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A Little Guide to Rag-Tagging


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For anyone interested, I've put together some notes I made over the past and wrote up a guide for creating rag-tag uniforms.

It explains the basics for starters and some more complex things for those who are in the know, already.

It hope it's not too technical, and somewhat comprehensible. But I will try to improve it - so don't hesitate to give some feedback. :)

I 've uploaded it to the BF repository:

http://www.battlefront.com/index.php?option=com_remository&Itemid=314&func=fileinfo&id=99

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Nice work Birdstrike, very handy, thanks for going to the time and trouble.

One thing I wonder is that increasing the number of textures in use may affect graphics speed in the same way that multiple building textures does?

Great reference material, much thanks.

Much thanks, too. :)

Perhaps I'm just seein things, but I think so far the only consequences might be longer loading times if you use a huge amount of textures - I havent' noticed a speed issue ingame, so far. But if the size of the textures themselves are increased, for example by using a higher resolution, that might very well have an influece on that.

If anyone notices somehting in these lines, I'd be interested to hear - should add that info to the guide then.

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