Lanzfeld Posted November 20, 2009 Share Posted November 20, 2009 Lets say I make a battle with a small section of the map as an occupy area for both sides (human vs AI). King of the hill type battle. Now lets say I paint a part of the map for an AI group to go to and this destination is NOT the occupy area and this is the LAST order I give to this group. Will this group then, on its own, try to take the occupy area because it is the only thing on the map worth any points? Or do I need specific orders telling said group to go for the occupy area? What I am asking is: Does the AI have any sense built in to know that they need to occupy/destroy/touch something? 0 Quote Link to comment Share on other sites More sharing options...
Paper Tiger Posted November 20, 2009 Share Posted November 20, 2009 Afraid not. It will stay in its last order zone so that's not a good idea. The AI doesn't display any awareness of VP zones whether they be 'occupy', 'touch' or 'destroy'. 0 Quote Link to comment Share on other sites More sharing options...
MikeyD Posted November 20, 2009 Share Posted November 20, 2009 Now that you mention it, I can't think of a scenario that the AI orders instruct its men to 'run to the flag' for a last minute grab, CMx1-style. Let me refine that, I can think of a RED AI that does that... oh yeh, except for "UK The mouse trap" I forgot about that one. Start again - I can think of very few 'Red Defends' scenarios where Red AI is programmed to make a gamey flag rush. If Blue is attacking and has decent AI plans they tend to end up on top of the occupy objectives by game end. 0 Quote Link to comment Share on other sites More sharing options...
Thomm Posted November 20, 2009 Share Posted November 20, 2009 I can think of very few 'Red Defends' scenarios where Red AI is programmed to make a gamey flag rush. My USMC scenario "The Old City" did just that. It went down with CMMODS, if I recall correctly. Have to upload it to the Repository one day. Best regards, Thomm 0 Quote Link to comment Share on other sites More sharing options...
Lanzfeld Posted November 20, 2009 Author Share Posted November 20, 2009 Thanks for the replys. The editor is really an interesting thing that I am only now starting to explore. While we are on the subject... I can see (and love) the benifits of the "scenario editor" level of play. The one where I can see the other side play out the AI plan I made. Is there any way to make the AI play itself yet? I thought I read that in the manual. 0 Quote Link to comment Share on other sites More sharing options...
Lanzfeld Posted November 20, 2009 Author Share Posted November 20, 2009 This is what is in the manual (page 133): "A scenario can have a Computer Player for either or both Red and Blue sides" The "both" part suggests to me that we can have an AI vs. AI battle. Am I reading this wrong? Edit: Yeah...the more I read it the more I think there is no AI vs. AI. 0 Quote Link to comment Share on other sites More sharing options...
Montecuccoli Posted November 22, 2009 Share Posted November 22, 2009 Just posting here not to duplicate posts... my question is: How do i edit terrain Victory places in the editor? In CMx1 i just put flags but here i can't understand where i can find a victory places in the editor. Thanks 0 Quote Link to comment Share on other sites More sharing options...
Sergei Posted November 22, 2009 Share Posted November 22, 2009 Under Mission, Blue/Red Terrain Objectives or something like that. 0 Quote Link to comment Share on other sites More sharing options...
Frankster65 Posted November 22, 2009 Share Posted November 22, 2009 I can see (and love) the benifits of the "scenario editor" level of play. The one where I can see the other side play out the AI plan I made. How does one access this feature? I've been tooling around the mission editor with respect to a mission I'm working on but have no clue how to implement this new tool. 0 Quote Link to comment Share on other sites More sharing options...
Chainsaw Posted November 22, 2009 Share Posted November 22, 2009 try the scenario, when choosing if you want pbem, wego or RT you also select difficulty, there you have your choice. /Thomas 0 Quote Link to comment Share on other sites More sharing options...
Lanzfeld Posted November 23, 2009 Author Share Posted November 23, 2009 Yes you still have to play one side but you can see how the other side (AI) is executing your plans. Very usefull for us just starting to learn the editor!!! 0 Quote Link to comment Share on other sites More sharing options...
MikeyD Posted November 23, 2009 Share Posted November 23, 2009 Yes, the editor has a VERY steep learning curve but it is really really worth the effort. Yesterday I just threw together a mountain scenario for fun, gave the AI four VERY different attack routes, using terrain contours and overwatch positions. Often the AI does a better job of following my orders than when I'm commanding the troops personally! I tend to be a weak and timid leader, the AI is bold and decisive. 0 Quote Link to comment Share on other sites More sharing options...
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