Big Al Posted December 12, 2008 Share Posted December 12, 2008 Where does the AI pull transport missions from? I have 2 simple transport missions for UK. #1 move BEF to France type=1 size=1 it works no prob. #2 move units from UK when it has 8 units in it to Eqypt type=2 size=1 its suppose to constantly put 1 unit every couple months in africa untill the allies take Libya, then make it cancels or it cancels if the Germans land in UK. But the AI keeps pulling from Eqypt itself sailing through the med, then looks like going through the loop around africa to end up in the red sea, repeat process. is there something its based on? Home land, friendly port (closest land units) magic? BTW got the AI doing some nice tricks. Al 0 Quote Link to comment Share on other sites More sharing options...
Hubert Cater Posted December 12, 2008 Share Posted December 12, 2008 My guess is that the #FRIENDLY_POSITION is possibly incorrect. You can have multiple #FRIENDLY_POSITON entries just make sure that the top one refers to the location from where you want to pull units from. In your example a #FRIENDLY_POSITION of London would do the trick. Glad to see you are getting the hang of the AI scripts! Hubert 0 Quote Link to comment Share on other sites More sharing options...
Nupremal Posted December 12, 2008 Share Posted December 12, 2008 It gives us an appreciation of how hard it is to make scenarios, but just to let you know we will both have some very excellent ones eventually... 0 Quote Link to comment Share on other sites More sharing options...
Big Al Posted December 13, 2008 Author Share Posted December 13, 2008 Its interesting to see how we both made globals but our games are quite different. Nup and I are playtesting his game via email. Should I assume in most cases the 1st variable usually refers to a soruce hex for units. I have a new update coming this week. I did a lot of improvements on the AI and some nice political events. Italy can now take african colonies from France and hold them if Germany declares Vichy. A winter war option also. And an option to pull Italy in early into the war. 0 Quote Link to comment Share on other sites More sharing options...
John DiFool the 2nd Posted December 13, 2008 Share Posted December 13, 2008 When are you converting the scenario to the Pacific engine, Al? 0 Quote Link to comment Share on other sites More sharing options...
Big Al Posted December 14, 2008 Author Share Posted December 14, 2008 I'd have to change it a good amount. The smaller amount of minors is a real problem. I use all but 3. Pac has 30 minors I think and at best case I can reduce it down to 34 without cheezifying the game. 0 Quote Link to comment Share on other sites More sharing options...
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