Michael Withstand Posted October 13, 2007 Share Posted October 13, 2007 Since my tanks and other armor can't get through walls by driving through them, what do you do to create a breach on the walls. I tried by targeting the wall but the armors just shot away the ground near the wall. Also is there false identification featured in-game? I know there's the generic visual id but rather than boxy tanks it seems that they have replaced that with the most numerous tanks available to each side. So the generic tank id for the syrians would show a T-62(which version)? while the generic visual id for US tanks would me M1(Which version)? 0 Quote Link to comment Share on other sites More sharing options...
Pandur Posted October 13, 2007 Share Posted October 13, 2007 i do exactly the thing you mentioned. i take the vehicle with the biggest gun and most spare time at that moment, and blast a hole into the wall. Also is there false identification featured in-game? no, i didnt saw anything like that anytime so far in the game. in fact here is no such thing in my eyes. what you see is instantly identified and allways totaly correct. nothing iam happy about, but its like that right now. So the generic tank id for the syrians would show a T-62(which version)? there arent generic tanks anymore. you see the model as soon as it pops up, correctly named. 0 Quote Link to comment Share on other sites More sharing options...
Michael Withstand Posted October 13, 2007 Author Share Posted October 13, 2007 I see so it's different from what the manual says grrrr. I tried blasting the wall. Sometimes it work sometimes the tanks/armors are just blasting the ground near the wall. Sigh. It's rather frustating. I believe that in RL they do breach walls... 0 Quote Link to comment Share on other sites More sharing options...
Wuehlmaus Posted October 26, 2007 Share Posted October 26, 2007 I have a dream: The target command detects that on this square there is a wall and it is only shot to it. And when it is breached, stops shooting. This is currently not the case for the M2 :-( 0 Quote Link to comment Share on other sites More sharing options...
M1A1TC Posted October 26, 2007 Share Posted October 26, 2007 Maybe a Blast command can be added to tanks? 0 Quote Link to comment Share on other sites More sharing options...
Oddball_E8 Posted October 26, 2007 Share Posted October 26, 2007 well it would have to be a completely new kind of blast command (albeit with the same button graphics) since the tank isnt expected to charge into the breech once its done (well not always) 0 Quote Link to comment Share on other sites More sharing options...
SlowMotion Posted October 27, 2007 Share Posted October 27, 2007 It would be also interesting to know what should happen when you shoot at a wall with say 120mm gun. There will be a hole in the wall, but is that all? What if there are other walls, buildings or enemy units behind this wall that is hit first. How should those be affected when different kinds of ammo is used? 0 Quote Link to comment Share on other sites More sharing options...
Huntarr Posted October 28, 2007 Share Posted October 28, 2007 It's a very simple work around until something can be done about a cease fire command once a wall is breeched. </font>Determine breech point. Use Overwatch with support units.</font> </font>Select TARGET command, place on wall section.</font> </font>Give the unit a 15 sec PAUSE</font> </font>Select a Movement order. REVERSE/SLOW depending on your preference. Place it to the rear of the unit if reversing or to the front of the unit if using a forward move.</font> </font>Select the end waypoint and give FACE command in the direction you wish.</font>(This ends the TARGET command) You now have a breech large enough for your units to proceed through. Semper Fi 0 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.