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1939 World Historical (is in CMODS)


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NEW UPDATE: As of 5pm EST the new update for this mod will be in CMODs and my personal site. http://www.wowfreegames.com/ (see link near menu at top)

12/7/08: Made French AI defense better. Gave UK added Garrison in main land

Research for land combat related attributes +1/2 instead of +1 per tech level.

Reduced cost of tech levels.

India now gears up sending more MPPs to UK if Japan moves ships into Indian Ocean.

Manchurian and Korean partisons added. So keep those cities garrisoned.

Subs modified for to dive less for all but Germany, but not by much.

Allied AI fixed: BB from Gibraltar will join with Egypt fleet. CA moved from UK to Med.

Finland Winter War is now a decision.

If USSR does not do winter war, Finland does not join Axis and there is no 1st Soviet Winter effect in 1941.

If USSR does winter war, Finland joins axis, there is a Soviet Winter effect chance (20%) and the USSR gets 3 of their recruited units (with 3 exp, when strengthed will make them 1 exp) and an HQ (with 2 exp) when the Germans declare war.

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Updated and posted in CMMODS and http://www.wowfreegames.com/html/brute_force_sc2/main.html

12/1/08: Tech changed to reflect a less luck and a more steady pace of progression. 3 levels can be bought @ 2%, 2%, 1% increases. Most tech rates increase 1/2 a point.

Special Forces has been removed and replaced with Marines

Anti-Tank has been removed and replaced with Garrison

Belgium/Netherlands

Both Brussels and Amsterdam are needed to conquer them.

12/5/08: The a-bomb was added as a reinforcement for the USA late in the war.

12/7/08: Made French AI defense better. Gave UK added Garrison in main land

Research for land combat related attributes +1/2 instead of +1 per tech level.

Reduced cost of tech levels.

12/9/08: India now gears up sending more MPPs to UK if Japan moves ships into Indian Ocean.

Manchurian and Korean partisons added.

Subs modified for to dive less for all but Germany.

Allied AI fixed. It now will join BB from Gibraltar to Egypt. CA moved from UK to Med.

Finland Winter War is now a decision.

YES: If USSR does winter war, Finland joins axis, there is a Soviet Winter effect chance (20%) and the USSR gets 3 of their recruited units (with 3 exp) and an HQ (with 2 exp) when the Germans declare war. They also get Bessarabia. +3-9 activation toward allies 6/1941.

NO: If USSR does not do winter war, Finland does not join Axis and there is no 1st Soviet Winter effect in 1941, no Bessarabia annexing

Baltic States are now a decision.

YES: USSR gets them.

NO: They get free Baltic corp when Germany DOWs on them. If Germany DOWs US +2-6% more. USSR +40-60% more activation

US strat bombers now have 2 air defense to match fighters. This was done to simulate escorts within the SC2 system. Placing long range on fighters allows the strat bomber to be ummolested by German intercepters as long range escorts would counter intercept. This way strat bombers have good survivability on start missions. UK bombers were left at 1. This encourages US to fly 1st (day mission) and UK to fly 2nd (night mission) for strat bombing.

Changed Action Points for land units. Corp/Army/Eng/Mar 3AP, Para 2AP, Armor 4AP. But I increased the cost to go between 2 enemy units +2. I think this will flow the game better yet prevent players from zipping around lines.

Made annexation of Perisa for AI USSR in 8/25/1941.

Optimized UK AI for Africa including taking of Syria and Iraq.

the 1st FF army in France is under control of Canda. It will be the 1st Army Free French that can be rebuilt or evacuated. This was done to allow that unit to exist and increase the chance of French surrender because its a minor country.

Extended Maginot to make France a little tougher.

Garrisons replaced in Maginot with appropriate names.

Decisions to bring Italy in the war early. Also if italy takes West African colonies they get a decision to keep them after Vichy is installed. This costs Vichy activation though.

Increased penalty for Allies DOWing on Italy early for US entry.

Some tweaks to sub abilities per nation to reflect historical models.

Italy now can capture Africa and hold it if Vichy is declared. It will drive down Vichy activation but allow Italy to keep colony hexes. In Algeria they will keep their capital and surrounding hexes.

UK has decision to make concerning reinforcing Egypt from the Pacific. If they decide yes they transfer units from India/Aus to Egypt.

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Big Al,

Good ideas for the Finland and Baltic decision events!:)

Your mention of DE and Italy reminder me of something I was reading this week. The author stated that Hitler did not want Italy to enter the war, in fact Italy seems to have been a distraction for the Germans. Anyway, a suggestion… How about a Germany does not let Italy enter the war – lots of possibilities.:rolleyes:

Another for your Eastern front DE’s: How about a Soviet decision to launch a pre-emptive attack in Poland just as Germany is occupied in the Balkans...?:cool:

Good job on the modifications!:)

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to me and my experience WW2 balances on the fact that Germany took on 1 ally at a time with preparation. Of course DOWing on the USA was the biggest mistake of all. To allow USSR to attack anytime before ~1943 (early), garrisons considering, would mess up the game. Sure if the Germans are idiots let them get killed early but otherwise no.

In the board game World in Flames its pretty much standard for Italy to enter the war on the 1st turn only DOWing on France so they can take colonies. You can always mod it yourself.

I am going to keep testing the Allied AI for late in the game. Then I will work on the Axis AI.

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