Smaragdadler Posted August 13, 2009 Share Posted August 13, 2009 Could the engine handle to create a random heap of rubble from the terrain beneath it, if a building is leveled ? Kind of 'negative' crater. High should depend on building size. 0 Quote Link to comment Share on other sites More sharing options...
Sequoia Posted August 13, 2009 Share Posted August 13, 2009 I'm sure the Engine could handle it but are you looking for it in CMSF or future games? So far there have been no terrain changes to CMSF and I think they're reluctant to do so. I'd rather see barbed wire in CMSF myself if it came down to a choice. 0 Quote Link to comment Share on other sites More sharing options...
LongLeftFlank Posted August 13, 2009 Share Posted August 13, 2009 High walls with gates (doors) for me... You know you can place rubble as a building type, right? 0 Quote Link to comment Share on other sites More sharing options...
Smaragdadler Posted August 14, 2009 Author Share Posted August 14, 2009 Yes of course, but it's always the same and it has so little volume. It's just a idea and I wan't to know if it's possible. If yes, I want it instantly, but I know I have to wait of course... 0 Quote Link to comment Share on other sites More sharing options...
akd Posted August 14, 2009 Share Posted August 14, 2009 What I would like to see is rubble appear in adjacent hexes. Very strange to demolish a city and have the roads remain totally open and passable. 0 Quote Link to comment Share on other sites More sharing options...
Battlefront.com Posted August 14, 2009 Share Posted August 14, 2009 Hehe... AKD said "hexes"... hehe It's definitely being considered along with a much more detailed building damage model. There is, however, no timeline for it being included. Steve 0 Quote Link to comment Share on other sites More sharing options...
akd Posted August 14, 2009 Share Posted August 14, 2009 Yes, can't control myself at times. 0 Quote Link to comment Share on other sites More sharing options...
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