is another thread about this same issue. http://www.battlefront.com/community/showthread.php?t=85400&page=2 Too bad it has not been fixed yet, I had this same OOM error in various scenario, to the point I stopped playing the game as it's too frustrating to get this message when battle devellop :mad: I havent launch CMSF for 3/4 months now, I just hope it will be fixed for CM:N 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted June 23, 2010 Share Posted June 23, 2010 Thanks for the lead. I scanned all the (many) pages, but I didn't see any answer from tech support or instructions on how to reconfig memory - so it's a bug?? (If I missed the solution, apologies.) 0 Quote Link to comment Share on other sites More sharing options...
Elmar Bijlsma Posted June 23, 2010 Share Posted June 23, 2010 The Night Stalkers crash is definitely a bug of some sort. It's still not entirely clear to me what causes or fixes it. But it's been with us for so long now that you'd think it would have been fixed by now. Can someone from BFC give some word on this issue? Funnily enough I mentioned it just yesterday. 0 Quote Link to comment Share on other sites More sharing options...
BigJ62 Posted June 23, 2010 Share Posted June 23, 2010 Got the same thing in a custom battle using turn based play, normally I play real time and have never seen it. When pressing the red button to end the replay phase it would pause for about 5-8 seconds and ofc the last time I pressed it then got the oom error. Not sure if this a stack memory error or what but it does get progressively worse. Seems in my case it might be related to the storing of replays. 0 Quote Link to comment Share on other sites More sharing options...
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