Sandokan Posted December 14, 2009 Share Posted December 14, 2009 If I remember correctly a few patches ago there was a thread saying that anything from 40mm down caused not friendly fire. Now, for reality's sake I usually don't shoot where there are some of my units, even with ligth arms. Yesterday, while re-playing the second scenario of Thunder campaign, I mistakenly kept on firing on the second floor of a building with 40mmm stryker while one of my squads was conducing an assault. Result, two seriously and two lightly wounded. I checked around just in order to be on the safe side but there wasn't any syrian in sight. Shooting or not. So the obvious question is. Has this thing been fixed? If so, when? I don't remember I read anything about this in the readme of the latest patches. Anyway, I mean, I looked in dismay my men tumbling down the stairs (well, more or less) but on the other hand this would be a good addition at the realism of the game. Ah, at the moment I'm playing with version 1.20. Waiting for Paradox patch or Nato expansion to pass to 1.21. The one coming first:) 0 Quote Link to comment Share on other sites More sharing options...
Ryujin Posted December 14, 2009 Share Posted December 14, 2009 I don't think any 40mm cause friendly fire. At least not the low velocity infantry 40mm, maybe the high velocity 40mm from the Mk19 does, I haven't exactly shot at my troops recently... 0 Quote Link to comment Share on other sites More sharing options...
Mord Posted December 14, 2009 Share Posted December 14, 2009 Both cause friendly casualties. Here's an Army squad wounding another Army squad with an M203. There are only two guys in the squad that is shooting, I broke them off from another squad that was nailed by a Stryker chucking grenades which wounded about three men and killed one. These two guys only had M4's and one M203, so there were no AT weapons involved. Mord. 0 Quote Link to comment Share on other sites More sharing options...
lomir Posted December 14, 2009 Share Posted December 14, 2009 Sandokan, anything higher up than 12,7mm/.50 rounds (inclusive) can cause a friendly fire incident in CM:SF. About the UGLs in your squads, when you use the "Target" command (red line) to area firing in CQC (Close Quarters Combat), you have many chances to accidentally end up hitting one of your own men, so it's better to use the "Light Target" command (yellow line), that doesn't make use of the 40mm grenades. Cheers, Lomir 0 Quote Link to comment Share on other sites More sharing options...
Clavicula_Nox Posted December 14, 2009 Share Posted December 14, 2009 M203 definitely causes friendly fire. I had some guys clearing a trench, Syrian pops up, and the M203 gunner who is -an- action spot away (and behind the entire fire team) lets a grenade go, kills the Syrian, and manages to make the entire fire team (beside himself) Yellow. 0 Quote Link to comment Share on other sites More sharing options...
Sandokan Posted December 14, 2009 Author Share Posted December 14, 2009 Hm, I see. From now on I'll be a lot more cautious with anything larger than 5.56. Thank for the help folks! 0 Quote Link to comment Share on other sites More sharing options...
cool breeze Posted December 15, 2009 Share Posted December 15, 2009 I think 12.5 mm causes freindly casualties too 0 Quote Link to comment Share on other sites More sharing options...
Mord Posted December 15, 2009 Share Posted December 15, 2009 YES! 12.5 does cause friendly casualties. Just tested it. Mord. P.S. OOPS I think lomir already said that...anyway I didn't know that. Very cool. 0 Quote Link to comment Share on other sites More sharing options...
MikeyD Posted December 16, 2009 Share Posted December 16, 2009 Basically, anything that 'explodes' can cause friendly fire. That even includes bursting smoke shells! That's because an explosion's effects are calculated differently than bullet trajectories. Direct fire doesn't 'see' friendlies, it would be too much additional computing needed to include it... I think. 0 Quote Link to comment Share on other sites More sharing options...
Alan8325 Posted December 17, 2009 Share Posted December 17, 2009 I've seen 12.7mm cause friendly casualties too. They fire AP or AP-I rounds though, not HE. Is the "explosion" supposed to simulate secondary shrapnel from impacts or wall penetrations? 0 Quote Link to comment Share on other sites More sharing options...
Ryujin Posted December 17, 2009 Share Posted December 17, 2009 Basically, anything that 'explodes' can cause friendly fire. That even includes bursting smoke shells! That's because an explosion's effects are calculated differently than bullet trajectories. Direct fire doesn't 'see' friendlies, it would be too much additional computing needed to include it... I think. There would be no extra computing for rounds hitting friendlies, I think it's not included for small arms fire as you would get too many casualties that would be avoided by real troops. I don't think the controls and TACAI is up to the fine details of firing in close proximity to friendlies without hitting them (such as only shooting at the left-most window of a building or such. So I think it's just abstracted that they take precautions and shoot around any friendlies in the line of fire. Also the AI tends to end up in positions where they should be shooting over their buddies head, but instead shoot through him. If I'm remembering it all correctly it seems like a reasonable compromise. I've seen 12.7mm cause friendly casualties too. They fire AP or AP-I rounds though, not HE. Is the "explosion" supposed to simulate secondary shrapnel from impacts or wall penetrations? I think it's considered a "heavy weapon" that cannot be fired safely at targets near friendlies and so can cause friendly fire. Also, I think you might be right about the shrapnel and stuff. 0 Quote Link to comment Share on other sites More sharing options...
MattMulder Posted December 31, 2009 Share Posted December 31, 2009 friendly fire is a pain in the neck, but usually that happens when you forget to cancel suppressive fire orders. I remember one of my strykers getting with the same rounds from 500meters a whole syrian squad plus the first 3 guys of my assaulting marine squad...nads launchers are a blessing sometimes, sometimes not 0 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.