YancyFry Posted January 29, 2008 Share Posted January 29, 2008 I noticed with the new patch that if I tell my units to halt, that a lot of the time they will still decide to wander off somewhere. Is there anyway to get them to stay put? It is frustrating. Link to comment Share on other sites More sharing options...
Sneaksie Posted January 29, 2008 Share Posted January 29, 2008 How do your order them to halt, by clicking 'stop' or by clicking 'don't move' button? First one only cancels last order or current unit task. Link to comment Share on other sites More sharing options...
CeltiCid Posted January 29, 2008 Share Posted January 29, 2008 Yes, if you dont want them to move, click "dont move" button. This is a begginner issue that we all suffered Link to comment Share on other sites More sharing options...
YancyFry Posted January 29, 2008 Author Share Posted January 29, 2008 Doh! Somehow I missed the don' :eek: t move button. Link to comment Share on other sites More sharing options...
Pvt. Ryan Posted January 29, 2008 Share Posted January 29, 2008 I thought the patch was supposed to give hold as a default order. I guess that didn't happen. Link to comment Share on other sites More sharing options...
dizee Posted January 30, 2008 Share Posted January 30, 2008 hi just played the first panzer lehr mission, and i have quite an issue with this stop/dont move thing now. afaik, tanks without a turrent wont be able to engage targets outside their firing arc, when you have set them to donmt move. this is pretty unhandy, when confronted with a armored assault over a broad front. any ideas? Link to comment Share on other sites More sharing options...
YancyFry Posted January 30, 2008 Author Share Posted January 30, 2008 Originally posted by dizee: hi just played the first panzer lehr mission, and i have quite an issue with this stop/dont move thing now. afaik, tanks without a turrent wont be able to engage targets outside their firing arc, when you have set them to donmt move. this is pretty unhandy, when confronted with a armored assault over a broad front. any ideas? I noticed some of my tanks that had turrets not firing when I used the dont move command. I had to manually target stuff to get it shoot. Is this the desired behavior? Link to comment Share on other sites More sharing options...
pad152 Posted January 31, 2008 Share Posted January 31, 2008 It seems like there is no difference between don't move and don't advance! I think there needs to be a change, don't move to don't advance on the enemy, but still allow movement for defence (rotate turrent, armor facing and even reverse) and for targeting (rotate turrent and armor facing toward target). Link to comment Share on other sites More sharing options...
Kharnvor Posted January 31, 2008 Share Posted January 31, 2008 If I remember correctly, under the previous version, vehicles would remain in place, but would turn to face the threat if under "Don't move" orders. It is possible the game is detailed enough that those tanks which couldn't turn in place historically can't in the game, and that's what you're running into. I hope if this was changed that it wasn't intentional because that would be bad. Link to comment Share on other sites More sharing options...
YancyFry Posted January 31, 2008 Author Share Posted January 31, 2008 I like the fact that the tanks don't rotate their chassis anymore. It sucks to setup an ambush and have your tanks randomly turning in all directions. Then when the enemy rolls through they get a rear shot on your Tiger because it was turned the wrong way. Link to comment Share on other sites More sharing options...
Hpt. Lisse Posted January 31, 2008 Share Posted January 31, 2008 True, but it also sucks when you're issuing the "don't move" command to keep your Stugs put - but then they refuse to rotate to engage an allied AFV just outside their gun arc! This really needs to be addressed... I dunno, break it up into 2 different action buttons or something... Link to comment Share on other sites More sharing options...
Elmar Bijlsma Posted January 31, 2008 Share Posted January 31, 2008 This new behaviour caught me out unexpectedly too, once or twice. You get used to it though, and it does make sense. Especially with the SPGs you don't want them to turn to targets willy nilly, humbugging your carefully laid plans. It does mean a bit more micromanagement of your AFVs, but this shouldn't cause too much headaches since your infantry need less constant hand holding now. Link to comment Share on other sites More sharing options...
danjeje Posted February 1, 2008 Share Posted February 1, 2008 I think this game miss 3 buttons for the tanks (like that of the infantry) for set the caution. No caution= the tanks could move like now Caution= the tanks could do only short movement for defense or attack High caution= the tanks could only rotate This should help a lot especialy for set the tanks behaviour after the movement. Link to comment Share on other sites More sharing options...
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