c3k Posted October 24, 2007 Share Posted October 24, 2007 Gents, I'm just beginning to play with the editor and I've stumbled on something I don't understand. The roads do not seem to be able to be drawn on the diagonal. I see the various (12) selectable road templated. To draw a road to the North-East I see two types of partial diagonal roads. The button has a difference, but the in-game renderings look identical: what's different? Both of these partial diagonals require another partial to fill in the other map tile. I don't see them. (The existing partials are triangular in shape: another triangle, opposite to these, would fill in the void nicely.) What am I missing? Thanks, Ken 0 Quote Link to comment Share on other sites More sharing options...
George MC Posted October 24, 2007 Share Posted October 24, 2007 Play around with the direction arrows at the top left of the editor screen - that should change the orientation of the tiles. Cheers fur noo George 0 Quote Link to comment Share on other sites More sharing options...
Cpl Steiner Posted October 24, 2007 Share Posted October 24, 2007 There was a thread about this a while ago that might help you. Here's the thread: Old Diagonal Roads Thread 0 Quote Link to comment Share on other sites More sharing options...
c3k Posted October 24, 2007 Author Share Posted October 24, 2007 Ah! Now, doesn't that explain a bit. Instead of a sawtooth highway, dirt road, gravel path, etc., it's smooth. Thank you. Regards, Ken 0 Quote Link to comment Share on other sites More sharing options...
British Tommy Posted October 24, 2007 Share Posted October 24, 2007 George MC, How you getting on with the editor? Are you getting the hang of it? I've only just started working with it and found it a bit strange the way the briefings are put together.... but I also had the same thoughts with CMx1 briefings when the game first came out! 0 Quote Link to comment Share on other sites More sharing options...
George MC Posted October 25, 2007 Share Posted October 25, 2007 Originally posted by British Tommy: George MC, How you getting on with the editor? Are you getting the hang of it? I've only just started working with it and found it a bit strange the way the briefings are put together.... but I also had the same thoughts with CMx1 briefings when the game first came out! Hi Mate! Yup I must admit I really enjoy working with the editor - it's far more involved than in CMX1 but it does allow you to produce more realistic looking terrain. The briefings thing is odd, but guess like the CMX1 once oyu get the hnag it's nae bother. I just save the txt file, insert my text then delete the headings, and insert the txt file into the scenario. I like the inclusion of maps (although we did lobby for larger maps, graphics overlays etc just it all came down to the issue of coding and time etc). I guess it does make it more challenging to pruduce scenarios but I think in time people will get the hang of it (many already appear to have done so given the quality of scenarios being uploaded to CMMODS). It might be that the involved nature of the editor might keep it in the realm of those with a scenario design bent but we'll see. Cheers fur noo George 0 Quote Link to comment Share on other sites More sharing options...
British Tommy Posted October 25, 2007 Share Posted October 25, 2007 I think you hit the nail on the head about designers for this game. The editor will put a lot of people off so there will be less scenarios to download. But the designers who stick with it and learn how to use the editor will be rewarded. I must hold my hand up and say I don't like the time period (WW2 fanboy!) but on the other hand I enjoy making scenarios so I will concentrate on the editor and just play test them to find the errors. 0 Quote Link to comment Share on other sites More sharing options...
geozero Posted October 25, 2007 Share Posted October 25, 2007 I'm right there with you British Tommy... give me WW2 0 Quote Link to comment Share on other sites More sharing options...
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