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How do you use arty?


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Your question can be parsed several ways.

Are you:

a) asking for the technical steps (buttons to press, mice to click) required to call in a mission

B) asking for tips and tricks about the application of indirect fire to help solve tactical problems

c) other

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There are three kinds of mission as far as location go, point, linear, and area. Ali of them give a visual indication of where the rounds should go. Are the rounds hitting the designated point?

If they are not there are several factors that can contribute...

1) FOs are by far the best at calling in arty for both speed and accuracy, then officers in descending order of rank and so on.

2) Suppression of the spotter matters.

3) Maintaing LOS until the mission comes in matters.

This is just the short list. :)

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Ah. That's because you ordered it to arrive immediately. In order to increase the chance of accurate fall of shot you want to:

-Use a spotter that specializes in directing artillery. Or officers if none is on hand.

-Give them time to get their maths right. Instead of ordering it for Immediate, give them 5 minutes.

If you follow these two basic guidelines, it should arrive on target most of the time, especially when ordering arty for Blue forces.

*edit*

Oh yeah, concur with keeping the spotter in place till rounds are dropping to make sure he keeps LOS to the target.

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I'm always OK with "immediate". I don't think there's any additional penalty. But with "emergency" you've got to imagine it's getting the shots off as quickly as possible without really caring about accuracy.

The way arty works is as Jon said (and he should know he does it for real) you fire ranging shots to get on target before the main lot come in. Like throwing darts and throwing one low, one high and bullseye.

When you hear "Fire for effect" that means the zeroed in shots are on the way.

Note; they won't always be accurate. Don't think that they will always fall within the area you plot them. There's bad ones in there and sometimes it's not your day.

Things like smoke obscuring the spotting rounds can have an effect as well.

The best way to play the whole game is to think you're doing it for real. With all the real world's screw ups, nonsense, randomness and stupidity.

Bear in mind that the scenario makers hate you and all you stand for. They want to see your men decimated, your plans in ruins and your self esteem in a darkened room under heavy sedation.

Treat everything with suspicion. Especially any line in the briefing that says something like "Intel assures us you will meet with little resistance.".

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immediate is absolutely fine, yes! imagine you spott 15 minutes for a syrian 120mm mortar and then you need to wait 5 minutes on top for them to get it right :D

just dont use "emergency" and all is fine. if you can do, seat the FO in a FO vehicle or any vehicle.

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