Rocky Balboa Posted October 15, 2008 Share Posted October 15, 2008 Ok I managed to get a save game of this vehicle movement issue using ver 1.10. This problem occurs during the second battle of the TF Thunder Campaign (Assault on the airfield). If one of the CMSF Beta Testers or Battle Front guys wants to take a look I'll send them the save game ..... 0 Quote Link to comment Share on other sites More sharing options...
Rocky Balboa Posted October 16, 2008 Author Share Posted October 16, 2008 Ok I posted this yesterday so I'm going to try and provide a little more info in the hopes that we can get these kinds of problems ironed out. Here's what happens The stryker begin the turn with the following move order. The stryker moves through the breach without problems. Then starts to get confused.... ... and more confused .... eventually it starts a wide turn www.strngnet.com/cmsf/pic7.jpg finally finishing the turn facing the waypoint but still a long way from where its supposed to be.... I tried moving the final waypoint one action spot out so that's its not so close to the building but that didn't seem to make any difference. My motivation for bringing this up is to try and get these types of issues corrected. I understand that BF has made or is making changes to movement in the next patch. If you feel like this situation has already been fixed then that's great otherwise I can provide the saved turn to anyone that might want to take a closer look at this problem. 0 Quote Link to comment Share on other sites More sharing options...
stikkypixie Posted October 16, 2008 Share Posted October 16, 2008 A little bumpy . 0 Quote Link to comment Share on other sites More sharing options...
Other Means Posted October 16, 2008 Share Posted October 16, 2008 I think the waypoint is too close to the wall to allow the Stryker to get to it. Email me the turn though and I'll see if it's still an issue. Cheers. 0 Quote Link to comment Share on other sites More sharing options...
Rocky Balboa Posted October 17, 2008 Author Share Posted October 17, 2008 I think the waypoint is too close to the wall to allow the Stryker to get to it. Email me the turn though and I'll see if it's still an issue. Cheers. NP ..... shot over .... 0 Quote Link to comment Share on other sites More sharing options...
cabal23 Posted October 17, 2008 Share Posted October 17, 2008 I have had the same issues in my scenario "Siege of Latakia". I have literally blown the whole wall away with engineers, and the AAV's still try and go around, instead of through it. Definatley needs to be addressed. 0 Quote Link to comment Share on other sites More sharing options...
Battlefront.com Posted October 17, 2008 Share Posted October 17, 2008 I think someone should check what that driver has in his Camelback With something like this it should be easy to isolate the problem. If we can isolate it, we can fix it. Steve 0 Quote Link to comment Share on other sites More sharing options...
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