birdstrike Posted November 24, 2008 Share Posted November 24, 2008 For anyone interested, I've put together some notes I made over the past and wrote up a guide for creating rag-tag uniforms. It explains the basics for starters and some more complex things for those who are in the know, already. It hope it's not too technical, and somewhat comprehensible. But I will try to improve it - so don't hesitate to give some feedback. I 've uploaded it to the BF repository: http://www.battlefront.com/index.php?option=com_remository&Itemid=314&func=fileinfo&id=99 0 Quote Link to comment Share on other sites More sharing options...
Mord Posted November 25, 2008 Share Posted November 25, 2008 Great piece, man. I highly recommend. It's gonna rock being able to rag tag the WWII game! Mord. 0 Quote Link to comment Share on other sites More sharing options...
missinginreality Posted November 25, 2008 Share Posted November 25, 2008 Nice work Birdstrike, very handy, thanks for going to the time and trouble. One thing I wonder is that increasing the number of textures in use may affect graphics speed in the same way that multiple building textures does? Great reference material, much thanks. 0 Quote Link to comment Share on other sites More sharing options...
birdstrike Posted November 25, 2008 Author Share Posted November 25, 2008 Great piece, man. I highly recommend. It's gonna rock being able to rag tag the WWII game! Mord. Thanks, man. I hope they also introduce multiple vehicle skins at some point - would be awesome to have some individually marked tanks and such. 0 Quote Link to comment Share on other sites More sharing options...
birdstrike Posted November 25, 2008 Author Share Posted November 25, 2008 Nice work Birdstrike, very handy, thanks for going to the time and trouble. One thing I wonder is that increasing the number of textures in use may affect graphics speed in the same way that multiple building textures does? Great reference material, much thanks. Much thanks, too. Perhaps I'm just seein things, but I think so far the only consequences might be longer loading times if you use a huge amount of textures - I havent' noticed a speed issue ingame, so far. But if the size of the textures themselves are increased, for example by using a higher resolution, that might very well have an influece on that. If anyone notices somehting in these lines, I'd be interested to hear - should add that info to the guide then. 0 Quote Link to comment Share on other sites More sharing options...
missinginreality Posted November 25, 2008 Share Posted November 25, 2008 Much thanks, too. Perhaps I'm just seein things, but I think so far the only consequences might be longer loading times if you use a huge amount of textures - I havent' noticed a speed issue ingame, so far. Good to know thanks mate; will keep an eye out. 0 Quote Link to comment Share on other sites More sharing options...
ChrisND Posted December 7, 2008 Share Posted December 7, 2008 Nice little guide. Thanks for the plugs. 0 Quote Link to comment Share on other sites More sharing options...
birdstrike Posted December 7, 2008 Author Share Posted December 7, 2008 Much appreciated. Thanks. 0 Quote Link to comment Share on other sites More sharing options...
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