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Erratic vehicle movement in 1.10 save game


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Ok I posted this yesterday so I'm going to try and provide a little more info in the hopes that we can get these kinds of problems ironed out.

Here's what happens

pic1.jpg

The stryker begin the turn with the following move order.

pic3.jpg

The stryker moves through the breach without problems.

pic4.jpg

Then starts to get confused....

pic5.jpg

... and more confused ....

pic6.jpg

eventually it starts a wide turn

www.strngnet.com/cmsf/pic7.jpg

finally finishing the turn facing the waypoint but still a long way from where its supposed to be.... I tried moving the final waypoint one action spot out so that's its not so close to the building but that didn't seem to make any difference.

My motivation for bringing this up is to try and get these types of issues corrected. I understand that BF has made or is making changes to movement in the next patch. If you feel like this situation has already been fixed then that's great otherwise I can provide the saved turn to anyone that might want to take a closer look at this problem.

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