Graf York Posted August 4, 2006 Share Posted August 4, 2006 Will Infantry be able to ride on tanks? Russians and Germans used this method of transport especialy later in the war. Link to comment Share on other sites More sharing options...
Megakill Posted August 4, 2006 Share Posted August 4, 2006 No, but you can put them into trucks and APC (with all the loading unloading animations nicely done). Link to comment Share on other sites More sharing options...
Rak Posted August 4, 2006 Share Posted August 4, 2006 Come on, it was very common with the Soviet infantry to ride on tanks Link to comment Share on other sites More sharing options...
whiteladder Posted August 4, 2006 Share Posted August 4, 2006 Will they be able to fight from vehicles? Link to comment Share on other sites More sharing options...
Moon Posted August 4, 2006 Share Posted August 4, 2006 Rak, sure it was, but they would dismount before going into battle. Not wise to sit on a tank when it's rotating its turret and firing (or revceiving fire). The missions in TOW represent the battle itself, not the preparation and assembly, so this feature won't really be missed much. Martin Link to comment Share on other sites More sharing options...
Megakill Posted August 4, 2006 Share Posted August 4, 2006 Originally posted by Moon: Rak, sure it was, but they would dismount before going into battle. Not wise to sit on a tank when it's rotating its turret and firing (or revceiving fire). The missions in TOW represent the battle itself, not the preparation and assembly, so this feature won't really be missed much. Martin I agree - basicly you always start in a "battle mode" often you have just seconds before shells start flying in your direction so we didn't model this (hellish amoutn of work give all the realistic animations we are making) and alost no real value for the gameplay Link to comment Share on other sites More sharing options...
Rak Posted August 4, 2006 Share Posted August 4, 2006 Ok, thanks for the responses. I thought TOW had more "preparation" time Of course, I don't want you to divert your resources for something if it's only cosmetic and unnecessary. But maybe when you have time between game and it's expansion By the way, you are the best devs I've seen. You take every idea, every comment seriously and take your time to answer them. Couple this with your awesome selection of best simulation and war games, I think this will make me one of your "usual" customers Link to comment Share on other sites More sharing options...
Megakill Posted August 4, 2006 Share Posted August 4, 2006 Originally posted by Rak: Ok, thanks for the responses. I thought TOW had more "preparation" time Of course, I don't want you to divert your resources for something if it's only cosmetic and unnecessary. But maybe when you have time between game and it's expansion By the way, you are the best devs I've seen. You take every idea, every comment seriously and take your time to answer them. Couple this with your awesome selection of best simulation and war games, I think this will make me one of your "usual" customers Thank you, sir! Trying to do what feels right and not just be a corporate games making machine with excel files leading the way and not creativity Link to comment Share on other sites More sharing options...
Moon Posted August 4, 2006 Share Posted August 4, 2006 In some battles you have more prep time of course. In my AAR I chose to advance pretty much straight away, but I could have hung back some and shifted laterally a lot more than I did before triggering a response from the Poles. Even at that point though dismounting would have been a "last minute let's get the heck off he tank" affair, so I can see why it's not in there, especially in light of what Megakill just said WRT the needed animations. At the level of detail that TOW features you simply do not have the same easy escape route that we had with CM where you can simply abstract some stuff that you don't have the time to do visually. This is actually an important comment which applies to a whole bunch of areas in the game that are currently being compared to CM (not surprisingly of course). Martin Link to comment Share on other sites More sharing options...
whiteladder Posted August 4, 2006 Share Posted August 4, 2006 This whole mounted/dismounted is an interested point and the reason I asked about fighting from the vehicles. I guess the whole focus of the game at the tacical level means a that a lot of activity can be assume to have happen before the start of a particular scenerio ie, to troop are at the start line and beginning the assault, so have already debussed. My question about fighting/firing from vehicles was aim at latter war scenerios where for example panzer grenadier troops would fight into a position and then debus. Link to comment Share on other sites More sharing options...
Megakill Posted August 4, 2006 Share Posted August 4, 2006 Guys, sorry - we can't make everything! ToW is taking realtime tactical wargames one step further with all those animations, using various equipment. Something has to be sacrificed, or development time will be 10 years... Link to comment Share on other sites More sharing options...
Thomm Posted August 4, 2006 Share Posted August 4, 2006 Just a remark, not a criticism: many will remember the more than generic "mounting vehicles" animation from Operation Flashpoint. I do not remember too many complaints about that animation looking bad or artificial: Everybody was too busy driving around in planes, jeeps, tanks and trucks ... you get the idea! Disclaimer: Better have the game sooner without some elements than in 2008 with all bells and whistles! Best regards, Thomm PS: Cannot help but notice the irony of you guys producing a fun movie with hundreds of essentially useless animations and then blaming missing features on missing animations Link to comment Share on other sites More sharing options...
Megakill Posted August 4, 2006 Share Posted August 4, 2006 Originally posted by Rollstoy: Just a remark, not a criticism: many will remember the more than generic "mounting vehicles" animation from Operation Flashpoint. I do not remember too many complaints about that animation looking bad or artificial: Everybody was too busy driving around in planes, jeeps, tanks and trucks ... you get the idea! Disclaimer: Better have the game sooner without some elements than in 2008 with all bells and whistles! Best regards, Thomm PS: Cannot help but notice the irony of you guys producing a fun movie with hundreds of essentially useless animations and then blaming missing features on missing animations It is a work of 1 guy only. Furthermore making some animations in Max and usign them in game - 2 different stories Link to comment Share on other sites More sharing options...
Bil Hardenberger Posted August 4, 2006 Share Posted August 4, 2006 Originally posted by Rollstoy: Disclaimer: Better have the game sooner without some elements than in 2008 with all bells and whistles!Couldn't agree more. I don't really care if certain systems aren't in the game's initial release... eventually they will be there. They are getting the data right, to me that was my main beef with this game as that is the basis for whether it is going to behave realistically or not. A missing system here and there isn't a problem IMO. Get the game out, if it is a huge hit, which I am thinking it most likely will be, then they can then afford to hire another animator or two for the next iteration. Even then I'm sure they won't be able to please everybody (me included). Bil Link to comment Share on other sites More sharing options...
TuuSaR Posted August 4, 2006 Share Posted August 4, 2006 Yeah future looks very good indeed when money starts to flow game concept can be improved never ending. Like in Total War series. What comes to passengers I wonder are soldiers heads below side edge of APC? So that they would be prodected totally against small arms fire. Link to comment Share on other sites More sharing options...
howardb Posted August 4, 2006 Share Posted August 4, 2006 A tank crawling with infantry is a juicy target for an MG. Very high concentration of troops on an elevated bullseye. If my men drove into battle like that I'd shoot them myself. Ok for strategic movement, but too dangerous for tactical. Should put it in though so I can wipe clean some enemy afv's in multiplayer Link to comment Share on other sites More sharing options...
bitchen frizzy Posted August 4, 2006 Share Posted August 4, 2006 Fighting from the backs of vehicles was much more common in Hollywood than on the Eastern Front. On a bumpy ride across the steppes, passengers held on with both hands to keep from breaking their necks. OTOH, I was hoping there'd be some opportunity for maneuver before units came into contact with the enemy, but maybe on the scale of this game that won't matter. Link to comment Share on other sites More sharing options...
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