Other Means Posted August 3, 2008 Share Posted August 3, 2008 http://www.gamedesign.jp/flash/dice/dice.html s'fun. 0 Quote Link to comment Share on other sites More sharing options...
von Lucke Posted August 3, 2008 Share Posted August 3, 2008 Simple, yet addictive. My kind of time-waster. 0 Quote Link to comment Share on other sites More sharing options...
Affentitten Posted August 4, 2008 Share Posted August 4, 2008 Quite good fun and it's amazing what nuances even a simple game like this can have. I wasn't quite sure how the new dice got added at the end of the turn. Is it just random. Getting drawn to go last in a game with 5+ players is a huge handicap. I've had two games where I was just left with a single feeble territory by the time it was my go. In the 10 or so games I've played the team that gets to go first or second nearly always wins. The rest are just fodder. 0 Quote Link to comment Share on other sites More sharing options...
Other Means Posted August 4, 2008 Author Share Posted August 4, 2008 The number of linked territories is the number of replacement die you get. There's a readout next to the dice at the bottom. I've come back from 1 territory to win but I got really lucky being in a corner with only one entrance. As to where you get the replacements put - I've yet to figure it out. 0 Quote Link to comment Share on other sites More sharing options...
Lt Bull Posted August 4, 2008 Share Posted August 4, 2008 Haha! What a nice simple sleek well presented game. There is alot about the layout/design/sounds of this very simple game that makes it appealing and "professional" looking. Much better than some fancier games that cost $ that we know of . However, I seemed to have found the key to success in this game and the road to defeat in my very first game, which I ended up winning LOL!. After being reduced to a corner with just 2 areas, I just sat back and passed each turn, building up my forces, and watched the others killed themselves in what appeared to be unchecked rapid blitzkrieg style expansion. When I maxed out my two areas (8 die each), I just attacked one area at a time and consolidated every area back to 8 die before I attacked the next. I ended up winning! The AI seems not to know too much about the perils of aggressive over expansion and spreading yourself out too thinly. 0 Quote Link to comment Share on other sites More sharing options...
dieseltaylor Posted August 4, 2008 Share Posted August 4, 2008 I won my first and only game with 7 players. Essentially get yourself a defensive area and knock out players even if you over extend. Unallocated forces, that is over the 8 stacking max, are held off-board and stock you up. I found out that when I could only launch attacks into a single hex and though only having four territories the final enemy rebuilt to max for many turns. For coming light relief it is worth finding this battlefield-heroes and going to the videos section and the release trailer you will not regret it 0 Quote Link to comment Share on other sites More sharing options...
hoolaman Posted August 4, 2008 Share Posted August 4, 2008 Cool game. One strategy appears to be to lure the enemy deep into your territory to free up the stacked pieces. The different maps make it interesting. I liked hearts of iron for the same reason, certain regions gave you strategic advantages where you can only be attacked from a few directions. 0 Quote Link to comment Share on other sites More sharing options...
Affentitten Posted August 4, 2008 Share Posted August 4, 2008 The number of linked territories is the number of replacement die you get. Ahhh that's what I was missing. Now I am basing my attacks around cutting off the extensions of the powerful teams rather than just trying to capture as many territories as possible. I'm much more successful. 0 Quote Link to comment Share on other sites More sharing options...
dieseltaylor Posted August 6, 2008 Share Posted August 6, 2008 I ration myself but I think the AI is not that great - but then if it were smarter I would lose more than 10% of the time. 0 Quote Link to comment Share on other sites More sharing options...
Other Means Posted August 8, 2008 Author Share Posted August 8, 2008 I *think* you get re-enforcement die on the number of borders a territory has. ...yes, I'm still playing it. 0 Quote Link to comment Share on other sites More sharing options...
mike_the_wino Posted August 9, 2008 Share Posted August 9, 2008 Other Means you suck heaps. My productivity has dropped, my carpal tunnel is flaring up and I am late getting home because I don't have internet access at home. ....seriously, it's like electronic crack but fun. 0 Quote Link to comment Share on other sites More sharing options...
Elmar Bijlsma Posted August 9, 2008 Share Posted August 9, 2008 Still playing too. Is it me or is the AI somewhat prone to picking on the player? It just loves to sit idle in a corner of the map, saving up dice and not exploiting any opportunities an AI rival gives it, and the second I border it the 8 dice stacks go to town on me, and only me. I hate it when games pull such stuff. 0 Quote Link to comment Share on other sites More sharing options...
Other Means Posted August 9, 2008 Author Share Posted August 9, 2008 Still playing too. Is it me or is the AI somewhat prone to picking on the player? It just loves to sit idle in a corner of the map, saving up dice and not exploiting any opportunities an AI rival gives it, and the second I border it the 8 dice stacks go to town on me, and only me. I hate it when games pull such stuff. Not noticed that, it seems pretty even. I think different colours may have different strategies though. 0 Quote Link to comment Share on other sites More sharing options...
mike_the_wino Posted August 9, 2008 Share Posted August 9, 2008 I have noticed this behaviour as well. But the exploit is to get a solid, defensible corner of the map, hunkered down, build up a reserve and then pounce. I like plot my moves so that if I have to leave only 1 die in a territory make sure it is surrounded by other territories with only one die. Presented with attacking a stack of 3 or a single, the AI normally goes after the single die. The AI will battle back and forth with itself, allowing you sit back, build up and then exploit tattered armies. Be careful as once you become the dominant force, the AI will turn on you. It also helps if you don't position yourself between two larger foes, let them knock the stuffing out of each other while slowly sniping territories with overwhelming odds. 0 Quote Link to comment Share on other sites More sharing options...
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